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Pages: < 1 « 3484 3485 3486 3487 34883539 >

[2014-8-28. : 3:14 pm]
lil-Inferno -- twilight_marine, just focus on making a good map first and worry about hack detection later.
[2014-8-28. : 3:13 pm]
Devourer -- [You probably can not do very much about the best maphack. Maybe you will not even be able to find out if a player uses such or not]]
[2014-8-28. : 3:13 pm]
Devourer -- Once again, there probably are modern maphacks which might be able to surpass defeat-action->endgame
[2014-8-28. : 3:12 pm]
Devourer -- e.g. Elapsed Time at most 60 seconds, accumulates over 10 000 minerals: end scencario.
[2014-8-28. : 3:12 pm]
Devourer -- Mineral and Gas hacks: doable if you know that in your game a player can not exceed a specific limit or that it is impossible to have that much minerals/gas in a specfici time
[2014-8-28. : 3:11 pm]
Devourer -- Specfici maphacks can be caught: have a crashing unit placed in fog that no one would normally see (maphacks tend to reveal the entire map, thus the player sees the crash-sprite and crashes. Though newer maphacks prevent these crash-units from crashing the game)
[2014-8-28. : 3:10 pm]
Devourer -- Multicommand: very tricky, there may not even be a reliable system.
[2014-8-28. : 3:06 pm]
twilight_marine -- with triggers
[2014-8-28. : 3:06 pm]
twilight_marine -- how do you detect multicommand or map hack?
[2014-8-28. : 2:57 pm]
Devourer -- yep
[2014-8-28. : 2:38 pm]
Dem0n -- Yeah. That's what the timer is for.
[2014-8-28. : 2:24 pm]
MadZombie -- SEN is being shut down?
[2014-8-28. : 2:06 pm]
lil-Inferno -- It was clear that your hot dogs were unfit to pass inspection.
[2014-8-28. : 1:58 pm]
Dem0n -- I think lil paid off someone in the FDA.
[2014-8-28. : 1:45 pm]
Dem0n -- My store was unjustly closed.
[2014-8-28. : 1:25 pm]
jjf28 -- http://puu.sh/bbmn9/f03d25c729.jpg
[2014-8-28. : 12:47 pm]
lil-Inferno -- Yes, my lemonade stand. Others are free to open their own stores if they wish. :)
[2014-8-28. : 12:31 pm]
Devourer -- SEN has a food source?
[2014-8-28. : 12:29 pm]
lil-Inferno -- Inferno's Lemonade Stand is currently opening a dialog with Demon's Hotdog Stall to acquire their assets, make them pass health inspections, and expand our business and thus food source for SEN. :)
[2014-8-28. : 12:17 pm]
Wing Zero -- Thats because its not sanitary to wear the hot dogs. Its simply a bad business model.
[2014-8-28. : 12:05 pm]
lil-Inferno -- "TF- -- WHERE'S MY GODDAM HOTDOG :massimo: " Unfortunately Demon's Hotdog Stall was shut down by the FDA, but you can still get a refreshing glass of lemonade. :)
[2014-8-28. : 11:48 am]
jjf28 -- "TF- -- maybe the new EUDs can help" prolly, though you may have to metaphorically make a deal with the devil, and by devil I mean robot devil, and by metaphorically I mean get your coat
[2014-8-28. : 11:40 am]
trgk -- It should be over or v6 when I get up.
[2014-8-28. : 11:39 am]
trgk -- 09:20:25
[2014-8-28. : 11:26 am]
TF- -- WHERE'S MY GODDAM HOTDOG :massimo:
[2014-8-28. : 11:26 am]
TF- -- maybe the new EUDs can help
[2014-8-28. : 10:09 am]
Generalpie -- Spawn them off site, have them lay a mine, then move them to target location?
[2014-8-28. : 10:02 am]
Devourer -- I do not even know if that is reliably possible
[2014-8-28. : 10:02 am]
Devourer -- sigsaucy: that is impossible I am afraid. You can destroy the third one a vulture lies if you have only 1 vulture in that area. Having more vultures and everyone should only plant two will be a pain to implement.
[2014-8-28. : 9:39 am]
Generalpie -- 11:20 left
[2014-8-28. : 8:33 am]
sigsaucy -- is there a way to create a vulture with only 2 spider mines? create unit with properties hangar = 2 doesn't work
[2014-8-28. : 8:28 am]
Wing Zero -- Would anyone like to sponsor my magic boxes addiction?
[2014-8-28. : 8:27 am]
Wing Zero -- He did the maths
[2014-8-28. : 8:27 am]
Wing Zero -- V
[2014-8-28. : 8:14 am]
O)FaRTy1billion[MM] -- I BET YOU SURE WERE SHOCKED AT THIS REVELATION
[2014-8-28. : 8:14 am]
O)FaRTy1billion[MM] -- "payne -- It never will: it's an April's Fool." Yeah, when it gets to like -215 then it will go away and be like LOL APRIL FOOLS!
[2014-8-28. : 7:30 am]
trgk -- When It reaches 0, it will just pass the origin and start to decrease to -infinity.
[2014-8-28. : 6:47 am]
payne -- It never will: it's an April's Fool.
[2014-8-28. : 6:41 am]
RIVE -- Guys, I'm going to be at work when it hits zero. Lemme know what happens.
[2014-8-28. : 5:28 am]
payne -- WTF, DAT TROLL TIMER GOT RAISED AGAIN! :massimo:
[2014-8-28. : 4:38 am]
trgk -- a
[2014-8-28. : 4:37 am]
trgk -- 16::22:50
[2014-8-28. : 4:33 am]
*Fire_Kame breaks tables :wob: *
[2014-8-28. : 4:33 am]
Fire_Kame -- time to riot
[2014-8-28. : 4:30 am]
Wing Zero -- Considering :dev: 's time zone. 16 hours does make sense.
[2014-8-28. : 4:26 am]
rayNimagi -- I see 0:16:33:20 on my end
[2014-8-28. : 4:22 am]
Fire_Kame -- I have two hours. something tells me it should have happened already
[2014-8-28. : 4:21 am]
trgk -- 16 hr till FRA Cnpgu
[2014-8-28. : 3:48 am]
trgk -- :?:
[2014-8-28. : 3:26 am]
jjf28 -- prolly a good thing :moose:
[2014-8-28. : 3:19 am]
O)FaRTy1billion[MM] -- I don't follow
[2014-8-28. : 3:15 am]
Moose -- Your minimized unit is your flaccid penis.
[2014-8-28. : 3:08 am]
O)FaRTy1billion[MM] -- Well, sure. It'd mean you could give them vision. But apparently you can't.
[2014-8-28. : 2:05 am]
Moose -- You'd like them to kill your unit while it's minimized, wouldn't you? :teach:
[2014-8-28. : 1:21 am]
O)FaRTy1billion[MM] -- I thought they were killing my unit while minimized, but it's just my vision turning off.
[2014-8-28. : 1:20 am]
O)FaRTy1billion[MM] -- Attempting to give them vision just turns off all vision :O
[2014-8-28. : 1:18 am]
O)FaRTy1billion[MM] -- Maybe you can't give them vision
[2014-8-28. : 1:15 am]
O)FaRTy1billion[MM] -- wait, wtf? If I put 0x0fff to give all 12 players vision of me, my vision goes away
[2014-8-28. : 1:12 am]
O)FaRTy1billion[MM] -- So I'm player 1, so I added the flag 0x0001 on P9, P10, P11, and P12's vision dwords and I can see their burrowed units. If I add 0x0f00 to my vision, then they see me and their units will attack me.
[2014-8-28. : 1:11 am]
O)FaRTy1billion[MM] -- flag 0x0100 gives P9 vision of your stuff, flag 0x0200 gives p10 vision of your stuff, 0x0400 is p11, and flag 0x0800 is p12. So if you add those to your player's vision then they can see you and will attack you. If you add your flag to their vision, you can see their cloaked & burrowed units, but they don't clear any fog. ;o
[2014-8-28. : 1:08 am]
O)FaRTy1billion[MM] -- I understand what I'm trying to say, I just don't know how to say it without mixing it up. xD
[2014-8-28. : 1:08 am]
O)FaRTy1billion[MM] -- I'm so confused
[2014-8-28. : 1:08 am]
O)FaRTy1billion[MM] -- oh, wait, no, that would give them vision of me and then they would attack me
[2014-8-28. : 1:07 am]
O)FaRTy1billion[MM] -- So I've given myself vision of P9-12 (by setting it to the bytes to 01 0F 00 00, or 0xF01) and I can see their burrowed units but their units are still obscured by fog
[2014-8-28. : 1:06 am]
O)FaRTy1billion[MM] -- P9-12 have vision, they just don't clear fog of war.
[2014-8-28. : 1:05 am]
O)FaRTy1billion[MM] -- Er, that's false. If you give it a value of 0x0000000FFF then all 12 players can see you.
[2014-8-28. : 1:03 am]
O)FaRTy1billion[MM] -- Also they are 4-byte values, it's just only the first byte matters for anything
[2014-8-28. : 1:03 am]
O)FaRTy1billion[MM] -- oh cool you can do it with EUDs
[2014-8-28. : 12:56 am]
O)FaRTy1billion[MM] -- by giving them vision of a player 1-8
[2014-8-28. : 12:55 am]
trgk -- I thought visions are stored in 8bit byte.

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