Staredit Network > Starcraft I Database > File: Sunken Colony Bug Demonstration

Sunken Treasure
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Sunken Colony Bug Demonstration
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Filename: Sunken Colony Bug.scm
Filesize: 38.12KB

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File Information
General
Uploaded on:Apr 11 2017, 3:29 pm
Uploaded by:ejac1337
Author:Not Given.
Downloads:321

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Force 1
Human (Terran)
Computer (Zerg)
(Protoss)
(Terran)
(Zerg)
(Protoss)
(Terran)
(Zerg)
Force 2
Force 3
Force 4

Map-Statistics
Units:8
Triggers:0
Locations:1
Strings:7
File Description
Simple map (no triggers) demonstrating the sunken colony range bug. The sunken colonies will shoot the siege tank outside of its range about every 10 seconds.

Technical explanation:
The sunken targeting script works as follows,
1. Sunken looks for targets to attack.
2. Sunken checks if those units are in range
3. Sunken checks for higher priority target.
4. If higher priority target, attack that, if not, attack original target.

The bug is that the sunken does not check if the higher priority target is in range. The extractor is a low priority target, so the sunken wants to attack the tank instead, and sometimes switches and attacks outside of its range.
I believe this bug effects all static units that don't have projectiles (not sure about the projectile part). The reverse effect can happen with the siege tank, where the siege tank will shoot units that are too close to it.

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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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