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[2017-8-05. : 12:25 pm] Moose -- FaRTy1billionFaRTy1billion shouted: https://snag.gy/5kiE6A.jpg whee Kakaru almost as big as BC LMAO[2017-8-05. : 2:28 am] jjf28 -- oh there was a number that came later in the formula that I wanted to be 513 (512+1), so I added 87 to a value I was estimating in any case[2017-8-05. : 2:14 am] jjf28 -- damn where would I have gotten the constant "87" from in StarCraft terms...[2017-8-04. : 11:23 pm] jjf28 -- IskatuMeskIskatuMesk shouted: jjf28 You know what else gets trimmed? People who ascribe to circumcision. https://youtu.be/nZv33r2pJdQ?t=1m35s[2017-8-04. : 11:20 pm] IskatuMesk -- jjf28jjf28 shouted: jjf28 looks like shoutbox was trimmed, so I win first quote anyways You know what else gets trimmed? People who ascribe to circumcision.[2017-8-04. : 11:06 pm] jjf28 -- jjf28jjf28 shouted: and bacon? looks like shoutbox was trimmed, so I win first quote anyways [2017-8-04. : 10:50 pm] Moose -- lil-Infernolil-Inferno shouted: mad Pr0nogoPr0nogo shouted: but not jjf28 jjf28jjf28 shouted: lil-Inferno WRONG! lil-Infernolil-Inferno shouted: Pr0nogo see lil-Inferno DarkenedFantasiesDarkenedFantasies shouted: eks dee dee dee dee dee [2017-8-04. : 10:47 pm] lil-Inferno -- Pr0nogoPr0nogo shouted: but not jjf28 see lil-Infernolil-Inferno shouted: XD [2017-8-04. : 9:59 pm] DarkenedFantasies -- it's also possible to overlap unit names that are longer than 75 pixels, but it needs a different algorithm due to dynamic text resizing. i can't shed any light on that part yet, we're just waiting on sc:r to continue working on the generator[2017-8-04. : 9:57 pm] DarkenedFantasies -- sorry for taking long to reply, lightning storm kept trolling my internet[2017-8-04. : 9:57 pm] DarkenedFantasies -- here is a overlap generator a friend and i worked on: http://oriehulan.com/projects/overlap-generator/index.html it's still kind of a "trial version" since there are still a few quirks to resolve, and briefing text is partially unusable because the text is resized between windowed mode and fullscreen, so the overlapping looks different in each mode. but display text and unit names should be flawless.[2017-8-04. : 9:41 pm] DarkenedFantasies -- just need to employ a different technique since 1.18 slightly changed the behavior of the text[2017-8-04. : 9:39 pm] DarkenedFantasies -- you mean text overlapping? if so, yes it's still possible[2017-8-04. : 8:56 pm] O)FaRTy1billion[MM] -- or, if it is a signed 32-bit value, 1 of hte bits is made useless (since you can't really have a negative length or offset) so 2^31 / 1024^3 = 2 GB[2017-8-04. : 8:55 pm] O)FaRTy1billion[MM] -- Pr0nogoPr0nogo shouted: jjf28 sc runs out of memory for stuff like this in mpqs? i figured it would but didn't think the memory cap would be so low Mini Moose 2707Mini Moose 2707 shouted: Pr0nogo This is a pretty common limit for older 32-bit programs ya. 4 GB is the highest addressable size in 32 bits (or 2 GB if it is signed). 2^32 bytes / 1024^3 (which is how many bytes are in 1 GB) = 4 GB.[2017-8-04. : 8:51 pm] O)FaRTy1billion[MM] -- and if it's split up between a mod and several map, I doubt each one individually will get that big[2017-8-04. : 8:50 pm] O)FaRTy1billion[MM] -- Pr0nogoPr0nogo shouted: it's not a big concern but if i ever wanted to replace the campaigns directly instead of providing maps as third-party tools I could see that being a problem, since inconsummate's 6 maps and mod are over 800MB SC itself is about that big. The total size can get to be about 2GB without issue since not everything is loaded to memory at the same time.[2017-8-04. : 8:41 pm] Pr0nogo -- Dem0nDem0n shouted: less actually i know stfu w/e what does this mean[2017-8-04. : 8:29 pm] Tassaar930 -- Mini Moose 2707Mini Moose 2707 shouted: Dem0n preemptively mad alwaysmad[2017-8-04. : 8:11 pm] Moose -- Pr0nogoPr0nogo shouted: jjf28 sc runs out of memory for stuff like this in mpqs? i figured it would but didn't think the memory cap would be so low This is a pretty common limit for older 32-bit programs |