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I paid 264 minerals for THIS?
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I expect alot from ScumEdit (thats what it is right?)
I'd like it to have though: Easy Trigger System Inverted Doads A Click Trigger System (Empire Earth had it, click on unit, action happens) Adjustable Variables (e.g, you are making a flying map, and you need fuel, you run out of variables, WHAT YOU DO NOW?) Instead of just adjusting colour values (default is 255 RBG), editable wireframes and "Photoshop" powers Advanced Trigger Set (Dragoon 1 is at 20hp 30shield, Dragoon 1 kills 1 marine, Dragoon 1 is at 19hp 0shield, play wav. (or mp3.) Dying Dragoon, wait 5 sec, create spell effect "WARP" on Dragoon 2 and Zealot 1, Zealot 1 & Dragoon 2 arrive at "X", play wav. Khala Speach, create spell effect "WARP" on all units at "X" move units to "Z" ![]() ![]() ![]() ![]() ![]() ![]() () )) (CRAYOLA) )) >
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Ah! I want so much! Well first off, i'd want to be able to disable alot of things, like the Cliffhoppers or viking transformation. I'm also hoping that there will be more of a variety of map sizes, stacking, and more advanced AI scripts. I think it's pretty awsaume how they're bringing back old units to the editor, and i'm hoping they can have something like wc3 where you can create units with different stats as the same object/image. It would also be fun if you could switch around the portraits, so maybe Aragorn wouldn't have to be an alien o.O. It'd also be nice if we could port sc maps to sc2, but no way thats gonna happen.
o wells.![]() ![]() ![]() ![]() ![]() ![]() |
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more ints, less shorts (i.e. 4.2 billion locations, string characters)
a more efficient trigger system, which also works out to a max of 4.2 billion actions/conditions per trigger a equally cpu-intensive trigger system (in wc3, if you try to have a trigger run constantly, the game lags itself to hell, while in sc it doesn't). |
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¯\_(°·0)_/¯
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I think it would just be awesome if it was a lot like the warcraft 3 map editor. Everything there is so customizable and so simple.
It looks very hard and complicated, but once you actually spend time doing ONE thing at a time, it is simple and easy. It takes a while to learn about what everything does, but after you figure that out, it's all good. I would like to have nice scripts, so I don't have to repeat trigger after trigger after trigger to get basically the same effect, but with different deaths :omg:. That is the biggy. I also would like to be able to create multiple units. Create a new marine and call it an elite, create another marine and call it a guard, have them able to do different things. That would be so awesome. I also hope there are planet doodads, so I am able to make EV. Scripts would be awesome for making EV too. Even adding your own units, would be great make EV. EV is totally coming, from me, if the editor is a lot like warcraft 3. May take a while, but it would come. I don't even know if I would be able to have starcraft 2. By the time it comes out, I might be in vancouver going to university and working my ass off for money and living. Let alone girlfriend time, and clan related issues time. I dunno Unless I just be lazy and go to the university in Brandon, MB. This post was edited 1 time, last edit by O)Matt_Burch: Sep 14 2007, 1:04 am. Reason given: GOD DAMN SMILIES!!! :O should be for shocked and :yawn: should
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Overwin Winboat
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The one thing Blizzard didn't have in WCIII editor (well, one of the few things) was an easy way to change terrain (some people did it anyway and I... I don't know how that's possible). I think that if this is supposed to be even better, terrain will be more customizable.
![]() ![]() ![]() ![]() ![]() ![]() "He raped 10 women. I never expected it from him. He surprised all of us. We envy him." - Vladimir Putin
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and she's STILL hawt
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Ah terrain... Didn't see this mentioned:
But I want to be able to use different terrain types in one map. I can see why this wouldn't be possible depending on how they programed it, but it would be nice. ![]() ![]() ![]() ![]() ![]() ![]() Things to know: The squeaky wheel gets the grease
Forums are DONE. Well, done as in I'm leaving the area to do other things. LET ME KNOW IF YOU HAVE ANY PROBLEMS. After awhile, I'll generally leave the area alone and not do any work on it until I revisit. Currently working on: DLDB tools for the DLDB managers. Probably the DLDB in general as well. Next in line: Message center, Mod night, Wiki |
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Looking at the videos again, i think that the terrain editing will be limited.
If you lok at it it seems that the terrain is in blocks of some sort. And i don't think that editing them will be an option, i mean, its 3d right? Not everyone will have the 1gb of ddr3 ram in the 8800 to carry thousands of textures. Let alone the ones already in the game. ![]() ![]() ![]() ![]() ![]() ![]() |
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Spongy, do a little research before you think.
Editing them in game wont change the ground texture. You're changing the points at which the texture wraps around. That's perfeclty possible and it wont kill you're RAM. WC3 is event based, you should never run a trigger constantly, thats the whole idea behind it. For example, if you want to replace every peasant into peons on a map. You shouldn't run a trigger that runs every second of the game turning all peasants into peons. You should run the event/conditons like this: Event: A player builds a unit. Condition: Built Unit is A Peasant. ![]() ![]() ![]() ![]() ![]() ![]() |
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I would hope that we don't have to animate every new unit that we wanted to add, and instead just make the skin, and for those experienced with 3ds max, using mesh select and uvw mapping, we could put the skin on top of a previously designed empty animation, with a selection of animated weapons to go with it, animated deaths and stuff like that, for example:
Unit 1: Model: Terran Banshee Default Model Skin: C://Computer/program files/starcraftII/skins/flying book skin.jpg Death Animation: Terran Wraith Death Animation Attack1: Terran Battle Cruiser Attack Animation Attack2: Terran Valkyrie Attack Animation or something like that, where the only real challenge is putting a skin on top of an animatied model, maybe allow people to make their own models, animations and attacks, but a simple editor mainly for newbies. Pre-made skins would help too. |
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I figured out something else I'd really like, though someone posted it before:
A Sound Editor
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i luved the design of ML.... the nice blue and epic new picture at the top left each month (?)