Staredit Network > Forums > Null > Topic: SEN Mafia #3: MOAR!
SEN Mafia #3: MOAR!
Nov 11 2007, 7:29 pm
By: Moose
Pages: 1 2 338 >
 

Nov 11 2007, 7:29 pm Moose Post #1



Welcome to the guessing game of murder, mystery, and statistics. ;o

Players are all in a town that is infiltrated by the Mafia. Dead bodies start turning up and everyone becomes a suspect. If the Townspeople manage to lynch all the Mafia, they win. Otherwise, the Mafia kill everyone in the town and claim victory.

-
** HOW IT WORKS **
Players will receive roles via Private Message at the start of the game. There will be some Mafia members, and the majority of players will be Townspeople. Each Mafia member kills one person per night. The Mafia will know who all the other Mafia are.

The game is split into two sections, Day and Night. (Game Time, not according to the real world.) The game may start at either section depending on balance issues.

-- NIGHT
During the night section, the Mafia strikes. Certain Townspeople may have actions to perform as part of their special roles as well, which are explained in detail below.
Night ends with a posted report of the killings and various other actions. Killings will include "subtle" clues identifying killers -- or red herrings to throw you off. Clues may be taken from anywhere - anything and everything is fair game. All sorts of information is up for grabs, including usernames, signatures, avatars, profiles, etc. Clues will vary with the progress of the game - if the Townspeople are doing very well, expect bad clues and red herrings. Likewise, if the Mafia is about to win, expect more obvious and helpful clues. Generally, some or all clues will be revealed at the end of the game.

-- DAY
Democracy rules by day: voting. All players (Mafia included) participate in a "town meeting" to interpret clues and discuss amongst themselves who might be Mafia. Every player (including Mafia) may place a vote to select a player to be lynched and killed off. Players with special roles should be careful in persuading others to vote without revealing themselves. Votes must be placed for specific individuals only (ie, not "whatever will create a tie" or "biggest bandwagon"). Votes must be clear ("I vote X" is always good)... if your vote is ambiguous or confuses it may not be counted.
Once the vote is "decided" (either by majority or time up), someone is lynched and their alignment and role revealed. If there are ties between multiple players after deliberation, both (or all) of the suspects are lynched at my discretion.
If there the Mayor role is in play, the vote for a lynch on the first day is replace by a general election of the Mayor.

This process repeats until one side is victorious. The townspeople win where there are no Mafia, the Mafia wins when they outnumber the Townspeople.

-
** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game. :) **

** Regarding death: Once you are killed, you "MAY" talk, but your posts will be deleted if they violate any of the following...
1. They annoy me or I just don't find them funny.
2. I find it reasonable that the post will alter the course of the game in any way.
3. They violate any of the other rules existing on SEN, obviously.
**

Credit: Hajjhowe & Triple 6 @ PWA message board.
DapperDan2006, Toa, and whoever else ran Mafia on SEN or Maplantis.
-

** ROLES **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote.

MAFIA - They've invaded the town, and they each kill someone every night. They know the identity of the other Mafia members.

MAYOR - The mayor is elected at the start of the game to "lead" the town. Any player may be elected mayor, including mafia and other special roles. He gains the following powers:
-Additional voting weight during the day varying on number of votes alive. (his normal 1 vote +10% of total potential votes, rounded up)
-May declare EITHER two (2) days of "double lynchings" OR one (1) day of "triple lynching".
-Protection of bodyguards (because his role isn't hidden, making him a target). So long as one or more bodyguards are alive, the mayor may not be targetted at night by anyone, including Mafia, Detective, Zombie, etc.. (However, he can always be lynched.) If not obvious, he gains the benefits of knowing the identities of his bodyguards (less Mafia suspects).

BODYGUARD - The bodyguard(s) are randomly selected from normal townspersons after a mayor is elected. So long as at least one bodyguard is alive, the mayor may not be targetted at night. They also gain the benefits of knowing who the other bodyguard(s) are (less Mafia suspects).

DETECTIVE - Each and every night, the detective gets to "investigate" one player, discovering their target's alignment and role. The trick for the Detective is persuading others in their votes when they learn of special role holders. If the detective is killed, their accumulated information thus far may be revealed at my discretion.

DOCTOR - Each and every night, the doctor may save one person from death. Should someone attack that person, the doctor will keep them alive. Doctors may protect each other, but may not protect themselves. The mafia may target the same person more than once and still get a kill regardless of a Doctor's protection (ie, kill, save, kill).

ZOMBIE - The night after a Zombie dies (by any method), he may rise from the grave and kill a person of his choice. He may ONLY use this power the night after he dies and may only use it once. The zombie will not be revealed as a zombie until AFTER he uses (or chooses not to use) his power... though I guess he can reveal himself if he wants to, because his killing is inexorable.

PSYCHO - If the Psycho is lynched by the town, he gets to take a player of his choice with him to the grave. If the Psycho is attacked by the mafia, the Psycho dies but also "injures" his killer, who will be unable to attack the next night.

VILLAGE IDIOT - The Village Idiot is technically town-aligned, but wants to get himself lynched through a vote. Should the village idiot succeeds, he is awarded 100 minerals. (if enabled, otherwise he does it for the lulz.)

/*
Under consideration for Mafia 4...
PARDONER - The Pardoner can prevent the lynching of one person after votes are tallied. They may only use this power once per 2 days. He may only use his power twice.

SHAPESHIFTER - At the start of each day, the Shapeshifter is assigned at random one mayoral or special-role townie power and may use that power at the applicable time until the next day, when he gets a new power. Restrictions applied to the roles he accquires still apply. (ex, he can only receive the mayor's triple lynch power only once.) His role is never revealed when using such powers (ex, bonus mayoral voting power will not appear... though it will certainly narrow the list of potential Shapeshifters :P).
*/

When the game starts, the types and numbers of each special role present in the game will be posted.

-
Fairly simple. I need as many sign-ups as possible. The more people that sign up, the funner the game should be (and more special roles will be created). There is no maximum amount of players.

If you have any questions, PM me.
NOTE: There were no automatic sign-ups, because some people had gone inactive or got angry when they got a role PM and didn't realize they would. If you wish to enable automatic signup or want to be on the list for the next game, please tell me.

-- If the name is striked out, the person is dead.

** PARTICIPANTS **
1. ~:Deathawk:~ (P)*
2. omginbd (P)*
3. JordanN (P)
4. JaFF (P)*
5. NerdyTerdy (P)*
6. Dapperdan (P)* MAYOR
7. l)ark_ssj9kevin (P)
8. Doodan (P)*
9. Crimson Magnum (P)*
10. FatalException (P)
11. Killer_Kow (P)*
12. WoAHorde (P)*
13. Twitch (P)
14. Heegu (P)
15. DT_Battlekruser (P)*
16. Zergblender (P)
17. Centreri (P)
18. Ejac (P)
19. devilesk (P)* (lol?)
20. dumbducky (P)
21. Merrell (P)
22. Doktor Shotgun (P)
23. cheeze (P)*
24. EzDay281 (P)*
25. MasterJohnny (P)
26. Cnl.Fatso (P)*
27. frazz (P)
28. Zycorax (P)*
29. ToA (P)
30. EcHo (P)*
31. moneylover (P)*
32. Killer2121 (P)*
33. ClansAreForGays (P)
34. A_of-s_t (P)
35. Sorry, no more room. Join next game. :)

* = automatic sign up for future games.

For next game: Jello-Jigglers*, Laser Dude*, NudeRaider*

0 of 29 TOWNSPERSON alive. (faction count, including special town-aligned roles. IE, non-mafia.)

3 of 5 MAFIA alive.

MAYOR is not alive.
0 of 2 BODYGUARD alive. (DANGER MAYOR, DANGER)

0 of 1 DETECTIVE alive.

0 of 2 DOCTOR alive.

0 of 2 ZOMBIE alive? (DUN DUN DUN)

0 of 3 PSYCHO alive.

0 of 1 VILLAGE IDIOT alive.


-
** PRIZES **
VILLAGE IDIOT gets himself lynched: 100 minerals.
PSYCHO gets lynched and suicides into a Mafia: 60 minerals.
ZOMBIE returns and kills a mafia: 30 minerals.
DOCTOR makes a save: 15 minerals.
MAFIA victory: 50 minerals to each surviving Mafia. 25 to the others.
-

-NOTE: I fill the role of "God". I decide tie votes and whatever cases will be necessary. Depending on how I have to crunch the numbers, I may be the collective target of the mafia for the first night. Divine intervention via lightning bolts may occur. If you have any suggestions when an issue arises, let me know.

-NOTE 2: Old Topic (for the lulz).
Old Topic 2 (the one Devilesk shit on.)

Post has been edited 70 time(s), last time on Dec 14 2007, 5:03 am by Mini Moose 2707.




Nov 11 2007, 7:29 pm Moose Post #2



ROLE PMs are as follows:

Quote
You have been selected to be a TOWNSPERSON role in SEN Mafia. You are otherwise defenseless, but get to lynch someone by popular vote during the daytime. Pray you make it through the night, pay attention to the clues, and vote wisely. :)

Quote
You have been selected for MAFIA roles in SEN Mafia. Each night (including this one), PM me the name of one living person from the list and they shall be killed by morning (well, unless the Doctor saves them).

Your fellow Mafia:
1. 1
2. 2
3. 3
etc.

I recommend you CC them in on your hits, so you don't strike the same person. If you double up and don't notice, I'll just say you both killed the person.

Quote
You have been selected for the DOCTOR role in SEN Mafia. Each night (including this one), PM me the name of one living person and you will follow them around, and save their life should the mafia attack them. You may not select yourself.

Choose wisely, and good luck.

Quote
You have been selected for the DETECTIVE role in SEN Mafia. Each night (including this one), PM me the name of one living person and you will conduct your investigation on them. I will respond to you with the results containg their their alignment and role. Be careful in trying to sway the town's votes when you uncover valuable information.

Choose wisely, and good luck.

Quote
You have been selected for the ZOMBIE role in SEN Mafia. When you die, you get to kill a player of your choice the following night.

Choose wisely, and good luck.

Quote
You have been selected for the PSYCHO role in SEN Mafia. You function as a normal townsperson but have two special powers which are used upon death:
1. Should you be killed at night by the Mafia or Boondock Saint, they will be "injured" and unable to attack the next round. This power is used automatically.
2. If you are lynched by popular vote by the town, you have the option of taking any surviving player with you to the grave. This power is not used automatically, and you do not have to use it if you don't want to.

Good luck.

Quote
You have been selected for the VILLAGE IDIOT role in SEN Mafia. You function as a normal townsperson, but WANT to get the town to lynch you. If you get lynched by the town, you win 100 minerals. (If you have minerals disabled, please do it for the lulz.)

Good luck.

Quote
You have been selected to be a BODYGUARD for the mayor SEN Mafia. Try to keep a low profile, not get killed, and possibly obtain protection of Doctors. Your fellow bodyguard is: X



**PRO-TIPS**
ALL TOWNSPEOPLE -> If you want to win, analyze analyze analyze those clues to death. Once multiple sets of clues have been released, I reccomend consolidating all clues into one post for easy reference.
-> A bit on interpreting clues: Keep in mind information from SEN on clues is very limited. We have names, signatures, avatars, and .... A lot of normal profile information (ex. Locations or AIM/MSN names) are simply not coded. You will have to look deeper. Knowing the member might help. Their posts, posting style, maps, mods, and other notable facts about them could relate to the clues. Google and Wikipedia might even end up being your friend sometimes.

MAFIA -> Know when you jump on bandwagons against fellow Mafia. Suspicious voting patterns can give you away. Technically, you can just disappear the whole game (and might be better off playing under the radar), but make sure your hits don't give you away.

DETECTIVE -> If you find someone who is Mafia and should be killed, or people are voting for someone you shouldn't be killed, try to swing the vote. However, try not to reveal yourself.
If there is one mafia left and you know who it is, you may want to reveal yourself and get him killed, resulting in epic lulz and win.

DOCTOR -> If there are multiple doctors alive and you find out the identities of other doctor(s), slow the mafia's progress by protecting each other. It will divert one or more of their kill attempts to get rid of you.

PSYCHO -> Keep in mind your powers when the town is voting. If you are absolutely certain someone is a mafia, you may want to get yourself lynched in order to use your suicide power upon them, also resulting in epic lulz and win.

GENERAL -> Remember that the Boondock Saint's kills are mixed in with the rest. This means Mafia can figure which killer he is by process of elimination and use his kill for clues on who he is. This also means the town can figure out who he is and not vote to lynch him.

-> This is from the rules, and is something you may have overlooked.
Quote
** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game. :) **


Post has been edited 5 time(s), last time on Dec 3 2007, 10:02 pm by Mini Moose 2707.




Nov 11 2007, 7:29 pm ~:Deathawk:~ Post #3



zing sign me up gogmogmo



None.

Nov 11 2007, 7:31 pm omginbd Post #4



Sign me up. I like the name.



None.

Nov 11 2007, 7:31 pm JordanN Post #5



Sign me up. Lets hope theres no screw ups this time.



None.

Nov 11 2007, 7:32 pm JaFF Post #6



Sign me up.



None.

Nov 11 2007, 7:32 pm Ultraviolet Post #7



Sign me up.




Nov 11 2007, 7:38 pm l)ark_ssj9kevin Post #8

Just here for the activity

Sigh, damn it devilisk! :mad:
Oh well, it looked like a failure anyway :p



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Nov 11 2007, 7:39 pm Dapperdan Post #9



Since devilesk hit WoAHorde the same night that he died, I think you shouldn't have revealed devilesk's role. That is in the past now though, and is just something I would suggest in the future. Getting hit at night cancels out the paramedics ability to heal someone the same night, doesn't it?



None.

Nov 11 2007, 7:40 pm Moose Post #10



No, the paramedic would save the person and then get killed. Remember game 1? :P




Nov 11 2007, 7:40 pm JordanN Post #11



Quote from Dapperdan
Since devilesk hit WoAHorde the same night that he died, I think you shouldn't have revealed devilesk's role. That is in the past now though, and is just something I would suggest in the future. Getting hit at night cancels out the paramedics ability to heal someone the same night, doesn't it?

Wrong it was me who hit WoAHorde.



None.

Nov 11 2007, 7:42 pm JaFF Post #12



Sign me up for future games also.



None.

Nov 11 2007, 7:43 pm Ultraviolet Post #13



Quote from l)ark_ssj9kevin
Sigh, damn it devilisk! :mad:
Oh well, it looked like a failure anyway :p

I did that for a while. Apparently it annoys people.




Nov 11 2007, 7:44 pm l)ark_ssj9kevin Post #14

Just here for the activity

Sorry =/



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Nov 11 2007, 7:45 pm Doodan Post #15



*********************** AUTO SIGN ME UP!!!



None.

Nov 11 2007, 7:46 pm Dapperdan Post #16



Quote
Wrong it was me who hit WoAHorde.

Well, irrelevant. I also don't think Moose should reveal all the people the detective has investigated when he dies like he did in SEN Mafia 1, at all. (why didn't he do that in SEN Mafia 2, but instead only revealed devilesk?)



None.

Nov 11 2007, 7:49 pm Moose Post #17



Yeah, I shouldn't have revealed him. That's the only reason I'll unban him.
But he sure as hell isn't allowed to play this anymore.

So, any thoughts on how I keep a dead detective from getting his information out? I would really only reveal his stuff because he could just do it himself. Unless we want to narrow the field of detectives to people I trust, which isn't really fair.




Nov 11 2007, 7:53 pm Ultraviolet Post #18



Quote from Mini Moose 2707
Yeah, I shouldn't have revealed him. That's the only reason I'll unban him.
But he sure as hell isn't allowed to play this anymore.

So, any thoughts on how I keep a dead detective from getting his information out? I would really only reveal his stuff because he could just do it himself. Unless we want to narrow the field of detectives to people I trust, which isn't really fair.

Why would you unban him? That should definitely be a perma-ban..




Nov 11 2007, 7:58 pm Dapperdan Post #19



What are you guys talking about? Ban him from SEN...? That would be absurd. Banning from SEN mafia for several games is much more appropriate. I have a solution to your detective issue, though. /runs to aim



None.

Nov 11 2007, 8:00 pm Dr. Shotgun Post #20



Sign me up!



None.

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