SC2 Mapping Contest Entries
Post #1 Forsaken Archer May 22 2010, 5:22 pm
Entry topic for Starcraft II Mapping Contest #1
Made this topic a bit late, as such, I'm granting a 24 hour extension. Post your entries along with your wiki/resource sen links that shows how you progressed with the galaxy editor in ways you can share with other mappers.
Please only post entries here, keep discussion in the topic ( Starcraft II Mapping Contest #1 )
This post was edited 3 times, last edit by isolatedpurity: May 23 2010, 8:25 pm.
I can not be ignored...
DON'T THINK YOU'LL LEAVE WITHOUT ME!
I can not be alone...
JUST SAY YOU'LL NEVER LEAVE ME!
Addicted to SEN Games -Add more!-
Not many triggers involved as you can see.
This permitted the community to benefit of:
- Download -
- Newest version -
Please leave feedbacks! =D
This post was edited 4 times, last edit by payne: May 28 2010, 4:00 pm.
My submission is called "Find the Dot." In essence, it's an extremely simple map, however I wrote it in pure Galaxy. The unit is randomly created through Galaxy, the locations and game time are tracked through Galaxy, everything. As of right now, it's basically supposed to be an example type map for Galaxy that gives a little bit of fun to it, hehe. I used the API Docs we have on Mapster to create it. Hopefully, people will be able to take this map and learn the advantages Galaxy has over using the GUI. While Galaxy isn't for the average user, it's extremely powerful and anything can be done with it. The Galaxy Scripting itself was done through SC2Mapster's third party Editor (MilkyWayEdit) because GE lacks in that area.
Basically, the objective is to Find the dot! Everything you see here is done through Galaxy, no triggering whatsoever.
EDIT2: Map updated.
This post was edited 4 times, last edit by Sixen: May 23 2010, 9:39 pm.
Zone Control Beta 1.0Attachments:
Based on the original zone control.
Because of this I've started making video tutorials here: JB4's Tutorials
If I didn't have this project to progress with, I would have given up by now.
If I were as smart as I think I am...
Fight to the death with other Mechs.
Physics system! Accelerate down ramps, decelerate up them, and fail to climb steep ones.
Custom GUI (currently nonfunctional. <_<)
E to accelerate.
D to decelerate.
S is to turn left.
F is to turn right.
Z to lock/unlock camera (to better use the scouts - no range limit!)
W for nitro (somewhat buggy)(uses energy)
R for repair (usable only when speed == 0) (uses energy)
V for a 180 flip (usable only when speed < 3)
Left click to shoot a basic projectile (needs to be completely redone, temporary - 10 energy)
Right click to set a scout (uses 80 energy)
More weapons to switch between, using bar on the bottom.
Nicer-looking health/energy/speed display, no slope display.
Things to try:
Imagining how awesome hiding behind bushes, setting up a scout and ambushing someone is.
Abusing the slope system to climb up outrageously steep cliffs at an angle.
In-Map resources: Examples on how to do things from physics to using dialogs to GUI to changing the lightning. Additionally, the "Periodic" function under the "Physics" folder is commented and contains information on how to detect slope, use it to increase/decrease speed, how to create an acceleration-based (as opposed to velocity-based - ie, E sets acceleration to x, not velocity to x) movement, how to effectively implement a gradual turn, how to detect when a unit is in water, and some more stuff. My map is pretty well organized.
This post was edited 3 times, last edit by Centreri: May 24 2010, 6:04 am.
Post #8 Demented Shaman May 24 2010, 4:51 am
Not even close to finished. Time to watch LOST.Attachments:
MY CONTRIBUTIONS. ALL ARE USED IN MY MAP.
This post was edited 1 time, last edit by devilesk: May 26 2010, 9:32 am.
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jjf28 -- i wonder if upping stim timer would increase an arbitrary unit's attack speed
RIVE -- Too many years of online games where the first thing you do is hit Enter?