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[2015-6-30. : 6:31 pm]
Corbo -- I was going to do something like CIV. Except more offensive. your borders would grow depending if you have units on the tiles.
[2015-6-30. : 6:30 pm]
A_of-s_t -- Now implement settlers of catan
[2015-6-30. : 6:29 pm]
A_of-s_t -- cool stuff
[2015-6-30. : 6:22 pm]
Corbo -- You could probably make bound maps on SC2 without even having triggers :P
[2015-6-30. : 6:21 pm]
Corbo -- Man, I can't find it
[2015-6-30. : 6:16 pm]
Corbo -- A_of-s_t
A_of-s_t shouted: What about hexagonal tiles.
I also tried to do some stuff with hexagonal tiles, let me see if i can find it.
[2015-6-30. : 6:16 pm]
A_of-s_t -- Corbo
Corbo shouted: 2.5D is not a real thing :P
isometric is usually called 2.5D
[2015-6-30. : 6:16 pm]
Corbo -- it has some bugs here and there but to be fair, it wouldn't be blizzard if it didn't :P
[2015-6-30. : 6:15 pm]
Corbo -- And you can pretty much do anything you can think of with the SC2 editor. People just complain it is bad because they are too stupid to use it (Myself included, except I don't complain it's bad)
[2015-6-30. : 6:14 pm]
Corbo -- Also there ARE sc2 bounds. Hell, I even made one.
[2015-6-30. : 6:14 pm]
Corbo -- 2.5D is not a real thing :P
[2015-6-30. : 6:11 pm]
lil-Inferno -- Start a long term project to get gains.
[2015-6-30. : 6:05 pm]
A_of-s_t -- I'm just trying to think of a long term project to start
[2015-6-30. : 6:05 pm]
A_of-s_t -- Idk
[2015-6-30. : 6:04 pm]
A_of-s_t -- Yes
[2015-6-30. : 6:03 pm]
jjf28 -- what is this, Catan?
[2015-6-30. : 6:03 pm]
A_of-s_t -- What about hexagonal tiles.
[2015-6-30. : 6:02 pm]
A_of-s_t -- 2.5 is easier to implement I guess :O
[2015-6-30. : 5:59 pm]
jjf28 -- 3D is fine, they just need to do real pathing :P
[2015-6-30. : 5:53 pm]
A_of-s_t -- I personally like 2.5D over 3D, but...
[2015-6-30. : 5:53 pm]
A_of-s_t -- Do people like the 3D in SC2 or is the 2.5D in SC:BW preferred?
[2015-6-30. : 5:51 pm]
sigsaucy -- Roy
Roy shouted: Maybe you should write the triggers from scratch.
pretty much what im doing at this point, but the lag aint going away :((
[2015-6-30. : 5:50 pm]
A_of-s_t -- Awesome stuff
[2015-6-30. : 5:50 pm]
A_of-s_t -- Cool, and you can detect clicks in SC2?
[2015-6-30. : 5:49 pm]
A_of-s_t -- Can you set the camera angle with triggers in SC2?
[2015-6-30. : 5:49 pm]
A_of-s_t -- Ah, apparently you can
[2015-6-30. : 5:48 pm]
A_of-s_t -- Can you do rectangular tile placement like in SC:BW?
[2015-6-30. : 5:47 pm]
Dem0n -- Why wouldn't it? All you need is the ability to create/kill units, which you can obviously do in SC2.
[2015-6-30. : 5:45 pm]
A_of-s_t -- Does SC2 even lend itself to good bound maps?
[2015-6-30. : 5:44 pm]
Apos -- I wonder if I hosted it on here
[2015-6-30. : 5:44 pm]
Apos -- I remember making a bound for SC2
[2015-6-30. : 5:42 pm]
A_of-s_t -- ... so no bound maps for SC2?
[2015-6-30. : 5:28 pm]
Vrael -- eight maps? sounds a little high for sc2
[2015-6-30. : 4:58 pm]
Zycorax -- I think there's like eight of them.
[2015-6-30. : 4:51 pm]
A_of-s_t -- lul
[2015-6-30. : 4:51 pm]
Vrael -- are there SC2 maps?
[2015-6-30. : 4:48 pm]
A_of-s_t -- Are there SC2 bounds?
[2015-6-30. : 4:46 pm]
Apos -- I always use tiles, but I mostly make bounds and UMS maps.
[2015-6-30. : 4:40 pm]
jjf28 -- I always do the broad strokes in brushes (excluding areas for specific systems) then tiles
[2015-6-30. : 4:30 pm]
A_of-s_t -- What about the AoEII map brushes?
[2015-6-30. : 4:28 pm]
Dem0n -- jk I use brushes any time there's something I don't know how to make
[2015-6-30. : 4:28 pm]
Dem0n -- tiles
[2015-6-30. : 4:25 pm]
A_of-s_t -- Do people prefer using tiles or brushes for making maps?
[2015-6-30. : 4:24 pm]
jjf28 -- :aofst:
[2015-6-30. : 4:17 pm]
Vrael -- /chuckle
[2015-6-30. : 3:14 pm]
Vrael -- PUT IT DOWN
[2015-6-30. : 3:14 pm]
Vrael -- inferno just put the cheeseburger down
[2015-6-30. : 12:52 pm]
lil-Inferno -- That's lovely, but fatties that always complain about their weight always talkin' bout "I can't do it, exercise is too hard ;-;" while scarfing down cheeseburgers smh
[2015-6-30. : 12:50 pm]
jjf28 -- but really i'm skinny despite not eating great and exercising irregularly #inMyGenetics
[2015-6-30. : 12:46 pm]
lil-Inferno -- Talkin' "It's my genetics ;-;"
[2015-6-30. : 12:45 pm]
lil-Inferno -- Fat people are the worst.
[2015-6-30. : 12:43 pm]
NudeRaider -- that sure is a diet which will make you well rounded
[2015-6-30. : 12:40 pm]
jjf28 -- http://puu.sh/iIaFB/754b218e8b.jpg
[2015-6-30. : 12:33 pm]
NudeRaider -- http://i.imgur.com/8ozcKMj.jpg Anyone recognize it? I mean not just that it's Far Cry 3, but from what exactly? I do. And I love that there's a wallpaper for it!
[2015-6-30. : 11:40 am]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: IIRC, in Astrogears, Tux had to use a slower version of hypers with 84ms or 86ms or some multiple (I forget the exact numbers) which made the triggers run that many times slower (but still much faster than normal)
the exact numbers dont matter because the triggers will always run in multiples of frames
[2015-6-30. : 9:40 am]
NudeRaider -- Azrael
Azrael shouted: NudeRaider Can you elaborate? I don't know what you mean :P
Mini Moose 2707
Mini Moose 2707 shouted: Unless he was talking about order of triggers, which for some implementations, they should be last. Regardless, when you make them shouldn't depend on the implementation. Unless you're still using StarForge lel.
pretty much this. Of course you just move them back down after you created additional triggers. Still when I plan my triggers beforehand I would add them last, before my first testrun of the map
[2015-6-30. : 7:32 am]
O)FaRTy1billion[MM] -- I keep getting 0s
[2015-6-30. : 7:01 am]
Corbo -- yay 60
[2015-6-30. : 7:01 am]
Corbo -- TIME TO GET BOXT
[2015-6-30. : 7:01 am]
Corbo -- estimate sent
[2015-6-30. : 6:53 am]
Wing Zero -- I boxt the boxes
[2015-6-30. : 6:18 am]
O)FaRTy1billion[MM] -- I've been there a couple times at least
[2015-6-30. : 6:05 am]
Wing Zero -- Never been, but it seems like a nice place.
[2015-6-30. : 6:00 am]
O)FaRTy1billion[MM] -- other than that, I have no idea. :P
[2015-6-30. : 5:58 am]
O)FaRTy1billion[MM] -- Roy's from there I think, but he doesn't live there

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