Staredit Network > Forums > SC2 General Discussion > Topic: SC2 Mapping Contest Entries
SC2 Mapping Contest Entries
May 22 2010, 5:22 pm
By: Forsaken Archer  

May 22 2010, 5:22 pm Forsaken Archer Post #1

Entry topic for

Made this topic a bit late, as such, I'm granting a 24 hour extension. Post your entries along with your wiki/resource sen links that shows how you progressed with the galaxy editor in ways you can share with other mappers.

Please only post entries here, keep discussion in the topic ( )

Post has been edited 3 time(s), last time on May 23 2010, 8:25 pm by isolatedpurity.


May 22 2010, 6:59 pm Swampfox Post #2


  • Day/Night Cycle
  • Cool Text Tag things
  • Custom UI
  • 'No Pathing' Pathing!
  • Imported Icons/Sounds
  • Other stuff... You'll see!

Resources Made:

It isn't quite finished though... (barely even halfway I suppose) This is all I could get done in the limited time I had to work on it each day. I'll be working on tutorials throughout today and tomorrow, so stay tuned!


Hits: 14 Size: 4292.65kb

Post has been edited 4 time(s), last time on May 25 2010, 1:48 am by Swampfox.


May 22 2010, 10:19 pm payne Post #3


Impossible One

  • Basic defeat/victory triggers
  • A lot of strategy required to beat

Finished product.
Not many triggers involved as you can see.
This permitted the community to benefit of:

-> 2 tutorials (because I actually had to figure our how to do these stuff to publish my map).-> A lot of advertisement: an early version of this map has been part of the 8 most played custom maps for a few hours yesterday night (and there were much more maps published than only 8). In the description of the map, there's a "Visit us @", which means only clicking on the map to see its icon showed the site. The starting screen had advertisement too. By the way, the game, when I left, had a popularity of "180-ish game hosted in the last hour".
-> An easy-to-find-and-to-understand "defeat/victory" trigger example (inside the map).

- Download -
- Newest version -

Please leave feedbacks! =D

Post has been edited 4 time(s), last time on May 28 2010, 4:00 pm by payne.


May 23 2010, 7:00 am Sixen Post #4

My submission is called "Find the Dot." In essence, it's an extremely simple map, however I wrote it in pure Galaxy. The unit is randomly created through Galaxy, the locations and game time are tracked through Galaxy, everything. As of right now, it's basically supposed to be an example type map for Galaxy that gives a little bit of fun to it, hehe. I used the API Docs we have on Mapster to create it. Hopefully, people will be able to take this map and learn the advantages Galaxy has over using the GUI. While Galaxy isn't for the average user, it's extremely powerful and anything can be done with it. The Galaxy Scripting itself was done through SC2Mapster's third party Editor (MilkyWayEdit) because GE lacks in that area.

Basically, the objective is to Find the dot! Everything you see here is done through Galaxy, no triggering whatsoever.

EDIT: Download.
EDIT2: Map updated.

Post has been edited 4 time(s), last time on May 23 2010, 9:39 pm by Sixen.


May 23 2010, 4:37 pm Temp Post #5

Capture Points

Tutorial I wrote for the SEN wiki is here


The SC2Mod file belongs in the mod folder in your SCII folder.


May 23 2010, 8:41 pm LooKe Post #6

Zone Control Beta 1.0
Based on the original zone control.
  • Can currently upgrade weapons, armor, stim, combat shield, bunker armor, bunker range.
  • Working Masser
  • Working Bunker Builder
Let me try many things so I could get a better understanding of how the editor worked.
Because of this I've started making video tutorials here:
If I didn't have this project to progress with, I would have given up by now.

Zone Control beta 1.0.SC2Map
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May 24 2010, 2:09 am Centreri Post #7

Relatively ancient and inactive

Mech Combat
Fight to the death with other Mechs.

Physics system! Accelerate down ramps, decelerate up them, and fail to climb steep ones.
Environmental changes.
Gorgeous terrain.
Custom GUI (currently nonfunctional. <_<)

E to accelerate.
D to decelerate.
S is to turn left.
F is to turn right.
Z to lock/unlock camera (to better use the scouts - no range limit!)
W for nitro (somewhat buggy)(uses energy)
R for repair (usable only when speed == 0) (uses energy)
V for a 180 flip (usable only when speed < 3)
Left click to shoot a basic projectile (needs to be completely redone, temporary - 10 energy)
Right click to set a scout (uses 80 energy)

More weapons to switch between, using bar on the bottom.
Nicer-looking health/energy/speed display, no slope display.
14-16 players.
Custom Minimap

Things to try:
Imagining how awesome hiding behind bushes, setting up a scout and ambushing someone is.
Abusing the slope system to climb up outrageously steep cliffs at an angle.



In-Map resources: Examples on how to do things from physics to using dialogs to GUI to changing the lightning. Additionally, the "Periodic" function under the "Physics" folder is commented and contains information on how to detect slope, use it to increase/decrease speed, how to create an acceleration-based (as opposed to velocity-based - ie, E sets acceleration to x, not velocity to x) movement, how to effectively implement a gradual turn, how to detect when a unit is in water, and some more stuff. My map is pretty well organized.

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Post has been edited 3 time(s), last time on May 24 2010, 6:04 am by Centreri.


May 24 2010, 4:51 am Demented Shaman Post #8

Not even close to finished. Time to watch LOST.


Hits: 13 Size: 550.83kb

Post has been edited 1 time(s), last time on May 26 2010, 9:32 am by devilesk.


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