Staredit Network > Forums > SC2 Assistance > Topic: How to avoid air units to slowly turn
How to avoid air units to slowly turn
Nov 16 2010, 1:30 pm
By: Devourer  

Nov 16 2010, 1:30 pm Devourer Post #1

Hello

hey, I need help, I tried like everything but it simply don't want to work: how, in this case phoenix, can I cause a unit to directly move towards the target point.
The problem is, that for example a phoenix comes from left and gets an order to move downwards, it first moves in a curve instead of suddenly moving downwards. So yea, how to? (NP if animation would break)



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Nov 16 2010, 2:20 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

maybe changing direction per trigger to its order point?
At least I can't figure that out with data editor, too.
I had no success with turning speed, lateral acceleration, mover type editing :(
Turning speed should be higher if that should be possible I guess.




Nov 16 2010, 2:28 pm DevliN Post #3

OVERWATCH STATUS GO

By target point do you mean that its being moved by triggers or by the player? I'm testing just moving a Phoenix manually and don't get the same effect, though I'm probably not getting the question.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 16 2010, 2:32 pm Devourer Post #4

Hello

I think both got the same effect, but I am talking about triggers. Letting it turn back about 180° or similar will cause it to directly turn, but not if you, e.g., use 90°.



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Nov 21 2010, 6:32 pm Syphon Post #5



Did you try maxing out the lateral acceleration and turning speed in the movement tab?



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Nov 21 2010, 6:47 pm NicholasBeige Post #6



yeah im pretty sure the unit movement tab will contain all the stuff you need to do this.



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