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[2014-10-01. : 5:07 pm] jjf28 -- triggers will only run (wraith will only be created) for the first player in the execution order[2014-10-01. : 4:57 pm] Zycorax -- "Norwegian Krone is coming to Steam!" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! Bet stuff will become more expensive than it already is with Euro [2014-10-01. : 4:48 pm] FlameViper -- So I need to add another death counter in the actions so the others can't run[2014-10-01. : 4:38 pm] FlameViper -- Is there a way to let the death counter add +1 rather than +number of players? once i use all players/players 1-8?[2014-10-01. : 3:41 pm] Roy -- Oh_ManOh_Man shouted: they can have death counts set for them though.... i think Sure, if you have an EUD Action Enabler running. Otherwise, no, only Players 1-8 can use the death table.[2014-10-01. : 3:03 pm] jjf28 -- if you have a computer give them all to it; otherwise you can have on death counter keep track of which player is the first or last to run triggers and have conditions check "Current Player has suffered at least 1 deaths of leader"[2014-10-01. : 2:54 pm] FlameViper -- Yep... gonna have to switch everything to players 1-8, hopefully it won't repeat the triggers.[2014-10-01. : 2:47 pm] Roy -- They can't run triggers. Only Players 1-8, Forces 1-4, and "All Players" can run triggers (the latter two just being groups for Players 1-8).[2014-10-01. : 2:22 pm] FlameViper -- If I make players 9,10,11 run a trigger by themselves then will it work?[2014-10-01. : 12:22 pm] Arkane -- yess.. Starcraft 2 in glorious 22050Hz in 16bit Mono! Just like in the old days of StarCraft~![2014-10-01. : 11:33 am] Arkane -- how do I go about.. umm.. extracting "Keep your intervals wide, your eyes open and your butts covered. Let's move!"[2014-10-01. : 11:10 am] Devourer -- ArkaneArkane shouted: Its melee, WoL dependency you should already notice new entries in the unitplacement section etc.[2014-10-01. : 11:10 am] Devourer -- also: you could create a new map with all dependencies and extract the sounds you need. then create a second map with standard dependencies and import those files to keep the file fast in the editor[2014-10-01. : 11:05 am] Devourer -- ArkaneArkane shouted: are they arranged like in the old staredit? pardon?[2014-10-01. : 11:05 am] Devourer -- however, both greatly increase loadingtimes in the dataeditor if I remember correctly[2014-10-01. : 11:02 am] Devourer -- uhhmm that is doable via the dataeditor when you add the campaign dependencies[2014-10-01. : 11:00 am] Arkane -- anyone know how I could extract campaign voices through the galaxy editor?[2014-10-01. : 9:49 am] Roy -- Take these two: - they both use the same frames and start at the same position, but they aren't necessarily synched.[2014-10-01. : 9:47 am] Roy -- FaRTy1billionFaRTy1billion shouted: we should make another that swings in the opposite direction It would be the same damn gif. And the synchronization would depend on when the client loads each gif, so it wouldn't perfectly be opposite.[2014-10-01. : 2:11 am] O)FaRTy1billion[MM] -- we should make another that swings in the opposite direction |