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[2016-1-10. : 5:58 am] jjf28 -- this should prolly be the message loop http://puu.sh/mqbRL/bee62d52ad.png[2016-1-10. : 5:55 am] Jack -- I don't know how to order the words correctly because I never learned any korean grammar[2016-1-10. : 5:54 am] Jack -- Oh_ManOh_Man shouted: +OhManTFE 아니 용량이 43메가바이트 맵은 또 뭐요 ㅋㅋㅋ says No, what capacity 43 megabytes maps to add lolol[2016-1-10. : 5:52 am] O)FaRTy1billion[MM] -- I don't know how the is pasting and is dragging stuff will be affected by this ;o[2016-1-10. : 5:51 am] O)FaRTy1billion[MM] -- where is this normally called? There's no need to call it there anymore[2016-1-10. : 5:51 am] jjf28 -- I forced it through the message loop, what on earth was I thinking xD[2016-1-10. : 5:50 am] jjf28 -- you can splice all the code there you need to; graphics was really poorly written ne ways[2016-1-10. : 5:49 am] O)FaRTy1billion[MM] -- yay, I had to do this->RedrawMap = true; // whee :-) if ( this->RedrawMap == true ) but it works for my needs now [2016-1-10. : 5:47 am] O)FaRTy1billion[MM] -- and remind me not to run with debugging ;o I wish there was an easier button to run it than ctrl+F5[2016-1-10. : 5:45 am] O)FaRTy1billion[MM] -- "Exception thrown: read access violation. this was nullptr." apparently not [2016-1-10. : 5:44 am] O)FaRTy1billion[MM] -- also if a map is not open, will these not cause problem? [2016-1-10. : 5:43 am] O)FaRTy1billion[MM] -- I found that one because I was looking for calls to DrawMap[2016-1-10. : 5:43 am] jjf28 -- chkd.maps.curr->PaintMap(chkd.maps.curr, chkd.maps.clipboard.isPasting(), chkd.maps.clipboard);[2016-1-10. : 5:37 am] O)FaRTy1billion[MM] -- is DrawMap part of something that I'll have access to in or around the msg loop?[2016-1-10. : 5:35 am] O)FaRTy1billion[MM] -- my code will be awful, but I mostly just want to play with it [2016-1-10. : 5:33 am] O)FaRTy1billion[MM] -- and then my frame update code happens after the gamespeed ms count[2016-1-10. : 5:32 am] O)FaRTy1billion[MM] -- my colorcycling code just updates every time GetTickCount's value changes[2016-1-10. : 5:31 am] O)FaRTy1billion[MM] -- Well, colorcycling uses all of it, the rest depends on gamespeed ... [2016-1-10. : 5:29 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: DrawMap is called whenever the map needs to be redrawn... shit need another thread to push auto updates don't we I think I figured that out a long time ago ... But does it draw every frame, or jsut any time something moves or is changed?[2016-1-10. : 5:27 am] jjf28 -- DrawMap is called whenever the map needs to be redrawn... shit need another thread to push auto updates don't we[2016-1-10. : 5:24 am] O)FaRTy1billion[MM] -- How do I add iscript stuff, I don't know how chkdraft works[2016-1-10. : 5:13 am] O)FaRTy1billion[MM] -- D: I accidentally undocked the solutions explorer and have no idea how to put it back[2016-1-10. : 5:06 am] O)FaRTy1billion[MM] -- I do all my projects as console projects and dump all sorts of debug stuff to it [2016-1-10. : 5:04 am] O)FaRTy1billion[MM] -- cool, a chkdraft console. Is there any cool secret console output stuff that you don't normally see?[2016-1-10. : 5:03 am] O)FaRTy1billion[MM] -- "1> All 6501 functions were compiled because no usable IPDB/IOBJ from previous compilation was found." neat[2016-1-10. : 4:59 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: Oh, was things like "Mapping Core" what doodle were complaining about? mm, spaces were killing him |