Relatively ancient and inactive
Soo... yeah. I've hit my wanting-to-work-on-it-wall that I hoped I'd pass this time. I have a lot of work done on this map; and it's actually theoretically playable with minor modifications (namely, expansion of shot-radius in both the trigger and the ability so it won't go by enemies without exploding), but it won't really be fantastic until the following is done:
Redo basic shot so that it dies when it hits trees, or at least does go AROUND them.
Possibly add more weapons. I believe I planned to use X and C, X to change the left-click ability and C to change right-click ability.
Make UI functional. Easy, just make it so that when you press/hold a button an effect works. On a version on my PC I also got the basics of a health bar working, so if someone wants that...
Leaderboard. I had troubles making the leaderboard appear while the main GUI disappeared, so you won't find a functional one in any versions yet.
Changing lighting over time. I played with this and I believe it rotates between two lightings, it'd be nice if it had more.
On the subject of flying cars: This isn't really feasible so far, at least as far as I know. I've played around with the height triggers, and they either work very differently from how I think they do or are simply not at all precise. You need to convert the mech to a flying unit, calculate height... and even disregarding the converting mech to a flying unit, the height calculation in SCII is screwed up based on basic tests I did while trying to make ships work in SCII (they didn't!). I believe it's because the pathing AI for air units screws up the manual set-height trigger.
And, one last thing: Performance. Maybe I'm wrong, but it seemed to me that my map ran somewhat slowly. My computer's fairly good, so if this is actually the map and not a beta program acting up, there will be problems. The physics calculates slope, sets a ton of variables, yada yada. Every .05 seconds, I believe, for every car and (currently) every shot. On the positive note, I didn't notice any difference between there being many shots and no shots, and the shots account for a lot of calculations too, so this might be my imagination.
So, yeah. Feel free to use this. If you want to continue the project and think you can fix the few things needed (a few hours work if you know what you're doing, honestly), just stick my name in the credits as "Started by" and go ahead and do whatever you want (and PM me, because I'd be interested). If you want the health bar, PM me for the version with it implemented (too lazy to upload before I know there's demand, lul).
I don't think I'll be doing any mapmaking any more. Sowwy, gusys.
None.