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Pages: < 1 « 163 164 165 166 1673539 >

[2019-10-14. : 11:51 pm]
jjf28 -- once it's started you can try the give action so it belongs to you
[2019-10-14. : 11:50 pm]
martosss -- ah, true, but that feels a bit unreliable.. what if I want that building to belong to me ... + there needs to be a wild worker buzzing around that location.. and that location needs to be free of any other units .... a lot of variables at play
[2019-10-14. : 11:49 pm]
jjf28 -- with the computer approach you encourage them to build it
[2019-10-14. : 11:49 pm]
jjf28 -- with the create approach ya
[2019-10-14. : 11:48 pm]
martosss -- But if you create a building doesnt it magically appear, instead of being warped?
[2019-10-14. : 11:39 pm]
jjf28 -- you'd need a computer ofc, and the right base AI script
[2019-10-14. : 11:38 pm]
jjf28 -- well hey, maybe you can use the gateway's warping effect, and replace it with a nexus
[2019-10-14. : 11:37 pm]
jjf28 -- cut their power partway through
[2019-10-14. : 11:37 pm]
jjf28 -- maybe power dependent buildings you could
[2019-10-14. : 11:36 pm]
jjf28 -- you can certainly make the building and play the sound, I don't think you're going to reliably be able to farm partially warped buildings tho
[2019-10-14. : 11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[2019-10-14. : 11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[2019-10-14. : 11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[2019-10-14. : 11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[2019-10-14. : 11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
[2019-10-14. : 11:23 pm]
martosss -- If you want a timer, why not just use death counters to achieve it? If you also include hyper triggers(which you most certainly should do for a good map) it would give you a very precise counter system
[2019-10-14. : 11:22 pm]
sraw531 -- ideally, I want "Dweb exists: replace with a 0% progress in construction 10 second build time of specific building type"
[2019-10-14. : 11:21 pm]
sraw531 -- then when nexi is finished, it either gets removed and replaced with the building you actually want, or the building moved was actually the correct building and not just nexi.
[2019-10-14. : 11:20 pm]
sraw531 -- I was thinking something more like nexi take half as long as usual, every 5 seconds or so in the corner the computer will try to make a nexi, every 5 seconds it will move it away and then have a couple locations that the building cycles through to determine age and then remove them after a few steps, then if you use DWeb it moves the oldest one to the DWeb and removes DWeb
[2019-10-14. : 11:19 pm]
martosss -- martosss
martosss shouted: sraw531 you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
I mean the time it takes a building to finish constructing :D
[2019-10-14. : 11:19 pm]
martosss -- sraw531
sraw531 shouted: Ultraviolet My goal is to have a corsair create buildings that are "in progress" using disruption web, some sort of caster system to determine which building (either before or after building)
you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
[2019-10-14. : 11:16 pm]
sraw531 -- Ultraviolet
Ultraviolet shouted: what are you trying to accomplish here?
My goal is to have a corsair create buildings that are "in progress" using disruption web, some sort of caster system to determine which building (either before or after building)
[2019-10-14. : 11:05 pm]
martosss -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
Yes, I definitely had issues with maps crashing or dropping people in the start(Zerg Special forces SE)... Also Spellsword RPG was unplayable last time I tried it a week ago. I might try it again now, seeing that the KotK map is fixed. Also there are many sniper maps that are broken. I unlocked and fixed Sniper rabbit - again the locking caused it to crash so I guess it would be playable like the KotK. but I don't know about the others. I personally feel bad about strings messing up many UMS maps currently ... and Spellsword - that RPG is epic
[2019-10-14. : 8:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[2019-10-14. : 8:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[2019-10-14. : 8:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[2019-10-14. : 8:51 pm]
sraw531 -- similar to how people farm scarabs.
[2019-10-14. : 8:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[2019-10-14. : 8:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[2019-10-14. : 8:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[2019-10-14. : 8:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[2019-10-14. : 8:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
[2019-10-14. : 7:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
[2019-10-14. : 6:59 pm]
sraw531 -- (sc1)
[2019-10-14. : 6:48 pm]
sraw531 -- is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
[2019-10-14. : 6:23 pm]
Ultraviolet -- martosss
martosss shouted: jjf28 oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
[2019-10-14. : 6:21 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet depends on zoom
wat
[2019-10-14. : 5:36 pm]
martosss -- jjf28
jjf28 shouted: I played it against the current SC:R bnet
oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
[2019-10-14. : 5:06 pm]
jjf28 -- I played it against the current SC:R bnet
[2019-10-14. : 5:04 pm]
jjf28 -- the map is playable on both 1.16.1 and SC:R, this would just be straight up unprotecting
[2019-10-14. : 10:41 am]
martosss -- jjf28
jjf28 shouted: martosss can you provide an example map? I can confirm what you're saying and make a tool to decorrupt them
The map was probably locked with SMC, I just tested it and SMC produces a very similar garbled MPQ header(with a lot of fffffffffff and an MPQ header size of 10 00 00 00 in the start), which is unreadable by the latest SC:R version(not a valid scenario error when trying to host it). An example map is a KotK map that started all this - https://app.box.com/s/pmefbgb8oay8wo3gewwl046no26lfkjx Here's a link to download the map(giving it in a space storage service since it's not a valid map and i don't want to upload broken maps on SEN/nibbits ...) It would be nice if you can show me what you're doing to test unlocking the map :)
[2019-10-14. : 9:26 am]
KrayZee -- Oops spoilers... well, is it really at this point?
[2019-10-14. : 9:25 am]
KrayZee -- I feel bad for the actors who played as Thomas and Martha Wayne in the Joker film. The actor who played Thomas Wayne was in another Batman movie and he also got shot at. He survived though. As for the actress who played Martha Wayne... according to imdb that's her only role in her resume: Didn't say anything in the movie and her role is to get shot.
[2019-10-14. : 6:57 am]
jjf28 -- NudeRaider
NudeRaider shouted: Oh_Man that is a quite shallow way of looking at it. You mainly have that impression because you don't learn as much anymore because a) your brain simply learns slower with age and b) you encounter much fewer "new" things that you've never seen before.
the latter reminds me of the interpretation of time where it's not some independent, forward trending thing but only a change in state
[2019-10-14. : 6:40 am]
NudeRaider -- ( I meant the "correct" box on the top right )
[2019-10-14. : 6:38 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: wtf is rationalwiki and why was this the top google search result lmao
maybe just a bad search provider? :P http://i.snipboard.io/xTKEkl.jpg
[2019-10-14. : 6:35 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: how many tiles in one screen on SC:R? it was 20x12 before, now 24x12 or 28x12?
depends on zoom
[2019-10-14. : 6:30 am]
NudeRaider -- Oh_Man
Oh_Man shouted: KrayZee It is because when you are 10 years old 1 year represents 10% of your whole life. When you are 30 years old it now represents 3.3% of your whole life, etc.
that is a quite shallow way of looking at it. You mainly have that impression because you don't learn as much anymore because a) your brain simply learns slower with age and b) you encounter much fewer "new" things that you've never seen before.
[2019-10-13. : 5:08 pm]
GGmano -- Jjf28 thx good to know
[2019-10-13. : 4:09 pm]
GGmano -- You know what turn rate changes while we at it
[2019-10-13. : 4:09 pm]
GGmano -- Yea see it describet as ccmu fix
[2019-10-13. : 3:52 pm]
GGmano -- Moose no im not all sure
[2019-10-13. : 3:51 pm]
GGmano -- Ok farty1billion thought it opposite you got link for it?
[2019-10-13. : 3:21 pm]
Moose -- GGmano
GGmano shouted: Moose the units allowed per was 200 and have been until remastered came out
r u sure
[2019-10-13. : 3:04 pm]
O)FaRTy1billion[MM] -- extended limits just changes the total map sprite and unit limits
[2019-10-13. : 3:04 pm]
O)FaRTy1billion[MM] -- per-player limit is still 200 supply, unless the map uses EUDs to change it or uses Team game mode to increase it
[2019-10-13. : 2:56 pm]
GGmano -- Moose the units allowed per was 200 and have been until remastered came out
[2019-10-13. : 2:54 pm]
GGmano -- When you host an scm map you choose extended unit limit. And that i think only changes the allwed units per player from mode off=200 units allowed, mode on = 600 units allowed per player. Farty1billion said earlier it doubles the total sprite limit and total unit limit allowed in map
[2019-10-13. : 2:51 pm]
Oh_Man -- https://i.imgur.com/nze2Xv7.png lol SC2 has already done it
[2019-10-13. : 2:46 pm]
Moose -- "changes the unit limit allowed per player from 200 to 600" wat
[2019-10-13. : 2:44 pm]
GGmano -- Do you know a link explainung this option farty1billion
[2019-10-13. : 2:42 pm]
GGmano -- You sure the extended unit limit mode when hosting a map changes the actual sprite limit allowed in map? I was in the knowledge that it only changes the unit limit allowed per player from 200 to 600. So neither i it changes the total allowed amount of unis but maybe im wrong. I think ive read about on blizzard tho
[2019-10-13. : 12:01 pm]
Oh_Man -- I see
[2019-10-13. : 9:50 am]
O)FaRTy1billion[MM] -- i don't read about politics or religion
[2019-10-13. : 9:50 am]
O)FaRTy1billion[MM] -- I don't search for or read politically-based stuff, so who knows
[2019-10-13. : 9:49 am]
O)FaRTy1billion[MM] -- idk, maybe google thinks I like that D:
[2019-10-13. : 9:08 am]
O)FaRTy1billion[MM] -- it was in a box at the top, like sometimes when you google stuff an article will be put first as a direct answer to a question or something

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