Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Is it possible to set P9-11 to attack p1-8?
Is it possible to set P9-11 to attack p1-8?
Apr 29 2010, 12:25 am
By: Plashd  

Apr 29 2010, 12:25 am Plashd Post #1



Hey guys, basically I have a map, with 8 players already. But I want a computer to 'attack'

I take units owned by players 1-8, and give them to player X (9-12)
I then want player X to attack all nearby units belonging to players 1-8.

Is this possible? How can I do it?

I am using SCMDraft2.0, and I have already tried making triggers for players 9-11 to change alliance status to P1 (as a test). I tried with and without preserve trigger. WITH HYPERTRIGGERS.

I'v been testing using a ghost, and giving players 9-11 a battlecruiser, sitting apart from eachother.
I haven't had any luck so far, but strange things are happening. Player 9,10,11's units just ignore me when I walk by. If I shoot them, they just follow me around even when I run away. If I cloak, they stop following me. Sometimes, player 11's battlecruiser does shoot me 1 time, but then follows me just the same.

So my point is, is there any way to properly create 'zombie' units that go crazy on the nearby human units? Thanks!



None.

Apr 29 2010, 12:44 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Players 9+ are neutral and won't attack nor listen to AI scripts. P9-11 have no vision at all so they can't attack what they don't see (and no, that's not 'fixable') and P12 is entirely passive.

So either make your map in SC2 where you have 16+16 (I think) players available or reduce the number of humans in your map.




Apr 29 2010, 12:52 am Plashd Post #3



ah damn,

i guess i'll have to get sc2 :)



None.

Apr 29 2010, 12:55 am Lanthanide Post #4



Mapping in SC2 is much trickier :)

This is a reason that many maps have 7 human players and 1 CPU. Also you can get P9-11 to attack using two specific methods: with reavers and with spider mines. Spider mines work on a proximity system, rather than vision like other units, so they will still detect and attack when owned by P9-11. Reavers owned by P1-8 will shoot at enemy targets (just set a high HP/armor unit somewhere out of the way for it to attack), when you detect the scarab in motion, give the reaver to P9-11 and move the scarab to where you want it, as per a DDS system. The scarab will still explode and do damage and rack up kills for P9-11.

Basically P9-11 are completely capable of attacking, except that they have no vision, and there is no way to give them vision. So if you can coax them into attacking in ways that don't involve having vision, it'll work. So far this is extremely limited, though.



None.

Apr 29 2010, 3:51 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

You can mimic p9-11's behavior by turning off vision for a regular computer player. If you then attack a unit, it will attack back until at most 100 frames have passed (when it gets vision from the attack) and then follow the unit around, but not attacking it, since it can't see it. p9-11 don't get the vision from attacking, so they just follow the unit around.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 29 2010, 5:30 am Lanthanide Post #6



Any explanation for why P9-11 will occasionally attack, rockz?

I've played a few sunken defense games that use P9-11 as the enemies, and have seen them occasionally attack, myself. Normally when using P1-8 if you wall in such a game, they will obliterate your defense immediately and without mercy. If you do the same for P9-11, they will mill around a lot but sometimes will still attack. I wonder if perhaps P9-11 does get vision for like 1-2 frames which lets units sometimes get a shot off? Vultures seem most able to do this, and with their fast attacking reflexes that could be the reason.



None.

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