Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 3313 3314 3315 3316 33173540 >

[2014-10-01. : 9:35 pm]
O)FaRTy1billion[MM] -- The whole time I was thinking "Wow, this really has surprisingly little effect on the difficulty." and then it started getting a bit fast and when I'd rotate I'd lose track of which column it was in :C
[2014-10-01. : 9:34 pm]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: http://firstpersontetris.com/
LEVEL: 07 LINES: 077 SCORE: 020740 D:
[2014-10-01. : 9:27 pm]
Moose -- Well, maybe existential crisis and night mode together
[2014-10-01. : 9:26 pm]
Dem0n -- holy fuck
[2014-10-01. : 9:23 pm]
Moose -- Existential crisis mode is the best
[2014-10-01. : 9:23 pm]
Moose -- http://firstpersontetris.com/
[2014-10-01. : 9:23 pm]
Jack -- But I don't know a formula that will find that pivot point AND find the pivot point if the line is rotated 90 degrees
[2014-10-01. : 9:22 pm]
Jack -- E.g. if the line is at (1,3) (2,3) (3,3) (4,3) then I believe the pivot point is (2.5, 2.5).
[2014-10-01. : 9:21 pm]
Jack -- Regardless of orientation.
[2014-10-01. : 9:21 pm]
Jack -- No, because I need a formula to consistently find the pivot point
[2014-10-01. : 9:21 pm]
O)FaRTy1billion[MM] -- isn't that the answer to your question?
[2014-10-01. : 9:20 pm]
Jack -- http://tetris.wikia.com/wiki/SRS
[2014-10-01. : 9:19 pm]
Jack -- In tetris, the origin of the line is not in the dead centre of the line, but it's "down" 0.5 or up depending on orientation.
[2014-10-01. : 9:19 pm]
Jack -- If you have a grid laid out for a tetris game, and the line is comprised of four blocks, how do you find the origin of the line
[2014-10-01. : 9:19 pm]
Moose -- It also doesn't help that we live in totally different time zones
[2014-10-01. : 9:19 pm]
O)FaRTy1billion[MM] -- Jack
Jack shouted: ok guys I have a puzzle for you all
The answer is 3.
[2014-10-01. : 9:18 pm]
Jack -- ok guys I have a puzzle for you all
[2014-10-01. : 9:18 pm]
Jack -- so you must be behind me ggwp
[2014-10-01. : 9:18 pm]
Moose -- This is true, I forgot to increment
[2014-10-01. : 9:18 pm]
Jack -- I just double checked and today is day 14, aka day[13]
[2014-10-01. : 9:17 pm]
O)FaRTy1billion[MM] -- Jack
Jack shouted: I suspect I've ++'d multiple times per day but don't worry moose I'm not as think as drunk you fart
Moose was at day 6 for a few days. :P
[2014-10-01. : 9:17 pm]
Moose -- It's 12 because we started at 0, since you're a programmer and stuff
[2014-10-01. : 9:14 pm]
Jack -- I suspect I've ++'d multiple times per day but don't worry moose I'm not as think as drunk you fart
[2014-10-01. : 9:13 pm]
Jack -- get rekt
[2014-10-01. : 9:09 pm]
Moose -- staredit :wob: work
[2014-10-01. : 9:09 pm]
Moose -- seb v :wob:
[2014-10-01. : 9:06 pm]
NudeRaider -- Notwork best number
[2014-10-01. : 9:03 pm]
Moose -- Stiredit Notwork v1.7.0
[2014-10-01. : 9:03 pm]
Generalpie -- Wondows 8.1, don't forget about that
[2014-10-01. : 8:34 pm]
Moose -- I think that was FaRTy's joke.
[2014-10-01. : 8:33 pm]
Vrael -- you could follow Microsoft's numbering model: Windows 7, Windows 8, Windows 10, Windows ERR#432, etc
[2014-10-01. : 8:28 pm]
O)FaRTy1billion[MM] -- or v7?
[2014-10-01. : 8:28 pm]
Devourer -- V9; there is no v8.
[2014-10-01. : 8:28 pm]
O)FaRTy1billion[MM] -- Skip that, just make v8.
[2014-10-01. : 8:19 pm]
Moose -- v6.1
[2014-10-01. : 8:16 pm]
Devourer -- A part of me wants to redo SEN and try a new kind of organization :lol:
[2014-10-01. : 8:10 pm]
jjf28 -- #rebuild preserve trigger mechanics 2014
[2014-10-01. : 8:09 pm]
jjf28 -- that explains glitches in a lot of maps xD
[2014-10-01. : 7:26 pm]
Zoan -- :O that explains some glitches in my map :lol:
[2014-10-01. : 7:23 pm]
Roy -- How SC actually arranges the triggers is beyond my knowledge, but such an implementation detail is inconsequential for determining how triggers execute.
[2014-10-01. : 7:22 pm]
Roy -- Triggers are only separated out by player. All of Player 1's triggers run (from top to bottom from the entire trigger list, including triggers referring to Player 1 by Force or All Players), followed by Player 2's triggers, all the way down to Player 8's triggers.
[2014-10-01. : 7:20 pm]
Zoan -- in the trigger*
[2014-10-01. : 7:19 pm]
Zoan -- Oh, so SC just reads triggers from the top down and for each one checks which player is in the list?
[2014-10-01. : 7:19 pm]
Roy -- That's why if you put a trigger at the top of the trigger list owned by "All Players", that trigger will always run before any triggers specified for just Player 1.
[2014-10-01. : 7:18 pm]
Roy -- Pretend anything you put for Forces/All Players gets expanded out to triggers owned by each individual player. That's more accurately how they work.
[2014-10-01. : 7:03 pm]
Zoan -- But maybe I don't understand the order of how SC checks triggers. Darn SC Wiki being broken lol
[2014-10-01. : 7:02 pm]
Zoan -- :O would it really be consecutive? I thought it would run once for P1 as P1 runs through his triggers, then it would run for P2 as P2 checks his triggers, etc. up until P8, and then it would run a second time for P1 as Force1's triggers are checked, P2 as Force1's trigger are checked, etc., and then finally a last time for P1 as the All Players triggers are checked
[2014-10-01. : 7:00 pm]
Roy -- And they would run three times consecutively due to the way trigger execution order works. So you could still keep things in sections.
[2014-10-01. : 6:59 pm]
Roy -- The way it works is that by selecting "Player 1", "Force 1" and "All Players" (assuming Player 1 is Force 1), you're actually having Player 1 run that trigger three times.
[2014-10-01. : 6:57 pm]
Zoan -- or maybe I don't get it
[2014-10-01. : 6:57 pm]
Zoan -- Ah, I get it. However, in my map I need it to multiply numbers in one section before checking what the new number is in the next section: like the top part of force 1's triggers convert X to Y and then the bottom part checks Y: this wouldn't work with Quaternary Countoffs.
[2014-10-01. : 6:51 pm]
Roy -- Just a heads up: a vast number of replies in that thread are wrong and/or not understanding the system.
[2014-10-01. : 6:50 pm]
Roy -- Have a look at Quaternary Countoffs if you really need to save on trigger count.
[2014-10-01. : 6:48 pm]
Zoan -- multiply* not multiple
[2014-10-01. : 6:48 pm]
Zoan -- I figured out how to multiple a variable number of deaths by fixed numbers (like 2), by having triggers subtract 256 from DC:1 add 512 to DC:2 if DC:1 is at least 256, then subtract 128 from DC:1 and add 256 to DC:2 if DC:1 is at least 128, etc etc down to subtracting 1 from DC:1 and adding 2 to DC:2 if DC:1 is at least 1
[2014-10-01. : 6:46 pm]
Zoan -- is there a good way to multiply a variable death counter by another variable death counter using triggers, without having abajillion triggers?
[2014-10-01. : 6:43 pm]
Zoan -- C++ has the dumbest methods for getting random numbers -.-
[2014-10-01. : 6:37 pm]
NudeRaider -- aren't they cute? http://i.imgur.com/XBo0NLG.jpg
[2014-10-01. : 6:37 pm]
Gigins -- 99 bottles of wine in the shelf, 99 bottles of wine, you take one out open it up, 98 bottles of wine in the shelf. http://youtu.be/IAI1cab9BAg
[2014-10-01. : 6:30 pm]
Gigins -- NudeRaider
NudeRaider shouted: fu Gigins, one of the few answers I got right the first time and you say "this was too easy" :awesome:
Wasn't it? :teehee:
[2014-10-01. : 6:28 pm]
Devourer -- So, this movie "mazerunner" is a success?
[2014-10-01. : 6:05 pm]
O)FaRTy1billion[MM] -- It had to do with the thing where cable companies want to force websites to pay them in order to be able to be accessed reasonably ...
[2014-10-01. : 6:04 pm]
O)FaRTy1billion[MM] -- I found the link on Netflix and was like I like having internet!
[2014-10-01. : 6:03 pm]
O)FaRTy1billion[MM] -- I forgot that I signed up for one of those things that emails people about how they should keep the internet unrestricted or whatever, I forgot specifically. xD
[2014-10-01. : 6:01 pm]
NudeRaider -- lolwut indeed
[2014-10-01. : 6:00 pm]
O)FaRTy1billion[MM] -- lolwut, I just got an email from my state senator xD
[2014-10-01. : 5:59 pm]
NudeRaider -- fu Gigins, one of the few answers I got right the first time and you say "this was too easy" :awesome:
[2014-10-01. : 5:56 pm]
O)FaRTy1billion[MM] -- Roy
Roy shouted: Oh_Man Sure, if you have an EUD Action Enabler running. Otherwise, no, only Players 1-8 can use the death table.
9-12 can use the death table, they just can't be set via triggers.
[2014-10-01. : 5:55 pm]
NudeRaider -- Omg I'm so bad at this Gigins
Gigins shouted: Drinks quiz, gogogo! http://youtu.be/fvV_6BCkoL8
Tonight I'll dream about Gigins saying "You're wrong" to me!
[2014-10-01. : 5:20 pm]
FlameViper -- Thanks. Sounds simple once I know it.

Pages: < 1 « 3313 3314 3315 3316 33173540 >


Members Online: 7carolinec971to2, 1avae8285rL7