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Pages: < 1 « 1963 1964 1965 1966 19673539 >

[2016-1-10. : 5:58 am]
jjf28 -- this should prolly be the message loop http://puu.sh/mqbRL/bee62d52ad.png
[2016-1-10. : 5:57 am]
O)FaRTy1billion[MM] -- Do you want me to do that?
[2016-1-10. : 5:57 am]
Roy -- Looks like an error, it should be msg.message.getMsg().msgDTO.value;
[2016-1-10. : 5:56 am]
jjf28 -- some blog suggested > 0 was better, I don't remember why :)
[2016-1-10. : 5:56 am]
Jack -- msg.message WutFace NotLikeThis
[2016-1-10. : 5:55 am]
O)FaRTy1billion[MM] -- while (msg.message != WM_QUIT) :wob:
[2016-1-10. : 5:55 am]
Jack -- I don't know how to order the words correctly because I never learned any korean grammar
[2016-1-10. : 5:54 am]
Jack -- Oh_Man
Oh_Man shouted: +OhManTFE 아니 용량이 43메가바이트 맵은 또 뭐요 ㅋㅋㅋ
says No, what capacity 43 megabytes maps to add lolol
[2016-1-10. : 5:53 am]
O)FaRTy1billion[MM] -- You did in mousemove and mousedrag stuff
[2016-1-10. : 5:53 am]
jjf28 -- I don't think I called it directly ne where else
[2016-1-10. : 5:53 am]
O)FaRTy1billion[MM] -- I already removed that one
[2016-1-10. : 5:52 am]
jjf28 -- GuiMap::WndProc 's WM_PAINT
[2016-1-10. : 5:52 am]
O)FaRTy1billion[MM] -- I don't know how the is pasting and is dragging stuff will be affected by this ;o
[2016-1-10. : 5:51 am]
O)FaRTy1billion[MM] -- where is this normally called? There's no need to call it there anymore
[2016-1-10. : 5:51 am]
O)FaRTy1billion[MM] -- I just needed to make it so it was always updating
[2016-1-10. : 5:51 am]
jjf28 -- I forced it through the message loop, what on earth was I thinking xD
[2016-1-10. : 5:50 am]
jjf28 -- you can splice all the code there you need to; graphics was really poorly written ne ways
[2016-1-10. : 5:49 am]
O)FaRTy1billion[MM] -- yay, I had to do this->RedrawMap = true; // whee :-) if ( this->RedrawMap == true ) but it works for my needs now :P
[2016-1-10. : 5:47 am]
O)FaRTy1billion[MM] -- and remind me not to run with debugging ;o I wish there was an easier button to run it than ctrl+F5
[2016-1-10. : 5:46 am]
jjf28 -- GuiMap::PaintMap **
[2016-1-10. : 5:45 am]
jjf28 -- err at the start of GuiMap::DrawMap *
[2016-1-10. : 5:45 am]
jjf28 -- prolly, at the start of DrawMap put: if ( this == nullptr ) return
[2016-1-10. : 5:45 am]
O)FaRTy1billion[MM] -- "Exception thrown: read access violation. this was nullptr." apparently not :P
[2016-1-10. : 5:44 am]
O)FaRTy1billion[MM] -- also if a map is not open, will these not cause problem? :P
[2016-1-10. : 5:43 am]
O)FaRTy1billion[MM] -- I found that one because I was looking for calls to DrawMap
[2016-1-10. : 5:43 am]
O)FaRTy1billion[MM] -- ok
[2016-1-10. : 5:43 am]
jjf28 -- paint map is a function in GuiMap
[2016-1-10. : 5:43 am]
jjf28 -- that'll call up DrawMap
[2016-1-10. : 5:43 am]
jjf28 -- chkd.maps.curr->PaintMap(chkd.maps.curr, chkd.maps.clipboard.isPasting(), chkd.maps.clipboard);
[2016-1-10. : 5:42 am]
jjf28 -- hmm... from the main message loop call...
[2016-1-10. : 5:39 am]
O)FaRTy1billion[MM] -- D: so many args that I don't know
[2016-1-10. : 5:37 am]
O)FaRTy1billion[MM] -- is DrawMap part of something that I'll have access to in or around the msg loop?
[2016-1-10. : 5:35 am]
O)FaRTy1billion[MM] -- my code will be awful, but I mostly just want to play with it :P
[2016-1-10. : 5:34 am]
jjf28 -- to jump around to functions
[2016-1-10. : 5:34 am]
jjf28 -- ctrl+f change it to look in the entire solution
[2016-1-10. : 5:33 am]
jjf28 -- oh main message loop, see Chkdraft::Run
[2016-1-10. : 5:33 am]
O)FaRTy1billion[MM] -- and then my frame update code happens after the gamespeed ms count
[2016-1-10. : 5:32 am]
O)FaRTy1billion[MM] -- my colorcycling code just updates every time GetTickCount's value changes
[2016-1-10. : 5:32 am]
O)FaRTy1billion[MM] -- If you already added it then I don't need that
[2016-1-10. : 5:31 am]
jjf28 -- main windows->GuiMap::WndProc
[2016-1-10. : 5:31 am]
O)FaRTy1billion[MM] -- Well, colorcycling uses all of it, the rest depends on gamespeed ... :P
[2016-1-10. : 5:31 am]
Vrael -- what's a good movie to watch
[2016-1-10. : 5:30 am]
O)FaRTy1billion[MM] -- Oh, you do have it?
[2016-1-10. : 5:30 am]
O)FaRTy1billion[MM] -- Where's your msgloop
[2016-1-10. : 5:30 am]
jjf28 -- what frame rate do we need?
[2016-1-10. : 5:30 am]
jjf28 -- I'll needa add a frame ticker, already have the code so... 10 mins
[2016-1-10. : 5:29 am]
O)FaRTy1billion[MM] -- How do I make it draw all the time?
[2016-1-10. : 5:29 am]
O)FaRTy1billion[MM] -- Ok, it does the latter. ;o
[2016-1-10. : 5:29 am]
jjf28 -- whenever a change occurs
[2016-1-10. : 5:29 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: DrawMap is called whenever the map needs to be redrawn... shit need another thread to push auto updates don't we
I think I figured that out a long time ago ... But does it draw every frame, or jsut any time something moves or is changed?
[2016-1-10. : 5:27 am]
jjf28 -- DrawMap is called whenever the map needs to be redrawn... shit need another thread to push auto updates don't we
[2016-1-10. : 5:26 am]
jjf28 -- ok in graphics.cpp...
[2016-1-10. : 5:25 am]
jjf28 -- gimme a sec
[2016-1-10. : 5:24 am]
O)FaRTy1billion[MM] -- How do I add iscript stuff, I don't know how chkdraft works
[2016-1-10. : 5:15 am]
O)FaRTy1billion[MM] -- ok, I think I figured this out. D:
[2016-1-10. : 5:13 am]
O)FaRTy1billion[MM] -- D: I accidentally undocked the solutions explorer and have no idea how to put it back
[2016-1-10. : 5:07 am]
O)FaRTy1billion[MM] -- Except tinymap, apparently.
[2016-1-10. : 5:07 am]
Oh_Man -- anyone speak korean
[2016-1-10. : 5:07 am]
Oh_Man -- +OhManTFE 아니 용량이 43메가바이트 맵은 또 뭐요 ㅋㅋㅋ
[2016-1-10. : 5:06 am]
Oh_Man -- *illumanti music plays*
[2016-1-10. : 5:06 am]
Moose -- wake up sheeple!!
[2016-1-10. : 5:06 am]
O)FaRTy1billion[MM] -- I do all my projects as console projects and dump all sorts of debug stuff to it :P
[2016-1-10. : 5:05 am]
jjf28 -- naw, I just write debug stuff to it when it's convenient
[2016-1-10. : 5:04 am]
O)FaRTy1billion[MM] -- cool, a chkdraft console. Is there any cool secret console output stuff that you don't normally see?
[2016-1-10. : 5:03 am]
O)FaRTy1billion[MM] -- "1> All 6501 functions were compiled because no usable IPDB/IOBJ from previous compilation was found." neat
[2016-1-10. : 5:02 am]
O)FaRTy1billion[MM] -- ;o rereading that, I'm good at was and were
[2016-1-10. : 4:59 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Oh, was things like "Mapping Core" what doodle were complaining about?
mm, spaces were killing him
[2016-1-10. : 4:58 am]
jjf28 -- vs will cache some objects for recompiles
[2016-1-10. : 4:58 am]
jjf28 -- ~40k lines ~110 files :P
[2016-1-10. : 4:57 am]
O)FaRTy1billion[MM] -- This is taking so long to compile ;o

Pages: < 1 « 1963 1964 1965 1966 19673539 >


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