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Pages: < 1 « 3485 3486 3487 3488 34893539 >

[2014-8-28. : 4:21 am]
trgk -- 16 hr till FRA Cnpgu
[2014-8-28. : 3:48 am]
trgk -- :?:
[2014-8-28. : 3:26 am]
jjf28 -- prolly a good thing :moose:
[2014-8-28. : 3:19 am]
O)FaRTy1billion[MM] -- I don't follow
[2014-8-28. : 3:15 am]
Moose -- Your minimized unit is your flaccid penis.
[2014-8-28. : 3:08 am]
O)FaRTy1billion[MM] -- Well, sure. It'd mean you could give them vision. But apparently you can't.
[2014-8-28. : 2:05 am]
Moose -- You'd like them to kill your unit while it's minimized, wouldn't you? :teach:
[2014-8-28. : 1:21 am]
O)FaRTy1billion[MM] -- I thought they were killing my unit while minimized, but it's just my vision turning off.
[2014-8-28. : 1:20 am]
O)FaRTy1billion[MM] -- Attempting to give them vision just turns off all vision :O
[2014-8-28. : 1:18 am]
O)FaRTy1billion[MM] -- Maybe you can't give them vision
[2014-8-28. : 1:15 am]
O)FaRTy1billion[MM] -- wait, wtf? If I put 0x0fff to give all 12 players vision of me, my vision goes away
[2014-8-28. : 1:12 am]
O)FaRTy1billion[MM] -- So I'm player 1, so I added the flag 0x0001 on P9, P10, P11, and P12's vision dwords and I can see their burrowed units. If I add 0x0f00 to my vision, then they see me and their units will attack me.
[2014-8-28. : 1:11 am]
O)FaRTy1billion[MM] -- flag 0x0100 gives P9 vision of your stuff, flag 0x0200 gives p10 vision of your stuff, 0x0400 is p11, and flag 0x0800 is p12. So if you add those to your player's vision then they can see you and will attack you. If you add your flag to their vision, you can see their cloaked & burrowed units, but they don't clear any fog. ;o
[2014-8-28. : 1:08 am]
O)FaRTy1billion[MM] -- I understand what I'm trying to say, I just don't know how to say it without mixing it up. xD
[2014-8-28. : 1:08 am]
O)FaRTy1billion[MM] -- I'm so confused
[2014-8-28. : 1:08 am]
O)FaRTy1billion[MM] -- oh, wait, no, that would give them vision of me and then they would attack me
[2014-8-28. : 1:07 am]
O)FaRTy1billion[MM] -- So I've given myself vision of P9-12 (by setting it to the bytes to 01 0F 00 00, or 0xF01) and I can see their burrowed units but their units are still obscured by fog
[2014-8-28. : 1:06 am]
O)FaRTy1billion[MM] -- P9-12 have vision, they just don't clear fog of war.
[2014-8-28. : 1:05 am]
O)FaRTy1billion[MM] -- Er, that's false. If you give it a value of 0x0000000FFF then all 12 players can see you.
[2014-8-28. : 1:03 am]
O)FaRTy1billion[MM] -- Also they are 4-byte values, it's just only the first byte matters for anything
[2014-8-28. : 1:03 am]
O)FaRTy1billion[MM] -- oh cool you can do it with EUDs
[2014-8-28. : 12:56 am]
O)FaRTy1billion[MM] -- by giving them vision of a player 1-8
[2014-8-28. : 12:55 am]
trgk -- I thought visions are stored in 8bit byte.
[2014-8-28. : 12:54 am]
trgk -- How can you give vision to player 9~12?
[2014-8-28. : 12:33 am]
O)FaRTy1billion[MM] -- I'm not sure how vision works with EUDs ... I remember playing with it once and couldn't get it working. I had to do it by actually calling the "give player vision" function with ASM :P
[2014-8-28. : 12:32 am]
O)FaRTy1billion[MM] -- The biggest problem is triggers can only indirectly affect them (no Current Player triggers would ever work ... but if you had EUDs you might be able to work around it).
[2014-8-28. : 12:31 am]
Jack -- I wonder how simple it would be to use EUD actions to give those players vision, it would almost give us 3 more AI players.
[2014-8-28. : 12:31 am]
O)FaRTy1billion[MM] -- And if you give them vision of another player then their units become hostile and will attack you.
[2014-8-28. : 12:31 am]
O)FaRTy1billion[MM] -- I tested it once by giving myself vision to players 9-11, and I can see their burrowed units without detectors but none of their units provide vision.
[2014-8-28. : 12:30 am]
Jack -- I don't think map revealers work, but then again it was a long time ago that I tested it all. It was interesting because you could make them attack you and then if you walked out of range they would follow you but not attack anymore, so I was thinking they could be used in an RPG as "escort this unit" units.
[2014-8-28. : 12:30 am]
O)FaRTy1billion[MM] -- Oh, map revealers wouldn't work.
[2014-8-28. : 12:30 am]
O)FaRTy1billion[MM] -- But if you can get them vision with, say, EUDs then they will attack and function as normal.
[2014-8-28. : 12:30 am]
Jack -- Yeah
[2014-8-28. : 12:29 am]
O)FaRTy1billion[MM] -- I've never tried giving them map revealers ...
[2014-8-28. : 12:29 am]
O)FaRTy1billion[MM] -- They get the momentary vision of an attacking enemy unit.
[2014-8-28. : 12:29 am]
O)FaRTy1billion[MM] -- Jack you are correct. You can give them orders and stuff with triggers (specifying P9 or whatever). You can't give them AI scripts because triggers don't run for them (which includes giving vision).
[2014-8-28. : 12:28 am]
Jack -- I recall giving vision by unburrowing units next to p9 units and attacking immediately, I forget how else though.
[2014-8-28. : 12:28 am]
O)FaRTy1billion[MM] -- "Mini Moose 2707 -- Furst? Is that like first for furries?" No, Furst is a surname. Generalpie, why are you blowing raspberries at Mr. Furst?
[2014-8-28. : 12:28 am]
Jack -- From what I recall, P9-11 can be made to attack/move/follow units if you give them vision, but it's difficult to give them vision. If I were to guess, I'd say they're fully functional except for never having vision. But that was a long time ago and could be completely wrong.
[2014-8-28. : 12:26 am]
O)FaRTy1billion[MM] -- It will move to it's last waypoint, but it won't continue JYDing
[2014-8-28. : 12:26 am]
O)FaRTy1billion[MM] -- "sigsaucy -- if u run junkyard dog on a unit owned by p8, then you give that unit to p9-11, will that unit continue to move?" No, giving a unit cancels the order.
[2014-8-27. : 11:15 pm]
Generalpie -- But I'd assume so
[2014-8-27. : 11:15 pm]
Generalpie -- It's when your fat fingers hit the key to the left on a touch screen
[2014-8-27. : 11:13 pm]
Moose -- Furst? Is that like first for furries?
[2014-8-27. : 11:07 pm]
Generalpie -- I blew my furst raspberry in years today
[2014-8-27. : 11:05 pm]
Generalpie -- :awesome:
[2014-8-27. : 11:05 pm]
Generalpie -- I'll bet they're just as exhausting to deal with though
[2014-8-27. : 11:03 pm]
Generalpie -- Except without sucking out fun
[2014-8-27. : 11:02 pm]
Generalpie -- They're SJWs
[2014-8-27. : 11:02 pm]
Generalpie -- Oooooh
[2014-8-27. : 10:59 pm]
Generalpie -- wat
[2014-8-27. : 10:59 pm]
Generalpie -- I... Don't understand that concept
[2014-8-27. : 10:54 pm]
jjf28 -- :lol: help vamps
[2014-8-27. : 10:43 pm]
Jack -- http://slash7.com/2006/12/22/vampires/
[2014-8-27. : 10:12 pm]
Devourer -- good music btw
[2014-8-27. : 9:41 pm]
Jack -- https://www.youtube.com/watch?v=YGSrUGDyYP0 which of these do you need? Or is it all of them?
[2014-8-27. : 9:39 pm]
Jack -- I'll eat breakfast and then get it done, will take me a moment as I zipped up SCII a year or two ago and haven't touched it since
[2014-8-27. : 9:38 pm]
Devourer -- separate
[2014-8-27. : 9:38 pm]
Jack -- Do you want separate wavs or all in one?
[2014-8-27. : 9:37 pm]
Jack -- Some music: https://www.youtube.com/watch?v=1KMcOYLwAW0
[2014-8-27. : 9:37 pm]
Jack -- And I should get paid again tomorrow, and then I can buy a new phone
[2014-8-27. : 9:36 pm]
Devourer -- 3-4 sounds of the sc2 zerg corruptor. Longest of his sounds.
[2014-8-27. : 9:36 pm]
jjf28 -- how did I miss that devlin 2.0 has just "over 9000" minerals :(
[2014-8-27. : 9:36 pm]
Jack -- Aww yeah got paid last night
[2014-8-27. : 9:35 pm]
Jack -- Which sounds do you need?
[2014-8-27. : 9:33 pm]
Devourer -- Well maybe. Though I can not promise anything and I need a rather detailed description
[2014-8-27. : 9:33 pm]
Devourer -- We can talk about that if you fulfill my request :awesome:
[2014-8-27. : 9:32 pm]
Vrael -- I would like to trade in my over 9000 severity
[2014-8-27. : 9:32 pm]
Jack -- Is that legit devourer? Because I can do that

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