That is still 4 or 5 minutes too many of what is simply attack-moving across the map. But, everything else looks really good. It would be nice if you give some sort of reason why all of a sudden the Shield Batteries will now fully restore your health - I understand it is a necessary feature of the campaign. I don't mod for Starcraft 1 - but something along the lines of destroying a specific zerg structure or a crystal and then returning to a Shield Battery would fit better.
While I did consider a more specialised approach to the Shield Batteries, there's just not enough space to include it in the map while not being awkward. I had to consider many different approaches to many seemingly simple map ideas. As for mundane gameplay like attack-moving, have you looked forward to the inevitable build-and-destroy missions? I have to think up so many different gameplay enhancements that make it not only playable, but
replayable. When I release the second mission, you'll understand what I mean.
Try and give the first five minutes at least a little bit of variation. There is no point in having a super-awesome hero unit if there are no other units to compare him to. And, while this is the first mission in a campaign - and so far it seems similar to the first mission of the Protoss episode from Brood War (when you control Zeratul and you fuck up a lot of zerg). You should give the player a couple of zealots that he rescues or something, maybe one on red hp and one on yellow/green. You can then afford to trigger a better 'ambush' sequence. Because the ambush you triggered somewhere in there was a bit lame. The zealots will inevitably die - but at least then the player will understand the value of this Drakken fellow.
Darkkar*.
I probably should have mentioned this, but along with feedback from what you got from the video, I'd like feedback from the actual map. You
do get additional units to compare to Drakkar, and many of them
will die. It's not solely a commando mission.
Why don't you make this in Starcraft 2?
You could have warp prisms and shit.
That horrible game doesn't deserve the shit that comes out of my infested bowels, let alone something like this.
Edit: while the voice acting is admirable and don't get me wrong I am impressed by this. I have a criticism to offer about the briefing. It isn't a briefing. Prelate Drakken curses terran scum for causing collateral damage, then his underling gets on the intercom and pretty much confirms that there has been damage. The ship has to be shut down. And before you know it, the briefing is over. And you find yourself controlling Drakken on an unnamed planet, in an unnamed sector and low and behold - there are Zerg there. I don't mean to sound harsh but this doesn't really set up your campaigns storyline or plot - or get me intrigued.
Quote from name:Dem0nS1ayer
Cardinal's last part is very true. I hope you have a prologue or something. In my experiences, they are very fun to make, and they look pretty damn epic after you finish them.
There is a reason for my extremely vague 'briefing' for mission one, and it is this: plain and simple,
you are not supposed to know the history of Drakkar until you get to know how he acts, what his values are, and just in general have a basic understanding of his character. Not that far into the campaign, Drakkar will reminisce in some way, shape, or form about his past, before he was shackled to the husk of his Dragoon. I won't say much more than that until that mission is released.
Finally; play the mission,
then give feedback that pertains to the overall experience of the mission. Don't assume that just because the video shows no allies, Drakkar never gets any allies. This goes for other issues as well, such as the whole "hack and slash" bit.