Starcraft 'Longer Than Usual' Mapping Contest, Epicness!
Post #41
Dem0nS1ayer
Aug 12 2011, 1:37 am
Post #42
xAngelSpiritx
Aug 12 2011, 2:25 am
Post #44
Dem0nS1ayer
Aug 12 2011, 3:02 am
Post #49
xAngelSpiritx
Aug 12 2011, 5:59 pm
|
Erryday I'm lurkerin'
|
Yeah but how. Experience. Translation: Record it with a mic, take the sound file and run it through some Audition effects(the underwater effect comes to mind), possibly add reverb, put in map, ???, profit!!! That's just my guess though. ![]() ![]() ![]() ![]() ![]() ![]() ![]() L>PERSON TO PLAY SC1 MODS WITH @@@@@@@@ |
Post #50
Dem0nS1ayer
Aug 12 2011, 7:08 pm
Post #52
Excalibur
Aug 12 2011, 9:54 pm
|
On your six boss!
|
To anyone using ML/SEN modding DB resources, please remember to credit whoever made said resource.
That being said, I want everyone to feel free to use the COUNTLESS BMP images I've made for their GRP making pleasure. Seriously, there's a lot. The release Also, I'll be competing on the grounds that Dem0n puts something in the main post to the many [MM]s and SEN modders who made all the things you guys are using modding wise. I don't feel it'd be out of place, being that people like DoA, Broody, and ShadowFlare made the tools and most of the GRPs are from Polaris, myself, and Ermac. ![]() ![]() ![]() ![]() ![]() ![]() Is it in you now?
To watch the things you gave your life to broken And stoop and build them up with worn out tools |
Post #53
Dem0nS1ayer
Aug 13 2011, 1:52 am
|
;_;
|
Who the pyswimexe stuff? Was that.. poiyquert-something??
And just as a general note for everything, it's good to include credits in your campaign. Whether it be a whole map dedicated to listing everything, or just a txt document that comes along with your submission, it's always good to credit the people who made whatever you're using. I won't be judging this, but it's still a good habit if you make campaigns. ![]() ![]() ![]() ![]() ![]() ![]() KIND FUCKIN' REGARDS,
- DS |
Post #56
Dem0nS1ayer
Aug 13 2011, 3:03 am
Post #57
Jack[RCDF
Aug 13 2011, 3:09 am
|
Understanding breeds empathy.
|
On that note, how does one replace default campaign scenarios with our new ones? Something to do with scenario.chk I imagine.
NVM worked it out. For those who want to know, you save your map as scenario.chk using scmdraft (raw broodwar map). Then import into your mod mpq as, say, campaign\expprotoss\protoss01\staredit\scenario.chk Then the first protoss mission will be your mission. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. VRAEL = 뱃맨!!! |
Post #58
Dem0nS1ayer
Aug 13 2011, 3:12 am
Post #60
xAngelSpiritx
Aug 13 2011, 3:53 am
|
Erryday I'm lurkerin'
|
I don't know how to turn a map into chk, My offer to be a judge still stands. ![]() ![]() ![]() ![]() ![]() ![]() ![]() L>PERSON TO PLAY SC1 MODS WITH @@@@@@@@ |
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[01:01 pm]
[12:56 pm]
[12:52 pm]
[12:44 pm]
[12:36 pm]
[12:34 pm]





I was afraid this would happen. I hope I have at least like 4 people actually submit something lul.
![[close]](/images/up.gif)