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[2015-6-30. : 6:31 pm] Corbo -- I was going to do something like CIV. Except more offensive. your borders would grow depending if you have units on the tiles.[2015-6-30. : 6:27 pm] Corbo -- I found it: http://www.sc2mapster.com/media/attachments/10/671/fdg.jpg[2015-6-30. : 6:22 pm] Corbo -- You could probably make bound maps on SC2 without even having triggers [2015-6-30. : 6:16 pm] Corbo -- A_of-s_tA_of-s_t shouted: What about hexagonal tiles. I also tried to do some stuff with hexagonal tiles, let me see if i can find it.[2015-6-30. : 6:16 pm] A_of-s_t -- CorboCorbo shouted: 2.5D is not a real thing isometric is usually called 2.5D[2015-6-30. : 6:16 pm] Corbo -- it has some bugs here and there but to be fair, it wouldn't be blizzard if it didn't [2015-6-30. : 6:15 pm] Corbo -- And you can pretty much do anything you can think of with the SC2 editor. People just complain it is bad because they are too stupid to use it (Myself included, except I don't complain it's bad)[2015-6-30. : 5:51 pm] sigsaucy -- RoyRoy shouted: Maybe you should write the triggers from scratch. pretty much what im doing at this point, but the lag aint going away ([2015-6-30. : 5:47 pm] Dem0n -- Why wouldn't it? All you need is the ability to create/kill units, which you can obviously do in SC2.[2015-6-30. : 4:40 pm] jjf28 -- I always do the broad strokes in brushes (excluding areas for specific systems) then tiles[2015-6-30. : 4:17 pm] jjf28 -- https://s-media-cache-ak0.pinimg.com/736x/aa/ea/58/aaea583186e4efeedeb28c91b6c0875c.jpg[2015-6-30. : 12:52 pm] lil-Inferno -- That's lovely, but fatties that always complain about their weight always talkin' bout "I can't do it, exercise is too hard ;-;" while scarfing down cheeseburgers smh[2015-6-30. : 12:50 pm] jjf28 -- but really i'm skinny despite not eating great and exercising irregularly #inMyGenetics[2015-6-30. : 12:48 pm] jjf28 -- http://www.quickmeme.com/img/0f/0f308769605434463473e2b629010a9fa0575ddb8f84da0f5bd41447c3dd8265.jpg[2015-6-30. : 12:33 pm] NudeRaider -- http://i.imgur.com/8ozcKMj.jpg Anyone recognize it? I mean not just that it's Far Cry 3, but from what exactly? I do. And I love that there's a wallpaper for it![2015-6-30. : 11:40 am] NudeRaider -- Mini Moose 2707Mini Moose 2707 shouted: IIRC, in Astrogears, Tux had to use a slower version of hypers with 84ms or 86ms or some multiple (I forget the exact numbers) which made the triggers run that many times slower (but still much faster than normal) the exact numbers dont matter because the triggers will always run in multiples of frames[2015-6-30. : 9:40 am] NudeRaider -- AzraelAzrael shouted: NudeRaider Can you elaborate? I don't know what you mean Mini Moose 2707Mini Moose 2707 shouted: Unless he was talking about order of triggers, which for some implementations, they should be last. Regardless, when you make them shouldn't depend on the implementation. Unless you're still using StarForge lel. pretty much this. Of course you just move them back down after you created additional triggers. Still when I plan my triggers beforehand I would add them last, before my first testrun of the map |