hey, I need help, I tried like everything but it simply don't want to work: how, in this case phoenix, can I cause a unit to directly move towards the target point.
The problem is, that for example a phoenix comes from left and gets an order to move downwards, it first moves in a curve instead of suddenly moving downwards. So yea, how to? (NP if animation would break)
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
maybe changing direction per trigger to its order point?
At least I can't figure that out with data editor, too.
I had no success with turning speed, lateral acceleration, mover type editing
Turning speed should be higher if that should be possible I guess.
By target point do you mean that its being moved by triggers or by the player? I'm testing just moving a Phoenix manually and don't get the same effect, though I'm probably not getting the question.
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I think both got the same effect, but I am talking about triggers. Letting it turn back about 180° or similar will cause it to directly turn, but not if you, e.g., use 90°.
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Did you try maxing out the lateral acceleration and turning speed in the movement tab?
None.
yeah im pretty sure the unit movement tab will contain all the stuff you need to do this.
None.