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[2016-1-10. : 8:08 pm] Roy -- The $806 million is after taxes. The actual jackpot is $1.3 billion right now.[2016-1-10. : 8:07 pm] Roy -- Buying all combinations would be $584 million, and the estimated cash value is around $806 million. $302 million in profit, assuming nobody else wins.[2016-1-10. : 8:05 pm] Moose -- Who's rich AF? Let's pool and buy this shit out already. Dem0n, can we borrow your parents LMAO[2016-1-10. : 8:04 pm] Moose -- RoyRoy shouted: Nah, I'm just messing with you. He had a 1 out of 176000000 chance of being right, though. Wait, are they odds really one in 176 million? Couldn't a rich enough person buy all the possibilities and then pocket a few hundred million?[2016-1-10. : 8:00 pm] Roy -- You're not planning one of those SENCons I've been hearing about, are you?[2016-1-10. : 8:00 pm] Excalibur -- Damn I was going to go kidnap Dem0n and force him to give me numbers to play. D: As I recall Dem0n isn't too far from me no? We should meet up with Ferno.[2016-1-10. : 7:59 pm] Roy -- Nah, I'm just messing with you. He had a 1 out of 176000000 chance of being right, though.[2016-1-10. : 7:53 pm] Roy -- Your numbers were all right, Demon. If someone here actually bought the ticket, they would have won.[2016-1-10. : 7:52 pm] Roy -- Fire_KameFire_Kame shouted: Roy comfirmed powerball winner Nobody won Saturday's drawing, silly.[2016-1-10. : 6:30 pm] jjf28 -- there is more I can do about the bitmaps (not delete/realloc unless the size changed for instance)[2016-1-10. : 6:30 pm] jjf28 -- FaRTy1billionFaRTy1billion shouted: Also some drawing stuff may need to be optimized. If the window is small the color cycling runs as expected, but if I fullscreen it I notice some slowdown. are you compiling as release rather than debug?[2016-1-10. : 6:06 pm] Zoan -- It's been Arbiter Tribunal this whole time? I thought it was Arbiter Turbinal![2016-1-10. : 4:29 pm] Moose -- NudeRaiderNudeRaider shouted: lil-Inferno that's pathetic, considering I killed 1.8 billion zerg on shakuras You play StarCraft? Laughing my ass off! [2016-1-10. : 3:59 pm] NudeRaider -- lil-Infernolil-Inferno shouted: Mini Moose 2707 Yeah cuz Disney boutta come through with 20,000 mutas lmao that's pathetic, considering I killed 1.8 billion zerg on shakuras[2016-1-10. : 3:29 pm] lil-Inferno -- Mini Moose 2707Mini Moose 2707 shouted: Inferno, ally? Yeah cuz Disney boutta come through with 20,000 mutas lmao[2016-1-10. : 3:03 pm] lil-Inferno -- Mini Moose 2707Mini Moose 2707 shouted: learn, sheeple, learn oh shit spires, Disney can muta rush lmao[2016-1-10. : 8:02 am] O)FaRTy1billion[MM] -- It may have to do with the constant creating & deleting of bitmaps and stuff ;o that can't be helping[2016-1-10. : 7:55 am] O)FaRTy1billion[MM] -- Also some drawing stuff may need to be optimized. If the window is small the color cycling runs as expected, but if I fullscreen it I notice some slowdown.[2016-1-10. : 7:53 am] O)FaRTy1billion[MM] -- Hmmm. I think that code needs to get put somewhere else, maybe in the PaintMap function. If I drag a unit around the color cycling stops updating.[2016-1-10. : 7:47 am] O)FaRTy1billion[MM] -- Is there a way to flag it for redraw instead of actively redrawing it?[2016-1-10. : 7:43 am] O)FaRTy1billion[MM] -- http://pastebin.com/FNDkcMvM Here are my changes so far .. I'll play with it later, but if you want to look at it.[2016-1-10. : 7:34 am] O)FaRTy1billion[MM] -- Cool, I got color cycling in CHKDraft working correctly. It would be better if I knew where to put the color cycling function, I just threw it in the middle of Run for now.[2016-1-10. : 7:30 am] O)FaRTy1billion[MM] -- ;o Badlands color cycling works, but for some reason ice doesn't?[2016-1-10. : 6:40 am] O)FaRTy1billion[MM] -- swap makes it very easy though, no tmp variables required![2016-1-10. : 6:39 am] O)FaRTy1billion[MM] -- I want to keep playing with it, but I have to take my friend home and then I have to go to sleep to work tomorrow ;o[2016-1-10. : 6:36 am] O)FaRTy1billion[MM] -- chkd.scData.tilesets.set[chkd.maps.curr->getTileset()].wpe.swap<u32>(0, 1); shouldn't this be making null tiles blink a color? [2016-1-10. : 6:24 am] jjf28 -- it's my buffer class; you edit with those funcs or wpe.getPtr(0) / wpe.size() |