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[2017-8-04. : 6:41 am]
O)FaRTy1billion[MM] -- hopefully non-sine signals work too xD
[2017-8-04. : 6:39 am]
O)FaRTy1billion[MM] -- my chiptune audio filter looks like it is going to work https://snag.gy/iJEFu9.jpg now I just need to build the circuit and try it xD
[2017-8-04. : 6:34 am]
RexyRex -- you guys are nerds
[2017-8-04. : 6:15 am]
thekian -- Teeeeeechnically you could argue that, since you don't actually explicitly accept the EULA (i.e. "I accept the terms and services laid forth in this HTML document here" on the installation), it's not really legally binding.
[2017-8-04. : 6:14 am]
thekian -- Voyager7456
Voyager7456 shouted: thekian "...you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program...:
Eh.
[2017-8-04. : 5:05 am]
Tassaar930 -- unfortunately yes blizz is a bit too... cowardly, I wanna say, he, when it comes to these types of subject matters
[2017-8-04. : 5:04 am]
O)FaRTy1billion[MM] -- who knows. It can impact melee game play, so there's at least a nonzero chance
[2017-8-04. : 5:04 am]
Tassaar930 -- I'd be curious to hear your thoughts
[2017-8-04. : 5:04 am]
Tassaar930 -- and even spritelimit
[2017-8-04. : 5:04 am]
Tassaar930 -- like increasing unit cap
[2017-8-04. : 5:04 am]
Tassaar930 -- what do you guys think are the chances of Blizzard making ANY sort of updates to the SC engine btw
[2017-8-04. : 5:03 am]
Tassaar930 -- 8 cycles per gamesecond
[2017-8-04. : 5:03 am]
Tassaar930 -- it's
[2017-8-04. : 5:02 am]
Tassaar930 -- found it (courtesy of an article stub that I made on here a few years ago to jot down my observations
[2017-8-04. : 4:59 am]
O)FaRTy1billion[MM] -- that might be real seconds, I'm not sure about game seconds
[2017-8-04. : 4:59 am]
O)FaRTy1billion[MM] -- it was something like 1000/84, or ~11.9
[2017-8-04. : 4:52 am]
Tassaar930 -- wiki* that is
[2017-8-04. : 4:52 am]
Tassaar930 -- don't quite want to wait for SEN to load
[2017-8-04. : 4:52 am]
Tassaar930 -- anyone know how many zero wait hypered trigger cycles there are per game second?
[2017-8-04. : 4:30 am]
Voyager7456 -- FaRTy1billion
FaRTy1billion shouted: Voyager7456 :oops:
:awesome:
[2017-8-04. : 4:29 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: thekian "...you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program...:
:oops:
[2017-8-04. : 4:22 am]
poiuy_qwert -- FaRTy1billion
FaRTy1billion shouted: should we make either a tool or a feature of PyMS that re-palettes any input to be the correct SC palette? xD
I plan to add that functionality
[2017-8-04. : 4:17 am]
Voyager7456 -- I don't disagree.
[2017-8-04. : 4:16 am]
Tassaar930 -- Blizzard has openly professed their support, love, and/or admiration for the third-party utilities created by others, probably many times
[2017-8-04. : 4:16 am]
Tassaar930 -- ie we're going to secure this legal aspect/domain of things that nobody ever really likes in case we might POSSIBLY need it in the future somehow
[2017-8-04. : 4:15 am]
Tassaar930 -- legal insurance
[2017-8-04. : 4:15 am]
Tassaar930 -- that's basically just
[2017-8-04. : 4:15 am]
Tassaar930 -- @Voyager7456 but they always say that
[2017-8-04. : 4:15 am]
Voyager7456 -- SC1 EULA has it too
[2017-8-04. : 4:14 am]
Voyager7456 -- thekian
thekian shouted: Also, I'm pretty sure only the Starcraft 2 EULA says you can't modify the game.
"...you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program...:
[2017-8-04. : 3:33 am]
thekian -- Corbo
Corbo shouted: I HAVE MY VERY OWN OPINION ABOUT SOMETHING AND NO MATTER HOW STUPID IT IS YOU WILL NOT CHANGE MY MIND BECAUSE REASONS.
-Literally everyone, Earth, ???-???
[2017-8-04. : 2:59 am]
Corbo -- FaRTy1billion
FaRTy1billion shouted: should we make either a tool or a feature of PyMS that re-palettes any input to be the correct SC palette? xD
i discussed this with poiuy before. He said he would do something a about this. Autopallete.
[2017-8-04. : 2:45 am]
thekian -- LoveLess
LoveLess shouted: Well modding used to be looked at positively by companies. Now it is considered bad because if it's good, players will grow bias towards the mod the longer it goes on, and any changes to the game that disrupt the mod will upset their players. See: StarCraft 1.18-1.19
So the companies think "How dare these people mod the game we stopped updating over a decade ago!"
[2017-8-04. : 2:22 am]
O)FaRTy1billion[MM] -- but we still got 1.16.1 :wob:
[2017-8-04. : 2:22 am]
O)FaRTy1billion[MM] -- until now
[2017-8-04. : 2:21 am]
O)FaRTy1billion[MM] -- other than EXE edits, version changes didn't really effect the mods
[2017-8-04. : 2:21 am]
LoveLess -- Though seriously, that is the big reason most companies hammer down on third party tools that replace existing things the company themselves put out.
[2017-8-04. : 2:19 am]
LoveLess -- Well modding used to be looked at positively by companies. Now it is considered bad because if it's good, players will grow bias towards the mod the longer it goes on, and any changes to the game that disrupt the mod will upset their players. See: StarCraft 1.18-1.19
[2017-8-04. : 2:13 am]
O)FaRTy1billion[MM] -- should we make either a tool or a feature of PyMS that re-palettes any input to be the correct SC palette? xD
[2017-8-04. : 2:02 am]
O)FaRTy1billion[MM] -- thekian
thekian shouted: For some reason, when I compile bitmaps to a GRP, they have this really weird palette.
is whatever image editor you are using keeping the palette intact?
[2017-8-04. : 1:30 am]
Pr0nogo -- Mini Moose 2707
Mini Moose 2707 shouted: Pr0nogo Do you even play my maps LMAO
no
[2017-8-04. : 12:57 am]
O)FaRTy1billion[MM] -- 4 for each, that is
[2017-8-04. : 12:55 am]
O)FaRTy1billion[MM] -- thekian
thekian shouted: FaRTy1billion How many image entries would each use?
it uses 4
[2017-8-04. : 12:27 am]
Corbo -- I HAVE MY VERY OWN OPINION ABOUT SOMETHING AND NO MATTER HOW STUPID IT IS YOU WILL NOT CHANGE MY MIND BECAUSE REASONS.
[2017-8-04. : 12:22 am]
Moose -- Pr0nogo
Pr0nogo shouted: Mini Moose 2707 make more
Do you even play my maps LMAO
[2017-8-04. : 12:19 am]
Pr0nogo -- http://i.imgur.com/pTB42xi.png
[2017-8-04. : 12:15 am]
thekian -- For some reason, when I compile bitmaps to a GRP, they have this really weird palette.
[2017-8-04. : 12:14 am]
Pr0nogo -- square up
[2017-8-04. : 12:13 am]
Pr0nogo -- Mini Moose 2707
Mini Moose 2707 shouted: I just make meme maps.
make more
[2017-8-04. : 12:11 am]
Moose -- https://i.imgur.com/CdeCB3B.jpg
[2017-8-03. : 11:55 pm]
jjf28 -- ur face is also a meme
[2017-8-03. : 11:50 pm]
Moose -- That is also a meme.
[2017-8-03. : 11:48 pm]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: I just make meme maps.
I thought the meme was just talking about making maps without making maps
[2017-8-03. : 11:46 pm]
Moose -- I just make meme maps.
[2017-8-03. : 11:46 pm]
Suicidal Insanity -- Luckily I don't do anything besides load the game data, so I don't have to worry either way :P
[2017-8-03. : 11:40 pm]
thekian -- Of course, Farty and everyone would still be in trouble for decompiling the code. Then again, if you're just examining the compiled hex data, it's technically not decompiling...
[2017-8-03. : 11:31 pm]
Ashamed -- thekian
thekian shouted: Also, if you want to get super technical, you can argue that you don't modify the program at all. All you do is create a separate self-executing MPQ file that modifies Starcraft in runtime.
actually that is a good case. If you dont modify the orginal code.. Its even harder ha.
[2017-8-03. : 11:31 pm]
thekian -- Also, if you want to get super technical, you can argue that you don't modify the program at all. All you do is create a separate self-executing MPQ file that modifies Starcraft in runtime.
[2017-8-03. : 11:28 pm]
Ashamed -- Mini Moose 2707
Mini Moose 2707 shouted: lil-Inferno lil-Inferno
I find it a pretty big topic for a community like this.
[2017-8-03. : 11:28 pm]
Suicidal Insanity -- Blizzard had invited some of the first war2 / starcraft modders for an internship
[2017-8-03. : 11:28 pm]
thekian -- Also, I'm pretty sure only the Starcraft 2 EULA says you can't modify the game.
[2017-8-03. : 11:27 pm]
Moose -- lil-Inferno
lil-Inferno shouted: w/e
lil-Inferno
lil-Inferno shouted: Mini Moose 2707 ya
[2017-8-03. : 11:25 pm]
Ashamed -- Mini Moose 2707
Mini Moose 2707 shouted: Ashamed Ashamed So basically illegality doesn't depend on being convicted or not LMAO
Oh I thought you said does depend...
[2017-8-03. : 11:23 pm]
Ashamed -- Also I literally just googled Definition of illegal - and that is what I was given.
[2017-8-03. : 11:22 pm]
Ashamed -- Mini Moose 2707
Mini Moose 2707 shouted: Ashamed Ashamed So basically illegality doesn't depend on being convicted or not LMAO
WOuld you imagine that!! Of course criminal law is much easier to tell if what you are doing is illegal - because they have the laws written down.. but yeah moose I would like to think that is our our judicial system works haen en
[2017-8-03. : 11:21 pm]
Moose -- Ashamed
Ashamed shouted: contrary to or forbidden by law, especially criminal law. "illegal drugs"
Ashamed
Ashamed shouted: that is the definition google is giving me...
So basically illegality doesn't depend on being convicted or not LMAO
[2017-8-03. : 11:21 pm]
Ashamed -- See how it said especially criminal law... That is a big part.. YOu cant give corporations the power to make something illegal. That would be messy. They just lobby and pay millions to pass laws for that.. but I assure you their EULAs do not do that.
[2017-8-03. : 11:19 pm]
Ashamed -- that is the definition google is giving me...
[2017-8-03. : 11:19 pm]
Ashamed -- contrary to or forbidden by law, especially criminal law. "illegal drugs"

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