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[2014-12-05. : 4:28 pm] Vrael -- the ONLY downside is that threading sucks because of the global interpreter lock, and you can just use multiprocessing instead of multithreading anyway[2014-12-05. : 4:26 pm] Sacrieur -- with a high level language like C#, you never have to worry about memory use or how computationally heavy an operation is.[2014-12-05. : 4:07 pm] O)FaRTy1billion[MM] -- and it's better to use a << n than pow(a, n), especially since pow is almost always a floating point operation[2014-12-05. : 4:05 pm] O)FaRTy1billion[MM] -- bit shifts aren't even low-level, they are just another math operator[2014-12-05. : 4:03 pm] O)FaRTy1billion[MM] -- JackJack shouted: FaRTy1billion the horror JackJack shouted: pls be trollin farteh I'm not. What is STL?[2014-12-05. : 4:03 pm] O)FaRTy1billion[MM] -- SacrieurSacrieur shouted: Or bitshifts, or any of that crazy low level stuff you do in C. SacrieurSacrieur shouted: I did some reading and the only time people used them was to make multiplying by powers of two easier to read xD what? I use them all the time[2014-12-05. : 2:46 pm] sdery23 -- RoyRoy shouted: Try using Duke. I think he won't unsiege. thanks ill try that out[2014-12-05. : 2:39 pm] Sacrieur -- RoyRoy shouted: Sacrieur It should be located wherever you expect the application to start. such insight O:[2014-12-05. : 2:22 pm] Devourer -- Yeah, as far as I remember (too), duke never unsieges, not even when dying to a single mutalisk while and similar.[2014-12-05. : 2:13 pm] sdery23 -- i gotta mapping question. I placed Tanks (Siege Mode) in a map controlled by computers. I disabled the Siege Mode tech and I disabled the Seige Tank (tank mode). The computer player is unsieging them... any ideas how to stop that from happening?[2014-12-05. : 1:59 pm] Roy -- SacrieurSacrieur shouted: Hey professor master Roy sensei, what should I do with my Main method when I'm writing a program? Should I leave it in it's own static class or should I just leave it in the Program class and create a new instance of the Program class inside of Main? It should be located wherever you expect the application to start.[2014-12-05. : 1:07 pm] Sacrieur -- Anyway I'm thinking the former since then it's easier to control the accessibility of the program?[2014-12-05. : 1:00 pm] Sacrieur -- Hey professor master Roy sensei, what should I do with my Main method when I'm writing a program? Should I leave it in it's own static class or should I just leave it in the Program class and create a new instance of the Program class inside of Main?[2014-12-05. : 11:54 am] Moose -- Like the languages, OOP has pros and cons. It's just a tool and sometimes procedural programming is better for a given program.[2014-12-05. : 10:49 am] Sacrieur -- I'm pretty sure it also optimizes your code so that any time it can use a bitshift for efficiency, it will.[2014-12-05. : 10:46 am] Sacrieur -- I did some reading and the only time people used them was to make multiplying by powers of two easier to read xD[2014-12-05. : 10:41 am] Sacrieur -- You can use, I've just never come across a situation where I would need to.[2014-12-05. : 7:59 am] Sacrieur -- In C# you never even worry about pointers. Just to be able to use them you have to tell the compiler you're doing something unsafe.[2014-12-05. : 4:30 am] Moose -- I just find it's faster to learn by asking about things when I know that there are things in the first place, maybe that's just me.[2014-12-05. : 4:25 am] Moose -- If you only look stuff up, you wouldn't know enough about what can help you so you wouldn't be able to ask the right questions[2014-12-05. : 4:24 am] Dem0n -- I once made the most retarded game in ActionScript, but ActionScript is fucking stupid. |