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[2014-10-01. : 5:09 pm]
jjf28 -- (I tested with 2 computers)
[2014-10-01. : 5:07 pm]
jjf28 -- triggers will only run (wraith will only be created) for the first player in the execution order
[2014-10-01. : 5:06 pm]
jjf28 -- here you go: http://puu.sh/bVt4J/280964838c.scm
[2014-10-01. : 4:57 pm]
Zycorax -- "Norwegian Krone is coming to Steam!" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! Bet stuff will become more expensive than it already is with Euro :(
[2014-10-01. : 4:50 pm]
jjf28 -- example map needed...
[2014-10-01. : 4:48 pm]
FlameViper -- So I need to add another death counter in the actions so the others can't run
[2014-10-01. : 4:45 pm]
jjf28 -- sure, the way I just described :P
[2014-10-01. : 4:38 pm]
FlameViper -- Is there a way to let the death counter add +1 rather than +number of players? once i use all players/players 1-8?
[2014-10-01. : 3:41 pm]
Roy -- Oh_Man
Oh_Man shouted: they can have death counts set for them though.... i think
Sure, if you have an EUD Action Enabler running. Otherwise, no, only Players 1-8 can use the death table.
[2014-10-01. : 3:30 pm]
Fire_Kame -- #riggedboxes
[2014-10-01. : 3:03 pm]
jjf28 -- if you have a computer give them all to it; otherwise you can have on death counter keep track of which player is the first or last to run triggers and have conditions check "Current Player has suffered at least 1 deaths of leader"
[2014-10-01. : 2:54 pm]
FlameViper -- Yep... gonna have to switch everything to players 1-8, hopefully it won't repeat the triggers.
[2014-10-01. : 2:51 pm]
Oh_Man -- they can have death counts set for them though.... i think
[2014-10-01. : 2:47 pm]
Roy -- They can't run triggers. Only Players 1-8, Forces 1-4, and "All Players" can run triggers (the latter two just being groups for Players 1-8).
[2014-10-01. : 2:46 pm]
Excalibur -- No one past player 8 can run triggers IIRC.
[2014-10-01. : 2:45 pm]
Roy -- No.
[2014-10-01. : 2:22 pm]
FlameViper -- If I make players 9,10,11 run a trigger by themselves then will it work?
[2014-10-01. : 12:22 pm]
Arkane -- yess.. Starcraft 2 in glorious 22050Hz in 16bit Mono! Just like in the old days of StarCraft~!
[2014-10-01. : 12:00 pm]
Arkane -- I'm just going to rip them manually through stereo mix ;~;
[2014-10-01. : 11:59 am]
Devourer -- or something
[2014-10-01. : 11:59 am]
Devourer -- Dataeditor -> sounds
[2014-10-01. : 11:33 am]
Arkane -- how do I go about.. umm.. extracting "Keep your intervals wide, your eyes open and your butts covered. Let's move!"
[2014-10-01. : 11:31 am]
Arkane -- Its not arranged per map QQ
[2014-10-01. : 11:31 am]
Arkane -- awww!
[2014-10-01. : 11:10 am]
Devourer -- Arkane
Arkane shouted: Its melee, WoL dependency
you should already notice new entries in the unitplacement section etc.
[2014-10-01. : 11:10 am]
Devourer -- also: you could create a new map with all dependencies and extract the sounds you need. then create a second map with standard dependencies and import those files to keep the file fast in the editor
[2014-10-01. : 11:08 am]
Arkane -- Its melee, WoL dependency
[2014-10-01. : 11:08 am]
Arkane -- okay, so I made a new map
[2014-10-01. : 11:07 am]
Arkane -- I dont know @~@
[2014-10-01. : 11:05 am]
Devourer -- Arkane
Arkane shouted: are they arranged like in the old staredit?
pardon?
[2014-10-01. : 11:05 am]
Devourer -- however, both greatly increase loadingtimes in the dataeditor if I remember correctly
[2014-10-01. : 11:05 am]
Arkane -- are they arranged like in the old staredit?
[2014-10-01. : 11:04 am]
Devourer -- you can find some stuff like campaign and storymodus etc
[2014-10-01. : 11:04 am]
Arkane -- ohhh!
[2014-10-01. : 11:04 am]
Devourer -- file-> dependencies
[2014-10-01. : 11:03 am]
Arkane -- what is.. "campaign dependencies?"
[2014-10-01. : 11:03 am]
Arkane -- .~.
[2014-10-01. : 11:02 am]
Devourer -- uhhmm that is doable via the dataeditor when you add the campaign dependencies
[2014-10-01. : 11:01 am]
Arkane -- everything looks so.. intimidating
[2014-10-01. : 11:00 am]
Arkane -- ;A;
[2014-10-01. : 11:00 am]
Arkane -- anyone know how I could extract campaign voices through the galaxy editor?
[2014-10-01. : 10:59 am]
trgk -- '
[2014-10-01. : 10:58 am]
trgk -- test
[2014-10-01. : 10:54 am]
trgk -- :rob:
[2014-10-01. : 10:53 am]
RIVE -- :wob: is all you need ♪
[2014-10-01. : 10:52 am]
RIVE -- :wob: :wob: w-w- :wob:
[2014-10-01. : 10:52 am]
RIVE -- All you need is :wob:
[2014-10-01. : 10:31 am]
Moose -- :facts:
[2014-10-01. : 10:22 am]
Generalpie -- :rob: :roy:
[2014-10-01. : 9:49 am]
Roy -- Take these two: :wob: :rob: - they both use the same frames and start at the same position, but they aren't necessarily synched.
[2014-10-01. : 9:47 am]
Roy -- FaRTy1billion
FaRTy1billion shouted: we should make another :wob: that swings in the opposite direction
It would be the same damn gif. And the synchronization would depend on when the client loads each gif, so it wouldn't perfectly be opposite.
[2014-10-01. : 9:36 am]
Arkane -- ;~;
[2014-10-01. : 9:36 am]
Arkane -- anypone know how to merge multiple mpqs?
[2014-10-01. : 9:13 am]
Gigins -- Drinks quiz, gogogo! http://youtu.be/fvV_6BCkoL8
[2014-10-01. : 8:18 am]
Arkane -- ;~;
[2014-10-01. : 8:04 am]
trgk -- Where I can learn modding?
[2014-10-01. : 4:48 am]
Zycorax -- :wob:
[2014-10-01. : 3:08 am]
O)FaRTy1billion[MM] -- :wob:
[2014-10-01. : 3:08 am]
Jack -- Also :wob:
[2014-10-01. : 3:08 am]
Jack -- :wob: is mah birfdey :wob:
[2014-10-01. : 2:56 am]
jjf28 -- "then out of fairness to the others you will be Slagathor"
[2014-10-01. : 2:17 am]
O)FaRTy1billion[MM] -- :farty:
[2014-10-01. : 2:17 am]
jjf28 -- :wob: :wob: :wob: :wob: :wob:
[2014-10-01. : 2:16 am]
O)FaRTy1billion[MM] -- :wob: :wob: :wob: :moose: :wob: :wob: :wob:
[2014-10-01. : 2:16 am]
jjf28 -- the wob going the wrong way
[2014-10-01. : 2:15 am]
O)FaRTy1billion[MM] -- who?
[2014-10-01. : 2:12 am]
jjf28 -- KILL HIM, KILL THE TRAITOR
[2014-10-01. : 2:12 am]
O)FaRTy1billion[MM] -- as in it's mirrored
[2014-10-01. : 2:11 am]
jjf28 -- u wot m8
[2014-10-01. : 2:11 am]
O)FaRTy1billion[MM] -- we should make another :wob: that swings in the opposite direction

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