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Expectations for the Starcraft II Map Editing, What features do you expect to be in the SC II Map Editor

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Creator: Septhiroth
Time: Aug 31 2007, 9:10 pm

Post #1     Septhiroth Aug 31 2007, 9:10 pm

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SEN is what represents Map editing (Other than Modding)
and as members of SEN what do you expect for the SC II Campaign Editor to include?

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My Expectations
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- A simple and easy trigger system (unlike wc3)
- Physic Mechanic Modification (change speed of missles and such)
- Special Abilites Modification
- Advance Terrain Tools
- Extensive selection of doodads
- ALL of the old units from SCI that can be used in units in SC II for map editing
- Create your own units (Similiar to Wc3)
- Randomly Generating Map
- Sound Editor !
- A Variety of AI Scripts
- A Varitey of Triggers
- Property Adjusments ( Adjusting units to have other properties such as sprites)
- Mission Brief Modification ( Modifying the new mission breif system)
- Special Effects Modification
- 1-4 Timers
- 100, 000, 000 Strings (more realistic - 4500 Strings)
This post was edited 2 times, last edit by Septhiroth: Aug 31 2007, 9:12 pm.
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Post #2     Sauceover Aug 31 2007, 9:19 pm

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no technical limits(ala unlimited locations, strings, units)
text-input detection

thats pretty much it.


putting in spell/unit/graphic modifications would automatically turn 90% of the community into noobs obsessed over SFX
This post was edited 1 times, last edit by Sauceover: Aug 31 2007, 9:20 pm.
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Post #3     bearcat_fan Aug 31 2007, 9:40 pm

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I want stored variables and mathematical capabilities to manipulate those variables. This would save using death counters and doing manual calculations. Also, this would open up a bunch of new possibilities for maps.
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Post #4     Falkoner Aug 31 2007, 10:23 pm

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Being able to multiply, divide, add and subtract variables, from each other, and with themselves.

Custom AI scripts

Less limitations.
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Post #5     Money Aug 31 2007, 10:30 pm

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A nice interface and a powerful editor that doesn't have to be replaced by others made my players.
(user posted image)
(user posted image)
(user posted image)
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Post #6     Paravin. Sep 3 2007, 11:53 am

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Create-a-unit! :)
I used 13 minerals for THIS!?
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Post #7     Evien Sep 3 2007, 12:36 pm

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Modify terrain (how? :| ) and at least 512x512 maps
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Post #8     Akar Sep 3 2007, 1:34 pm

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Peaceful Warrior
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Basically what I want is the ability to make 1024x1024 maps, and be able to use the trigger system in SC2's own programming "trigger" language.
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Post #9     AgeNt_ Sep 3 2007, 6:15 pm

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gonna have to have lighting systems or the map will be totaly black.
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Post #10     MadZombie Sep 3 2007, 11:48 pm

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be able to make your own doodads ...

and one that is impossible but would be cool...some sort of first person mode?
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Post #11     joris Sep 4 2007, 11:47 am

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The starcraft 2 map editor is a advanced upgraded w3 map editor, so start cracking it!
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Post #12     TF- Sep 5 2007, 3:35 am

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They said it's gonna be better than the Wc3 editor, and that editor has a lot of the stuff in here, so it's pretty promising, I can't wait to see the lighting/physics properties and the object archetype and how you can edit them.
They should put up screenshots of the editor on the site along with the game. :D
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Post #13     Grand_dracolich Sep 6 2007, 12:37 am

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I'd simply be happy with plain Staredit with the WC3 unit editor and support for .ogg sound formats (those are SOOO small compared to .wavs).
IN THE MIDDLE OF MY BACKSWING!!!!
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Post #14     O)Lt.Church Sep 7 2007, 3:06 pm

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well, my only expection was having dragoons placable using the editor,and since karune already said u can place dragoons and other removed units im happy, also i wouldnt mind having the old DT's placble, then ew ones dont look like the good old dt's i love.
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Post #15     Centreri Sep 8 2007, 2:38 am

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Are you sure you mean expectations, and not hopes?

I agree with just about everything said above, for the 'hope' part.
July 18-on (for a bit more then a month, too lazy to look up exact date) I shall be on vacation in Russia. In other words, my access to SEN will be limited and I will probably be completely unable to participate in map night :omfg: . However, don't feel sorry for me. While you're playing SC I'll be speaking to crazy Soviets, so I'm going to have a great time. KEKEKE.
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Post #16     Zzgashi Sep 8 2007, 10:14 pm

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basically War3 editor with a trigger system like starcraft (I don't like the idea of programing code inorder to do simple triggers.
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Post #17     O)MNeox Sep 9 2007, 12:19 am

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hopefully theres normal and extended ramps and bridges.
there should definetly be inverted ramps since
sc2 has a rotatable screen.
Hamlet
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Post #18     Falkoner Sep 9 2007, 12:26 am

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I think that the doodads like ramps and bridges will also be customizable, which will make for basically a replacement of extended terrain, also, I think some doodads, like bridges should be able to be destroyed, and rebuilt, and they need to make some kind of terrain that air units can't fly over.

I'm hoping to be able to pretty much mod with the editor, although I know that modding will still be done, there won't be a really good reason to do it since you can already do most things that people would mod maps for, but I guess there's still some things that modders will be able to pull off, if so, good for the modders.

I want a whole new slew of conditions, the conditions of SC are very limited and really don't allow for some systems to easily be done, like in defenses, being able to accurately detect kills and subtract from them would be probably the worst thing they could have missed in SC1, so they better fix it in SC2.

Basically, I just want it to have things that we had to use big systems, like Binary Count-Offs, to perform normally to just be done quickly and easily in SC2.
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Post #19     RIVE Sep 9 2007, 7:43 am

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Things I would want in SCII.
-A condition that caculates a unit's HP at a location:
"'Current player' commands a 'unit' at 'location' with a hit point of 'quantity'"
*Doesn't really work for Zerg, but it would still help*

-An action that stops a sound from continuing to play:
"Stop all 'sound' for 'player'.
*Doesn't stop every sound, stops every playing selected sound of a selected player*

-An action that starts a sound for a player:
"Play 'WAV file' for 'player'
*Directs a sound to a different player then the one performing the actions*

-An action that gives upgrades:
"Modify level 'Upgrade' for 'Current player' 'Set to' 'quantity'"
*Cannot pass the pre-set maxium*

-The ablity to build something (not necessarily a building) in an installation:
Just use the CREATE UNITS action..
*Think about it, how else do Zerg infest installations and Command Centers*

-A Trigger Timeline:
Something in the editor that shows all the triggers in the order you put them in.
*Basically a lazier way to look at your triggers and proper timing events*

-Else Statements:
A forth trigger bar that tells what happens if the condition is not met.
* Players :Conditions :Actions :Else Actions * *Ever hear of Action Script?*

Yeah, I'd be happy then.
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My movie maps and their download links on: Wikipedia.
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Post #20     RIVE Sep 9 2007, 7:45 am

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You guys can now branch off your own ideas from mine. Sorta like I did with the Sound Editor idea Septhiroth wants, but mine's in trigger form.
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My movie maps and their download links on: Wikipedia.
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