The Hunt v2, v2.0
Trigedit (commented) triggers available by request.
This post was edited 17 times, last edit by Tuxedo-Templar: Jan 17 2012, 11:25 pm.
v1.1b is up.
This post was edited 2 times, last edit by Tuxedo-Templar: Dec 11 2011, 1:35 pm.
Post #12 Jim_Raynor Dec 5 2011, 11:50 pm
I think I can improve this. I'll try to come up with some ideas.
Not sure if you noticed, but the prey had a sanity meter (gas). Being within range of a hunter's cry knocks it down a bit.
I didn't make it extremely clear, but as the hunter you're meant to frequently use the Attune ability to pick up signs of nearby prey. I'd figure after a while of wandering players would catch on to that, but I guess I could clarify that a bit more.
What a caterpillar calls death a master calls a butterfly.
Tux... its fun to have more players play. I've played these kinds of maps before and having as many players as you can really makes things more intense and more teamwork is involved. (that and more people will see your map)
2 players feels more tactical but people really appeal to the kind of over the top madness (just look at mass maps)
Post #15 Jim_Raynor Dec 6 2011, 3:45 am
Oh, wow, didn't notice I was calling the hunter 'predator' all this time.
No, I didn't notice that, even as prey. Maybe you should make it go down faster, or something?
Aight, I'll try that next time.
Keep up the good work!
Screw Mass and all people who play Mass. Dumbest crap there ever was.
Okay back to the topic. It's true that you walk around the map alone quite often, and the game is somewhat slow paced, and it has to be, for the Prey to be able to fool around with items and not always be in a panic. The Prey gameplay is particularly cool. I have to admit I find Hunter to be a bit simple at times. Attune is probably the most valueable ability, it is deep with strategy and educated guessing, both in where you use it and what you do after you use it.
As Prey I typically scout out door types on one half of the map first and prioritize if I need to build a Lube or find a Key for better exploration.
I also really try to cover my tracks, closing doors behind me to make the map look undisturbed.
I suppose leaving a door open somewhere on purpose might be a nice deception too.
Last time I got the Gate Locator the Hunter ate me, I think I should probably set up some "easy to get" heals before picking up the Gate Locator next time.
The Hunter role is not as fun I feel. It's not terrible but Prey really takes the cake. I find Corruption is rarely worth the cost, its better to just Attune and go after the mofo, and Cry until... well... he cries too from 0 sanity. In any case the Hunter has much less mind-game and thats the problem. The best it can do is try to locate any Gate Locator and maybe a Key and patrol those important items to prevent the Prey from escaping. Ofcourse if you see an opened door you go in and hope to find the Prey in there but there isn't much more intelligent play then that, and so I like being Prey more.
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ShadowFlare -- The coordinates are probably the seed for the random number generation for making the world or solar system, from what I understand.
Wing Zero -- Or is everything random but the coordinates are for identification.
Wing Zero -- ok so coordinates are random but the world itself is not, is that it?
ShadowFlare -- If you go to a nearby world, you can actually use quite a bit less fuel to get around.
ShadowFlare -- There are buttons to zoom in and out, but they don't appear to work.
ShadowFlare -- Currently you have to click random to go to the full map then type the coordinates for where you were on the map before you clicked random.
ShadowFlare -- They haven't implemented it yet, but it looks like they intend to eventually make it easier to go to other nearby planets or solar systems.