Quote from name:Tuxedo-Templar
I hope someone solves my treasure hunt before the next version comes out.
I will go look at it sometime today
Quote from name:Tuxedo-Templar
Awesome, I'm glad there are some like-minded people
I have designs that are much more sophisticated and others that are far simpler, yet I think they are all more effective as actual traps. My first priority in death trap design is to make the probability of triggering the trap as high as possible, and then reducing the chances of escape as much as possible, whether that is by limiting the victim's reaction time, or making it difficult to escape, or preferably a combination of both.
In that regard, I think the "tree surprise" trap is the most effective one listed, although the chances of someone triggering that don't seem that great unless you do something to instigate them. I would likely build a very small spawn house next to it that has a wooden table and sawmill inside, to increase the likelihood of them cutting it down. The house would be designed to also fill with lava when the trap was triggered, destroying the bed. That's assuming that I could find a tree that goes off the screen at all resolutions
The biggest problem with most of those traps is the fact they're too obvious and require direct purposeful action to trigger. Anyone could get around them by just hammering out the first door. My preferred method of tripwire-style traps has always been cobwebs, even before they were harvested via touch, you could still place a block underneath them that blocks the hallway, and when the person tries to mine it out they inadvertently set off the trap.
I think the best trap is still the Hellevator one under Smurf's cabin
It is a simple trap with infinite uses, and it's almost guaranteed to kill someone the first time they encounter it, regardless of their character's equipment or desire to escape. Also, I like the one in the tunnel right at spawn that utilizes light source placement, it's surprisingly effective
There was a mechanic in the OP I wasn't aware of though, and that was the "tricky platforms" one. I'll have to consider using that in a trap, as I think many potential victims would be surprised when the chain reaction started. Anyone who knows of the mechanic would be anticipating it as soon as they saw the setup though, there's really no way to hide that lol.
Speaking of which, I hope they implement overlay tiles at some point
That would be awesome.
Post has been edited 1 time(s), last time on Sep 13 2011, 4:43 pm by Azrael.Wrath.