Happy April Fools.
Though, for some reason, I have an "Io.scx" file in my map folder... that makes me tend to hesitate ;o
Its terrain size is of 64x10 and there is Howler's tree copied at each side.
There are locations for a grid system, but only on the 'X' axis.
There is also a huge bunch of triggers for players 1 to 6, but check through them, it's just the same trigger copied many times.
Trigger: "64 condition of 'X' suffered of '0' terran medic death => Set Terran supply depot death for current player to 3"... ?!
EDIT: I just remembered that when they showed me this, they were just trying to test how triggers lagged, which justifies the copied triggers.
This -might- not be fake.
EDIT:
Quote from Trigger">http://www.staredit.net/wiki/Map_Limits]Trigger limit: 65535 (This is the number of Triggers that a map can have until Starcraft crashes while saving the game.)
Post has been edited 1 time(s), last time on Apr 1 2010, 10:52 pm by payne.
None.
Quote
Specs / Features / Systems:
6 player AoS (2 teams of 3)
...
Mouse detection EUDs
Key detection EUDs
6 player AoS (2 teams of 3)
...
Mouse detection EUDs
Key detection EUDs
And I've always wanted to make a game where all the heros are units usually never used...
IE: Khaydarin crystal(Might be a better idea to use an attackable powerup with VHP combined with EUD hp detection), kakaru (spelling?), Independent Starport
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
-NudeRaider
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Quote from payne
Quote from Trigger">http://www.staredit.net/wiki/Map_Limits]Trigger limit: 65535 (This is the number of Triggers that a map can have until Starcraft crashes while saving the game.)
I've reported that to Blizzard. 1.17 may fixes it (1.17... won't happen anyway. still waiting for a duping patch for diablo 1). Everything else runs fine with more than 65535 triggers. Only saving crashes Starcraft.
back to topic or I shall moderate myself:
1st april is over for me. I want to know which aspects of this are real and which are hoaxes.
Anyway, the multiplayer part should desync the players (since you seem to change game data with it).
edit: except you plan to do this as a map & mod with downgrading to an old version of SC which can be played on SF's realm.
Quote from stickynote
Obviously the April Fool's joke is that it isn't an April Fool's joke. What?
None.
It would be kinda silly of them to make this SAME April Fools two years in a row... but then again that would make it even more unpredictable and unknown...
Either admit that it is a falsity or claim its truth. We go by your (and lethal's) word simply because it is no longer April fools day.
I command you!
Quote
Now that it is no longer April first I feel obligated to confirm that this was indeed a hoax. I woke up yesterday with some time before classes started and thought I'd have a little fun
I command you!
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
-NudeRaider
Quote from stickynote
Obviously the April Fool's joke is that it isn't an April Fool's joke. What?
We are indeed making this map, and none of the listed details are inaccurate (apart from the fire ring, which was a shout out to Crescent Dyne's screenshot last year). I was tempted to say it was a hoax and then pop a surprise beta out, but I couldn't guarantee that we could produce a beta anytime soon. Of course we'll need a ton of help for balancing and any hero ideas are welcome.
Oh and Tikels, about making local EUDs shareable- april fools.
None.
So everything is true?
Even the EUDs for multiplayer and the "thanks to [...]" ?
I'm glad I had seen that the fire ring from the screenshot seemed to be a rip-off of the other year's April Fool.
Well, it is nice to see this is real
(I hope you'll finish Nightfall too )
Even the EUDs for multiplayer and the "thanks to [...]" ?
I'm glad I had seen that the fire ring from the screenshot seemed to be a rip-off of the other year's April Fool.
Well, it is nice to see this is real
(I hope you'll finish Nightfall too )
None.
Quote from payne
So everything is true?
Even the EUDs for multiplayer and the "thanks to [...]" ?
Even the EUDs for multiplayer and the "thanks to [...]" ?
I thanked Samsizzle because he made the terrain, SuicidalInsanity for Scmdraft, Yoonkwun Morphling and Rockz for their work on EUDs, qPirateKing for the Pumpkin Knife, Howler because he made the Trees, RISKED911 and Kidblaze as a joke and now Wormer for Macro Triggers.
Edit: Necromancer Details are up
Post has been edited 1 time(s), last time on Apr 3 2010, 3:49 am by Kaias.
None.
When I read April first and the banner, I want to complete the word with another like "lol" or "load of bullshit."
Then again, something like this would be accomplish able by the duo.
Then again, something like this would be accomplish able by the duo.
None.
Kaias how long did it take you to get used to the Macro Triggers format? How long have you been working on this? How much better do you think the Macro Triggers environment is compared to scmdraft in terms of time consumption while creating triggers?
None.
Destination coordinate detection? What is that? Then are you using a gateway or something to select spells?
Post has been edited 1 time(s), last time on Apr 3 2010, 5:28 am by stickynote.
Post has been edited 1 time(s), last time on Apr 3 2010, 5:28 am by stickynote.
None.
Ciara, that is easy to do. First, detect the mouse coordinations and screen coordinations and compare that with the location of the displayed text. If the mouse location is in the same coordinates as the text then you display the details of that item / spell. Since displaying text doesn't affect gameplay, it is possible.
Btw, I heard you guys gave my sister a hard time. gj
Post has been edited 1 time(s), last time on Apr 3 2010, 2:55 pm by Morphling.
Btw, I heard you guys gave my sister a hard time. gj
Post has been edited 1 time(s), last time on Apr 3 2010, 2:55 pm by Morphling.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Quote from Morphling
Ciara, that is easy to do. First, detect the mouse coordinations and screen coordinations and compare that with the location of the displayed text. If the mouse location is in the same coordinates as the text then you display the details of that item / spell. Since displaying text doesn't affect gameplay, it is possible.
Btw, I heard you guys gave my sister a hard time. gj
Btw, I heard you guys gave my sister a hard time. gj
Figures... Shows how much I know about mapping.
I still think its an April fool's joke, though.
I still think its an April fool's joke, though.
None.
It's not an April fools joke anymore. Whether or not they complete it. I'm gonna jump on th AOS bandwagon. @morph: that really was your sister? haha.
None.
[2024-4-18. : 10:50 pm]
Vrael -- UltravioletUltraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals[2024-4-18. : 10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow