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Auburn Island: A Zombie RPG
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Filename: Auburn Island -0.5-.scx
Filesize: 2320.61KB

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File Information
General
Uploaded on:Mar 28 2014, 6:18 pm
Uploaded by:BloodyZombie117
Author:BloodyZombie117
Downloads:437

Map-Data
Tileset:Ice World
Dimension:256x256

Forces
-=( Humans )=-
Human (Terran)
Human (Zerg)
Human (Protoss)
Human (Terran)
-=( The City )=-
Computer (Protoss)
-=( Zombies )=-
Computer (Zerg)
BloodyZombie117 ver 0.4
Neutral (Zerg)
Neutral (Terran)

Map-Statistics
Units:1391
Triggers:3286
Locations:208
Strings:775
File Description
Auburn Island is an open zombie RPG map. There really isn't much of a story, other than why the island exists, why there are zombies there, and why people let you go to this island.
Run around, kill zombies, loot things, and even change your difficulty.
The thread for this map.
I'd say it's at a nice stage that it works. I haven't really gotten any feedback on it though.
So feedback?

Update 1: Sword glitch should be fixed. Keyword: Should. I can't test it with other people because I have no access to the ports of this router, and can't host. :l

Update 2: Version 0.4 is Live! Please feel free to head to the topic to read anything you need to. I've added a new setting to give you time to loot, changed some stats and added some parts for your weapons. Also now your units will heal to your HP if you pick up new ones. If you pick up something somebody left behind, you just get that unit's HP, not your max.

Update 3: Bug fixes were made. My trigger system confused me. Got the testing done and it's all good now.

Update 4: Version 0.5 is gonna be uploaded earlier. I'm thinking once I get the question system done and some multiplayer testing in, I'll be able to release it as versions 1.x from now on.

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Comments
BloodyZombie117 wrote on Jun 9 2015, 4:12 pm:
I'll have to look at it when I get my original PC back up and running.
How'd you encounter the bug? I've tested this map for countless hours and never ran into it.

Swampfox wrote on Jun 9 2015, 4:17 am:
Only played by myself which took away from the fun a bit. Great game! Was getting some issues with items using themselves without me dropping them. Seems i had to move the defiler over then back to resolve the issue.

BloodyZombie117 wrote on Apr 6 2014, 3:20 am:
Thanks. This is actually my first map that I ever completed that I worked really hard on.
If any more bugs persist, please tell me so I can try to fix them.

Zoan wrote on Apr 3 2014, 3:20 pm:
Cool! I'll test it when I get the chance :D It's really fun, by the way, and aside from the sword thing (which was only minor, really) seems incredibly polished already :D

BloodyZombie117 wrote on Mar 29 2014, 6:54 am:
I'm pretty sure that is a glitch... Because normally it's supposed to be a one per click of the item swing. I'll have to check into this and find out the main cause of the glitch.

Zoan wrote on Mar 29 2014, 4:21 am:
Is the sword supposed to CONSTANTLY (every trigger cycle) creat a kakaru above my guy and center my view on it and then kill it? It made my guy go really slow :/ I assume it was a glitch?

[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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