Staredit Network > Forums > SC2 Assistance > Topic: How to avoid air units to slowly turn
How to avoid air units to slowly turn
Nov 16 2010, 1:30 pm
By: Devourer  

Nov 16 2010, 1:30 pm Devourer Post #1

Hello

hey, I need help, I tried like everything but it simply don't want to work: how, in this case phoenix, can I cause a unit to directly move towards the target point.
The problem is, that for example a phoenix comes from left and gets an order to move downwards, it first moves in a curve instead of suddenly moving downwards. So yea, how to? (NP if animation would break)



Please report errors in the Staredit.Network forum.

Nov 16 2010, 2:20 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

maybe changing direction per trigger to its order point?
At least I can't figure that out with data editor, too.
I had no success with turning speed, lateral acceleration, mover type editing :(
Turning speed should be higher if that should be possible I guess.




Nov 16 2010, 2:28 pm DevliN Post #3

OVERWATCH STATUS GO

By target point do you mean that its being moved by triggers or by the player? I'm testing just moving a Phoenix manually and don't get the same effect, though I'm probably not getting the question.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 16 2010, 2:32 pm Devourer Post #4

Hello

I think both got the same effect, but I am talking about triggers. Letting it turn back about 180° or similar will cause it to directly turn, but not if you, e.g., use 90°.



Please report errors in the Staredit.Network forum.

Nov 21 2010, 6:32 pm Syphon Post #5



Did you try maxing out the lateral acceleration and turning speed in the movement tab?



None.

Nov 21 2010, 6:47 pm NicholasBeige Post #6



yeah im pretty sure the unit movement tab will contain all the stuff you need to do this.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: Roy