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Pages: < 1 « 3186 3187 3188 3189 31903539 >

[2014-12-05. : 4:28 pm]
Vrael -- the ONLY downside is that threading sucks because of the global interpreter lock, and you can just use multiprocessing instead of multithreading anyway
[2014-12-05. : 4:27 pm]
Vrael -- omfg not fuck python, python is the best shit ever
[2014-12-05. : 4:26 pm]
Sacrieur -- with a high level language like C#, you never have to worry about memory use or how computationally heavy an operation is.
[2014-12-05. : 4:24 pm]
Sacrieur -- the C# compiler will automatically optimize it for you
[2014-12-05. : 4:23 pm]
Sacrieur -- write*
[2014-12-05. : 4:23 pm]
Sacrieur -- or you could just right a*2^n
[2014-12-05. : 4:08 pm]
O)FaRTy1billion[MM] -- /sleepyatungodlyhoursofthemorning
[2014-12-05. : 4:07 pm]
O)FaRTy1billion[MM] -- er, a * pow(2, n)
[2014-12-05. : 4:07 pm]
O)FaRTy1billion[MM] -- and it's better to use a << n than pow(a, n), especially since pow is almost always a floating point operation
[2014-12-05. : 4:05 pm]
O)FaRTy1billion[MM] -- bit shifts aren't even low-level, they are just another math operator
[2014-12-05. : 4:03 pm]
O)FaRTy1billion[MM] -- Jack
Jack shouted: FaRTy1billion the horror
Jack
Jack shouted: pls be trollin farteh
I'm not. What is STL?
[2014-12-05. : 4:03 pm]
O)FaRTy1billion[MM] -- Sacrieur
Sacrieur shouted: Or bitshifts, or any of that crazy low level stuff you do in C.
Sacrieur
Sacrieur shouted: I did some reading and the only time people used them was to make multiplying by powers of two easier to read xD
what? I use them all the time
[2014-12-05. : 2:46 pm]
sdery23 -- Roy
Roy shouted: Try using Duke. I think he won't unsiege.
thanks ill try that out
[2014-12-05. : 2:39 pm]
Sacrieur -- very halp
[2014-12-05. : 2:39 pm]
Sacrieur -- Roy
Roy shouted: Sacrieur It should be located wherever you expect the application to start.
such insight O:
[2014-12-05. : 2:22 pm]
Devourer -- -while*
[2014-12-05. : 2:22 pm]
Devourer -- Yeah, as far as I remember (too), duke never unsieges, not even when dying to a single mutalisk while and similar.
[2014-12-05. : 2:19 pm]
Roy -- Try using Duke. I think he won't unsiege.
[2014-12-05. : 2:17 pm]
Roy -- You can't. It's the same issue with burrowed lurkers.
[2014-12-05. : 2:13 pm]
sdery23 -- i gotta mapping question. I placed Tanks (Siege Mode) in a map controlled by computers. I disabled the Siege Mode tech and I disabled the Seige Tank (tank mode). The computer player is unsieging them... any ideas how to stop that from happening?
[2014-12-05. : 2:01 pm]
Devourer -- This site should be renamed to CodeEdit Network or something
[2014-12-05. : 1:59 pm]
Roy -- Sacrieur
Sacrieur shouted: Hey professor master Roy sensei, what should I do with my Main method when I'm writing a program? Should I leave it in it's own static class or should I just leave it in the Program class and create a new instance of the Program class inside of Main?
It should be located wherever you expect the application to start.
[2014-12-05. : 1:07 pm]
Sacrieur -- Anyway I'm thinking the former since then it's easier to control the accessibility of the program?
[2014-12-05. : 1:03 pm]
Sacrieur -- infinite recursion!
[2014-12-05. : 1:02 pm]
Sacrieur -- wicked.
[2014-12-05. : 1:02 pm]
Sacrieur -- Stack overflow exception!
[2014-12-05. : 1:01 pm]
Sacrieur -- let's try it!
[2014-12-05. : 1:01 pm]
Sacrieur -- I wonder if I can run a main method from my main method
[2014-12-05. : 1:00 pm]
Sacrieur -- Hey professor master Roy sensei, what should I do with my Main method when I'm writing a program? Should I leave it in it's own static class or should I just leave it in the Program class and create a new instance of the Program class inside of Main?
[2014-12-05. : 12:57 pm]
Sacrieur -- fuck python
[2014-12-05. : 12:39 pm]
trgk -- + dynamic typing
[2014-12-05. : 12:38 pm]
trgk -- I want python + static compiling
[2014-12-05. : 11:57 am]
RIVE -- :wob:
[2014-12-05. : 11:55 am]
Moose -- :wob:
[2014-12-05. : 11:54 am]
Moose -- Like the languages, OOP has pros and cons. It's just a tool and sometimes procedural programming is better for a given program.
[2014-12-05. : 11:15 am]
Jack -- IDK if I like it or not yet though, haven't decided
[2014-12-05. : 11:15 am]
Jack -- also, oop is easy
[2014-12-05. : 11:15 am]
Jack -- pls be trollin farteh
[2014-12-05. : 11:15 am]
Jack -- FaRTy1billion
FaRTy1billion shouted: what is STL?
the horror
[2014-12-05. : 11:10 am]
Sacrieur -- it's okay we still love you
[2014-12-05. : 10:53 am]
Roy -- My reading comprehension is low this morning.
[2014-12-05. : 10:50 am]
Sacrieur -- <3
[2014-12-05. : 10:50 am]
Roy -- You can use pointers in C#, by the way.
[2014-12-05. : 10:49 am]
Sacrieur -- O:
[2014-12-05. : 10:49 am]
Sacrieur -- I'm pretty sure it also optimizes your code so that any time it can use a bitshift for efficiency, it will.
[2014-12-05. : 10:49 am]
Sacrieur -- Yet another way why C# is superior.
[2014-12-05. : 10:46 am]
Sacrieur -- I did some reading and the only time people used them was to make multiplying by powers of two easier to read xD
[2014-12-05. : 10:46 am]
Sacrieur -- use them*
[2014-12-05. : 10:41 am]
Sacrieur -- You can use, I've just never come across a situation where I would need to.
[2014-12-05. : 10:31 am]
trgk -- +60
[2014-12-05. : 10:31 am]
trgk -- no bitshifts?
[2014-12-05. : 8:00 am]
Sacrieur -- Or bitshifts, or any of that crazy low level stuff you do in C.
[2014-12-05. : 7:59 am]
Sacrieur -- In C# you never even worry about pointers. Just to be able to use them you have to tell the compiler you're doing something unsafe.
[2014-12-05. : 7:58 am]
Sacrieur -- C# > C++ > C
[2014-12-05. : 5:11 am]
O)FaRTy1billion[MM] -- me2
[2014-12-05. : 5:09 am]
Moose -- 0 box, I got rekt
[2014-12-05. : 5:08 am]
Moose -- All right, time to get rekt
[2014-12-05. : 4:31 am]
Moose -- Not saying I can't, just that it's probably faster/easier
[2014-12-05. : 4:30 am]
Moose -- I just find it's faster to learn by asking about things when I know that there are things in the first place, maybe that's just me.
[2014-12-05. : 4:26 am]
jjf28 -- shh
[2014-12-05. : 4:26 am]
jjf28 -- lots and lots of trial and error
[2014-12-05. : 4:26 am]
O)FaRTy1billion[MM] -- what is STL?
[2014-12-05. : 4:26 am]
Moose -- So how did you learn the STL?
[2014-12-05. : 4:26 am]
Dem0n -- ;_;
[2014-12-05. : 4:26 am]
O)FaRTy1billion[MM] -- I actually don't know how to read. What is a letter?
[2014-12-05. : 4:26 am]
Dem0n -- ;_;
[2014-12-05. : 4:25 am]
O)FaRTy1billion[MM] -- I've never read a book
[2014-12-05. : 4:25 am]
Moose -- If you only look stuff up, you wouldn't know enough about what can help you so you wouldn't be able to ask the right questions
[2014-12-05. : 4:24 am]
Moose -- Or, rather, get a good book and/or site that will help you learn
[2014-12-05. : 4:24 am]
Dem0n -- I once made the most retarded game in ActionScript, but ActionScript is fucking stupid.

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