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Pages: < 1 « 1962 1963 1964 1965 19663539 >

[2016-1-10. : 8:09 pm]
Roy -- Usually there are multiple winners when the jackpot gets this high.
[2016-1-10. : 8:09 pm]
Moose -- Oh, let's do this shit
[2016-1-10. : 8:08 pm]
Roy -- The $806 million is after taxes. The actual jackpot is $1.3 billion right now.
[2016-1-10. : 8:07 pm]
Moose -- Oh, taxes would wreck your net profit
[2016-1-10. : 8:07 pm]
Roy -- Buying all combinations would be $584 million, and the estimated cash value is around $806 million. $302 million in profit, assuming nobody else wins.
[2016-1-10. : 8:07 pm]
Moose -- Plus you'd win multiple smaller prizes, too, lel
[2016-1-10. : 8:06 pm]
Moose -- Still a sizeable net profit
[2016-1-10. : 8:05 pm]
Roy -- Apparently it's 1 in 292 million now.
[2016-1-10. : 8:05 pm]
Moose -- Who's rich AF? Let's pool and buy this shit out already. Dem0n, can we borrow your parents LMAO
[2016-1-10. : 8:04 pm]
Moose -- Roy
Roy shouted: Nah, I'm just messing with you. He had a 1 out of 176000000 chance of being right, though.
Wait, are they odds really one in 176 million? Couldn't a rich enough person buy all the possibilities and then pocket a few hundred million?
[2016-1-10. : 8:04 pm]
Roy -- Because it's a green state, if you know what I mean.
[2016-1-10. : 8:04 pm]
Roy -- And grass, if you know what I'm saying.
[2016-1-10. : 8:02 pm]
Excalibur -- She probably knows some killer places for coffee.
[2016-1-10. : 8:01 pm]
Excalibur -- I should visit Kame next time I'm in CO visiting my GF maybe.
[2016-1-10. : 8:01 pm]
Excalibur -- What happens at SENCons stays at SENCons. ;o
[2016-1-10. : 8:01 pm]
Dem0n -- I'll meet y'all in Philly next time I visit my sister.
[2016-1-10. : 8:00 pm]
Roy -- You're not planning one of those SENCons I've been hearing about, are you?
[2016-1-10. : 8:00 pm]
Excalibur -- Damn I was going to go kidnap Dem0n and force him to give me numbers to play. D: As I recall Dem0n isn't too far from me no? We should meet up with Ferno.
[2016-1-10. : 7:59 pm]
Roy -- Nah, I'm just messing with you. He had a 1 out of 176000000 chance of being right, though.
[2016-1-10. : 7:58 pm]
Excalibur -- Wait what? Did Dem0n actually predict the right numbers?
[2016-1-10. : 7:53 pm]
Roy -- Your numbers were all right, Demon. If someone here actually bought the ticket, they would have won.
[2016-1-10. : 7:52 pm]
Dem0n -- $1.3 billion powerball lmao
[2016-1-10. : 7:52 pm]
Roy -- Fire_Kame
Fire_Kame shouted: Roy comfirmed powerball winner
Nobody won Saturday's drawing, silly.
[2016-1-10. : 6:51 pm]
Moose -- no
[2016-1-10. : 6:40 pm]
KrayZee -- What's a starcraft?
[2016-1-10. : 6:30 pm]
jjf28 -- there is more I can do about the bitmaps (not delete/realloc unless the size changed for instance)
[2016-1-10. : 6:30 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Also some drawing stuff may need to be optimized. If the window is small the color cycling runs as expected, but if I fullscreen it I notice some slowdown.
are you compiling as release rather than debug?
[2016-1-10. : 6:06 pm]
Zoan -- It's been Arbiter Tribunal this whole time? I thought it was Arbiter Turbinal!
[2016-1-10. : 5:20 pm]
Fire_Kame -- Roy comfirmed powerball winner
[2016-1-10. : 4:29 pm]
Moose -- NudeRaider
NudeRaider shouted: lil-Inferno that's pathetic, considering I killed 1.8 billion zerg on shakuras
You play StarCraft? Laughing my ass off! :lol:
[2016-1-10. : 3:59 pm]
NudeRaider -- lil-Inferno
lil-Inferno shouted: Mini Moose 2707 Yeah cuz Disney boutta come through with 20,000 mutas lmao
that's pathetic, considering I killed 1.8 billion zerg on shakuras
[2016-1-10. : 3:29 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: Inferno, ally?
Yeah cuz Disney boutta come through with 20,000 mutas lmao
[2016-1-10. : 3:24 pm]
Moose -- Inferno, ally?
[2016-1-10. : 3:12 pm]
jjf28 -- ferno boutta get bopped
[2016-1-10. : 3:03 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: learn, sheeple, learn
oh shit spires, Disney can muta rush lmao
[2016-1-10. : 2:34 pm]
Roy -- https://xkcd.com/1013/
[2016-1-10. : 2:34 pm]
Roy -- https://xkcd.com/610/
[2016-1-10. : 1:19 pm]
Moose -- learn, sheeple, learn
[2016-1-10. : 11:13 am]
BloodyZombie117 -- 💯😂👌
[2016-1-10. : 8:18 am]
lil-Inferno -- 👌😂💯
[2016-1-10. : 8:18 am]
O)FaRTy1billion[MM] -- anyway, good night. :wob:
[2016-1-10. : 8:18 am]
O)FaRTy1billion[MM] -- That looks dumb on my tablet. 😪💤 works better
[2016-1-10. : 8:16 am]
O)FaRTy1billion[MM] -- 💤😪
[2016-1-10. : 8:15 am]
O)FaRTy1billion[MM] -- You
[2016-1-10. : 8:15 am]
lil-Inferno -- jjf28
jjf28 shouted: yay bed time, nightz :P
PHONY ASS BUSTA
[2016-1-10. : 8:15 am]
lil-Inferno -- REAL NIGGA HOURS WHO DA FUCC UP?
[2016-1-10. : 8:02 am]
O)FaRTy1billion[MM] -- It may have to do with the constant creating & deleting of bitmaps and stuff ;o that can't be helping
[2016-1-10. : 7:55 am]
O)FaRTy1billion[MM] -- Also some drawing stuff may need to be optimized. If the window is small the color cycling runs as expected, but if I fullscreen it I notice some slowdown.
[2016-1-10. : 7:53 am]
O)FaRTy1billion[MM] -- Hmmm. I think that code needs to get put somewhere else, maybe in the PaintMap function. If I drag a unit around the color cycling stops updating.
[2016-1-10. : 7:47 am]
O)FaRTy1billion[MM] -- Is there a way to flag it for redraw instead of actively redrawing it?
[2016-1-10. : 7:43 am]
O)FaRTy1billion[MM] -- http://pastebin.com/FNDkcMvM Here are my changes so far .. I'll play with it later, but if you want to look at it.
[2016-1-10. : 7:34 am]
O)FaRTy1billion[MM] -- Cool, I got color cycling in CHKDraft working correctly. :P It would be better if I knew where to put the color cycling function, I just threw it in the middle of Run for now.
[2016-1-10. : 7:33 am]
O)FaRTy1billion[MM] -- I was wrong, ice works fine. It was just the tile.
[2016-1-10. : 7:30 am]
O)FaRTy1billion[MM] -- ;o Badlands color cycling works, but for some reason ice doesn't?
[2016-1-10. : 7:08 am]
O)FaRTy1billion[MM] -- I don't know where to put the color cycle tables/info
[2016-1-10. : 6:40 am]
jjf28 -- yay bed time, nightz :P
[2016-1-10. : 6:40 am]
O)FaRTy1billion[MM] -- swap makes it very easy though, no tmp variables required!
[2016-1-10. : 6:39 am]
O)FaRTy1billion[MM] -- I want to keep playing with it, but I have to take my friend home and then I have to go to sleep to work tomorrow ;o
[2016-1-10. : 6:38 am]
O)FaRTy1billion[MM] -- Ya, I figured that out. Cool. this will work :D
[2016-1-10. : 6:38 am]
jjf28 -- yea, they're all byte positions
[2016-1-10. : 6:38 am]
O)FaRTy1billion[MM] -- I was treating it like an array index
[2016-1-10. : 6:38 am]
O)FaRTy1billion[MM] -- Oh, I misunderstood. 0,4 works
[2016-1-10. : 6:37 am]
jjf28 -- wut no
[2016-1-10. : 6:36 am]
O)FaRTy1billion[MM] -- chkd.scData.tilesets.set[chkd.maps.curr->getTileset()].wpe.swap<u32>(0, 1); shouldn't this be making null tiles blink a color? :(
[2016-1-10. : 6:28 am]
O)FaRTy1billion[MM] -- k.
[2016-1-10. : 6:28 am]
jjf28 -- yep
[2016-1-10. : 6:28 am]
O)FaRTy1billion[MM] -- ya, will that work?
[2016-1-10. : 6:28 am]
jjf28 -- mm, wpe.swap<u32>(positionOfFirstInt, positionOfSecondInt)
[2016-1-10. : 6:27 am]
O)FaRTy1billion[MM] -- Can I swap two ints of the wpe with swap?
[2016-1-10. : 6:24 am]
jjf28 -- it's my buffer class; you edit with those funcs or wpe.getPtr(0) / wpe.size()

Pages: < 1 « 1962 1963 1964 1965 19663539 >


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