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Pages: < 1 « 396 397 398 399 4003539 >

[2018-1-20. : 5:38 pm]
Voyager7456 -- breathe deep
[2018-1-20. : 5:21 pm]
jjf28 -- whats mine is mine
[2018-1-20. : 5:13 pm]
Dem0n -- u
[2018-1-20. : 5:00 pm]
Moose -- LoveLess
LoveLess shouted: You can disable the fog from being updated, then remove all the revealers.
War ain't what it used to be.
[2018-1-20. : 3:59 pm]
LoveLess -- You can disable the fog from being updated, then remove all the revealers.
[2018-1-20. : 11:23 am]
Freakling -- …*1.5⋅r between rows…
[2018-1-20. : 11:19 am]
Freakling -- Suicidal Insanity
Suicidal Insanity shouted: Suicidal Insanity And to do that use radius of the vision circle as distance between center and a corner of a hexagon, then 2 * sin 30 * r to get the diameter
Distances are sqrt(3)⋅r within the rows and between the rows with an offset of sqrt(3)/2 for each consecutive row.
[2018-1-20. : 10:49 am]
Freakling -- jjf28
jjf28 shouted: gg wp seemingly basic geometry
For whole maps I think you probably cannot beat trigonal grids with one side parallel to the longer map dimension (exact map dimensions may make the shorter map dimension better in some specific cases, but that would be easy to calculate). All nonparallel trigonal grids will just generate lots of small waste spaces around the edges. For only part of the map, it depends on the exact shape, area and how you want to define the edges.
[2018-1-20. : 10:08 am]
O)FaRTy1billion[MM] -- hexagons are a good idea. Looking at his images again, they basically were packed in as hexagons anyway XD
[2018-1-20. : 10:06 am]
Suicidal Insanity -- Suicidal Insanity
Suicidal Insanity shouted: jjf28 Approximate them as hexagons. Add extra ones along the edges. I tried it once, It doesn't really make much of a difference
And to do that use radius of the vision circle as distance between center and a corner of a hexagon, then 2 * sin 30 * r to get the diameter
[2018-1-20. : 10:06 am]
O)FaRTy1billion[MM] -- it doesn't, plus it probably wouldn't be supported by the emulator
[2018-1-20. : 10:05 am]
Suicidal Insanity -- Although maybe you can store a custom vision range table in your map, and the try to use EUDs to make the units use that one, but I think vision doesn't contain enough data to reach that address
[2018-1-20. : 10:04 am]
Suicidal Insanity -- Lanthanide
Lanthanide shouted: I played with EUDs, it seems the maximum vision you can give anything is 11
The game generates vision table lookups on launch for valid vision ranges. If you give something more vision it will overflow the array
[2018-1-20. : 9:40 am]
Lanthanide -- vision would need to be something like 15 to make a difference
[2018-1-20. : 9:40 am]
Lanthanide -- it isn't enough of a different to let you reduce the number required to cover a map
[2018-1-20. : 9:40 am]
Lanthanide -- map revealers have 10 vision by default
[2018-1-20. : 9:40 am]
Lanthanide -- I played with EUDs, it seems the maximum vision you can give anything is 11
[2018-1-20. : 9:38 am]
Suicidal Insanity -- jjf28
jjf28 shouted: this problem is actually some next level shit and has me beat tonight :O
Approximate them as hexagons. Add extra ones along the edges. I tried it once, It doesn't really make much of a difference
[2018-1-20. : 8:04 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: Freakling it does? Sorry. I must have missed that on the count of having my black slaves polish my silverware everyday. I thought they just enjoyed doing it, sorry.
it tarnishes and turns black
[2018-1-20. : 7:42 am]
NudeRaider -- Ag2O
[2018-1-20. : 6:21 am]
Corbo -- Freakling
Freakling shouted: Corbo It does. You have to polish it regularly. If you want something that's actually robust, use platinum metals.
it does? Sorry. I must have missed that on the count of having my black slaves polish my silverware everyday. I thought they just enjoyed doing it, sorry.
[2018-1-20. : 4:45 am]
NudeRaider -- lets say circles 'n squares
[2018-1-20. : 4:44 am]
NudeRaider -- and squares outside of said circles
[2018-1-20. : 4:44 am]
NudeRaider -- *outside of squares
[2018-1-20. : 4:06 am]
O)FaRTy1billion[MM] -- except packing I don't think they usually overlap
[2018-1-20. : 4:02 am]
O)FaRTy1billion[MM] -- it reminds me of like packing problems
[2018-1-20. : 4:02 am]
O)FaRTy1billion[MM] -- circles in squares is not trivial :P
[2018-1-20. : 3:56 am]
jjf28 -- gg wp seemingly basic geometry
[2018-1-20. : 3:55 am]
jjf28 -- this problem is actually some next level shit and has me beat tonight :O
[2018-1-20. : 3:50 am]
O)FaRTy1billion[MM] -- it's also the lazy way
[2018-1-20. : 3:50 am]
jjf28 -- you could have a clean line and still want to cover the rest of the area optimally ;)
[2018-1-20. : 3:47 am]
O)FaRTy1billion[MM] -- I always did it in rectangles, so that I could double them along edges to make clean lines
[2018-1-20. : 3:47 am]
jjf28 -- brute force without simplifying would be O(Sum(n, max, min, width^n*height^n)), if the number of map revealers at play could be up to 64 that's easily in the 1*10^250 area, so I don't think brute force is the answer
[2018-1-20. : 3:37 am]
jjf28 -- optimal coverage of a rectangle (some part of a map or the whole map) with circles (map revealers)
[2018-1-20. : 3:36 am]
NudeRaider -- what is this?
[2018-1-20. : 3:17 am]
jjf28 -- obvious gains if the squares were to be staggered slightly tiling inwards from the map edge https://puu.sh/z5rjY/b2b235f157.png
[2018-1-20. : 3:02 am]
jjf28 -- but substantial waste will be present on the map edges*
[2018-1-20. : 3:00 am]
jjf28 -- it seems like a greedy algorithm might waste less of the area outside of the contained square covering areas away from the map edges, but substantial space will be lost on the map edges
[2018-1-20. : 2:47 am]
Moogle -- mmmk thanks voyager.
[2018-1-20. : 2:44 am]
Voyager7456 -- SCMDraft2
[2018-1-20. : 2:27 am]
Moogle -- what editor still good with sc1 now..
[2018-1-20. : 2:26 am]
O)FaRTy1billion[MM] -- SI might, but he went to bed
[2018-1-20. : 2:08 am]
jjf28 -- does anyone know the polygon definition of fully revealed pixels (minitiles?) for a map reveler? I wanna see if I can beat the use-the-largest-contained-square algorithm :P
[2018-1-20. : 2:00 am]
O)FaRTy1billion[MM] -- Freakling
Freakling shouted: FaRTy1billion But user selectable is an ideal default for melee maps. For anything else, you'd want to customize your map settings anyway. Maybe a "UMS map" default option could be added to the map creation dialogue.
we already covered that :P he said it could be based on template
[2018-1-20. : 1:51 am]
Freakling -- jjf28
jjf28 shouted: furlongs and furlongs of warehouses
Is that equivalent to square miles?!
[2018-1-20. : 1:44 am]
Freakling -- Suicidal Insanity
Suicidal Insanity shouted: It may have been melee map makers who complained about the old default and wanted user select to be the default
"May have been" in deed. If the option is called "standard melee triggers, x players", it should offer good presets for a melee map.
[2018-1-20. : 1:41 am]
Freakling -- FaRTy1billion
FaRTy1billion shouted: SI make default players not user select. I keep making test maps only to have every unit not exist and instead have CC and 4 SCVs D:
But user selectable is an ideal default for melee maps. For anything else, you'd want to customize your map settings anyway. Maybe a "UMS map" default option could be added to the map creation dialogue.
[2018-1-20. : 1:39 am]
jjf28 -- furlongs and furlongs of warehouses
[2018-1-20. : 1:39 am]
Freakling -- Corbo
Corbo shouted: well silverware does not stain or rust so that is a pro
It does. You have to polish it regularly. If you want something that's actually robust, use platinum metals.
[2018-1-20. : 1:36 am]
Freakling -- FaRTy1billion
FaRTy1billion shouted: wiki also says that british pound used to be backed by silver
How much was silver worth back then? How many warehouses did they need?
[2018-1-20. : 1:34 am]
Freakling -- Suicidal Insanity
Suicidal Insanity shouted: FaRTy1billion Yup, they are all mine :D
If I start talking about Suicidal IInsanity units from now on, peoplpe might regard me a bit funny. But unless "Systéme international d'unitées" they'll probably at least remember it :P
[2018-1-20. : 1:31 am]
Freakling -- I like to count random objects in SI prefixes.
[2018-1-20. : 1:26 am]
Freakling -- NudeRaider
NudeRaider shouted: Freakling What are Megamillis?
You could not possible mistake a unit for a prefix…
[2018-1-20. : 1:25 am]
Freakling -- FaRTy1billion
FaRTy1billion shouted: when I was in Scotland people kept talking about weights in stone, which is 14 pounds or something xD
Lots of stones in Scotland.
[2018-1-20. : 1:23 am]
NudeRaider -- Freakling
Freakling shouted: FaRTy1billion Would be funny if some newspaper would actually print something like that, ideally just as Mm. Most people would probably be completely stumped.
What are Megamillis?
[2018-1-20. : 1:20 am]
Freakling -- And every one else would just write x·10⁶ m.
[2018-1-20. : 1:18 am]
Freakling -- FaRTy1billion
FaRTy1billion shouted: what's wrong wit saying 2000 miles? You'd still say like 2000 kilometers. I don't think I've ever heard anyone say megameters :P
Would be funny if some newspaper would actually print something like that, ideally just as Mm. Most people would probably be completely stumped.
[2018-1-20. : 1:11 am]
Freakling -- FaRTy1billion
FaRTy1billion shouted: I'm pretty sure the only reason we have metrics is because during the French revolution they were like "WE ARE CHANGING GODDAMN EVERYTHING"
Non, Monsieur. C'etait pas pendant la Revolution, c'etait Napoleon qui le fait!
[2018-1-20. : 12:41 am]
O)FaRTy1billion[MM] -- neat. good night
[2018-1-20. : 12:41 am]
Suicidal Insanity -- I sent you the current definition, now I'm really off to bed, see whether that works or if you have suggestions
[2018-1-20. : 12:36 am]
O)FaRTy1billion[MM] -- base / count / length / stride seems good
[2018-1-20. : 12:33 am]
Suicidal Insanity -- And I want to define a really nice general data structure for that to A: make my code simple, and B: make it easy to for others to add entries to the table
[2018-1-20. : 12:33 am]
O)FaRTy1billion[MM] -- ya
[2018-1-20. : 12:33 am]
Suicidal Insanity -- and they interleave
[2018-1-20. : 12:32 am]
Suicidal Insanity -- and 2 need to be mapped to the "Set Location Elevation" pseudo action
[2018-1-20. : 12:32 am]
O)FaRTy1billion[MM] -- ok, I understand
[2018-1-20. : 12:32 am]
Suicidal Insanity -- 16 of every 20 bytes in the location table need to be mapped to the "Set Location Position" pseudo trigger action
[2018-1-20. : 12:32 am]
O)FaRTy1billion[MM] -- then left = +0, top = +4, right = +8, bottom = +12? xD

Pages: < 1 « 396 397 398 399 4003539 >


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