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[2014-10-03. : 2:40 pm]
jjf28 -- here's some that don't crash in the fog in the middle of a 256x256 map http://jjf28.net84.net/EupTest.html
[2014-10-03. : 2:38 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: I'm not sure. I think jjf was looking in to that or something, so he'd know more about it
haven't really made anything for this, just have a couple lists here and there
[2014-10-03. : 2:38 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: CHKDraft can probably do it, jjf assured me the trigger editor was done :P
text trig editor, haven't started classic :P
[2014-10-03. : 12:41 pm]
Roy -- Oh, the units that crash SC: http://www.staredit.net/wiki/222/
[2014-10-03. : 12:31 pm]
Roy -- You have eight players, and 19 units that cannot be placed without crashing SC. That's a total of 152 death counters. Do you need more than 152 death counters, FlameViper, and are you using every single unit in the game? Well, don't worry, because you can't kill power-ups, Mineral Fields, Vespene Geysers, Map Revealers, Start Locations, floor hatches, and pit doors, so you can use their death counters worry-free as well. That's an additional 136 death counters available to use, no matter what map you're making. So let me ask you: do you really need more than 288 individual counters?
[2014-10-03. : 12:18 pm]
Roy -- Use a death counter for a different player.
[2014-10-03. : 10:55 am]
Moose -- Order a unit that moves a specified distance for a timer? Have a burning Terran building with a particular amount of HP to use as a timer?
[2014-10-03. : 10:32 am]
FlameViper -- Anyone knows of a method to add cooldowns for spells without using death counters? or a way to use fewer death counters
[2014-10-03. : 9:52 am]
Roy -- sigsaucy
sigsaucy shouted: or if you want a unit of say index 5, do you just have to put down enough units so index 0-4 are taken then place ur intended 5th index unit?
Yes, there needs to be units that have existed for indexes 0-4 for there to be a unit at index 5. You could place a bunch of Map Revealers to get to the index you need, and then remove the Map Revealers when the game begins if you need to free up the unit slots.
[2014-10-03. : 9:49 am]
Roy -- sigsaucy
sigsaucy shouted: i've seen triggers like " Set Deaths("Player 4", "Int:17474", Set To, 16777216); " referenced, how do i pick the unit to be Int:17474?
In the classic trigger editor, type "ID:17474" as the unit. ScmDraft won't recognize it in the text trigger editor, but ChkDraft will.
[2014-10-03. : 6:53 am]
O)FaRTy1billion[MM] -- http://i.snag.gy/dcElT.jpg rightmost column
[2014-10-03. : 6:52 am]
O)FaRTy1billion[MM] -- You should be able to sort them
[2014-10-03. : 6:41 am]
sigsaucy -- or if you want a unit of say index 5, do you just have to put down enough units so index 0-4 are taken then place ur intended 5th index unit?
[2014-10-03. : 6:40 am]
sigsaucy -- is there anyway to define a units index?
[2014-10-03. : 6:35 am]
sigsaucy -- yayyyy i figured it out, is typing it into the player owner slot in the top area the only way to do it/
[2014-10-03. : 6:31 am]
sigsaucy -- place in the editor i mean
[2014-10-03. : 6:30 am]
sigsaucy -- is it possible to directly place a unit for a high # player, ex player 55?
[2014-10-03. : 5:56 am]
sigsaucy -- it seems like we coudl easily set up a google doc or something to keep track easily
[2014-10-03. : 5:56 am]
O)FaRTy1billion[MM] -- I'm not sure. I think jjf was looking in to that or something, so he'd know more about it
[2014-10-03. : 5:55 am]
sigsaucy -- is there a list of non crashing high unit id's somewhere
[2014-10-03. : 5:52 am]
sigsaucy -- thanks
[2014-10-03. : 5:52 am]
O)FaRTy1billion[MM] -- and yes, it needs an EUD Enabler
[2014-10-03. : 5:52 am]
O)FaRTy1billion[MM] -- But only for unit.
[2014-10-03. : 5:52 am]
O)FaRTy1billion[MM] -- Oh, for unit ID specifically in Classic trig edit you can put ID:17474
[2014-10-03. : 5:51 am]
sigsaucy -- an action like that woudl stil require a eud enabler yeh?
[2014-10-03. : 5:50 am]
O)FaRTy1billion[MM] -- CHKDraft can probably do it, jjf assured me the trigger editor was done :P
[2014-10-03. : 5:50 am]
O)FaRTy1billion[MM] -- by exporting directly in to the map I guess
[2014-10-03. : 5:49 am]
sigsaucy -- how do people do it then?
[2014-10-03. : 5:48 am]
O)FaRTy1billion[MM] -- .... as far as I know
[2014-10-03. : 5:48 am]
O)FaRTy1billion[MM] -- SCMD doesn't let you, but it will display it
[2014-10-03. : 5:48 am]
sigsaucy -- i've seen triggers like " Set Deaths("Player 4", "Int:17474", Set To, 16777216); " referenced, how do i pick the unit to be Int:17474?
[2014-10-03. : 4:38 am]
jjf28 -- perhaps I should put an "apply" button on those sheets... it wouldn't actually do anything cause the changes are automatically applied when a control (or the window) loses focus but it would seem more intuitive then clicking a different box to update background windows...
[2014-10-03. : 4:34 am]
jjf28 -- o
[2014-10-03. : 4:34 am]
O)FaRTy1billion[MM] -- I was just saying look at StarEdit to see what the property does
[2014-10-03. : 4:33 am]
jjf28 -- PUNI, thanks; and ehh, kinda like having both the properties and availability of a thing together, staredits seems more disjointed/difficult to find, though SCMD certainly could use a sign saying "THIS IS THE ONE YOU'RE CURRENTLY EDITING" :P
[2014-10-03. : 4:22 am]
O)FaRTy1billion[MM] -- Compare to StarEdit's: http://i.snag.gy/OPJYM.jpg
[2014-10-03. : 4:21 am]
O)FaRTy1billion[MM] -- It's what the "Use Default" setting refers to for Unit Availability
[2014-10-03. : 4:20 am]
O)FaRTy1billion[MM] -- It's SCMD being poorly designed. It's in PUNI.
[2014-10-03. : 4:20 am]
jjf28 -- wait mby not
[2014-10-03. : 4:19 am]
jjf28 -- it's right there: http://puu.sh/bXenY/ac27049053.png
[2014-10-03. : 4:19 am]
jjf28 -- i tab back over
[2014-10-03. : 4:18 am]
jjf28 -- :facepalm:
[2014-10-03. : 4:18 am]
jjf28 -- in the chk that is
[2014-10-03. : 4:18 am]
jjf28 -- say farty, do you know what the "enabled by default" checkbox for units actually changes?
[2014-10-03. : 4:10 am]
O)FaRTy1billion[MM] -- yay
[2014-10-03. : 3:12 am]
jjf28 -- success! http://puu.sh/bXaMh/8bfff1c366.png
[2014-10-03. : 3:02 am]
O)FaRTy1billion[MM] -- Uh, Recursive acronyms such as RASARWITDJMUATB, which I totally didn't just make up, are the best!
[2014-10-03. : 2:55 am]
Moose -- He also likened Last In First Out to corporate layoff policies of the early 90s. I read it and thought "oh boy, if your book could see the future..."
[2014-10-03. : 2:55 am]
jjf28 -- :D
[2014-10-03. : 2:53 am]
Moose -- I was reading an old UNIX book, the author referred to recursive acronyms as the result of a mental disorder endemic to the southern Cambridge, MA area.
[2014-10-03. : 2:49 am]
Roy -- I need to upgrade my desktop to the 10 preview this weekend.
[2014-10-03. : 2:48 am]
l)ark_ssj9kevin -- it's a complete merge of 7 and 8, and still has a few artifacts that make it obvious
[2014-10-03. : 2:45 am]
l)ark_ssj9kevin -- windows 10 is pretty good so far
[2014-10-03. : 2:36 am]
Jack -- :wob: get rekt!
[2014-10-03. : 2:35 am]
Jack -- Recursive acronyms are the best
[2014-10-03. : 2:31 am]
Moose -- :wob:
[2014-10-03. : 2:13 am]
LoveLess -- We didn't have Dungeon Depths in the DB? Well... Now we do.
[2014-10-03. : 2:09 am]
lil-Inferno -- ei m0n Targaryen?
[2014-10-03. : 1:26 am]
Arkane -- ei m0n
[2014-10-03. : 1:26 am]
Arkane -- m0n
[2014-10-03. : 1:26 am]
Arkane -- m0n
[2014-10-03. : 1:26 am]
Arkane -- dem0n
[2014-10-02. : 10:54 pm]
Dem0n -- i've had some wine and some mimosas
[2014-10-02. : 10:54 pm]
jjf28 -- luv u 2
[2014-10-02. : 10:54 pm]
Dem0n -- fuck u all
[2014-10-02. : 10:16 pm]
Generalpie -- I had this one kid in class in the 10th grade that would say "ETA of arrival"
[2014-10-02. : 10:01 pm]
Moose -- PHP Hypertext Preprocessor
[2014-10-02. : 9:58 pm]
jjf28 -- Hurd = Hird of Unix-Replacing Daemons; Hird = Hurd of Interfaces Representing Depth
[2014-10-02. : 9:56 pm]
Moose -- jjf28
jjf28 shouted: GNU's Not UNIX
WINE Is Not an Emulator
[2014-10-02. : 9:54 pm]
jjf28 -- checkmate atheists

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Members Online: Roy