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Auburn Island: A Zombie RPG
Filename: Auburn Island -0.5-.scx
Filesize: 2320.61KB


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File Information
Uploaded on:Mar 28 2014, 6:18 pm
Uploaded by:BloodyZombie117

Tileset:Ice World

-=( Humans )=-
Human (Terran)
Human (Zerg)
Human (Protoss)
Human (Terran)
-=( The City )=-
Computer (Protoss)
-=( Zombies )=-
Computer (Zerg)
BloodyZombie117 ver 0.4
Neutral (Zerg)
Neutral (Terran)

File Description
Auburn Island is an open zombie RPG map. There really isn't much of a story, other than why the island exists, why there are zombies there, and why people let you go to this island.
Run around, kill zombies, loot things, and even change your difficulty.
The thread for this map.
I'd say it's at a nice stage that it works. I haven't really gotten any feedback on it though.
So feedback?

Update 1: Sword glitch should be fixed. Keyword: Should. I can't test it with other people because I have no access to the ports of this router, and can't host. :l

Update 2: Version 0.4 is Live! Please feel free to head to the topic to read anything you need to. I've added a new setting to give you time to loot, changed some stats and added some parts for your weapons. Also now your units will heal to your HP if you pick up new ones. If you pick up something somebody left behind, you just get that unit's HP, not your max.

Update 3: Bug fixes were made. My trigger system confused me. Got the testing done and it's all good now.

Update 4: Version 0.5 is gonna be uploaded earlier. I'm thinking once I get the question system done and some multiplayer testing in, I'll be able to release it as versions 1.x from now on.

All Images

BloodyZombie117 wrote on Jun 9 2015, 4:12 pm:
I'll have to look at it when I get my original PC back up and running.
How'd you encounter the bug? I've tested this map for countless hours and never ran into it.

Swampfox wrote on Jun 9 2015, 4:17 am:
Only played by myself which took away from the fun a bit. Great game! Was getting some issues with items using themselves without me dropping them. Seems i had to move the defiler over then back to resolve the issue.

BloodyZombie117 wrote on Apr 6 2014, 3:20 am:
Thanks. This is actually my first map that I ever completed that I worked really hard on.
If any more bugs persist, please tell me so I can try to fix them.

Zoan wrote on Apr 3 2014, 3:20 pm:
Cool! I'll test it when I get the chance :D It's really fun, by the way, and aside from the sword thing (which was only minor, really) seems incredibly polished already :D

BloodyZombie117 wrote on Mar 29 2014, 6:54 am:
I'm pretty sure that is a glitch... Because normally it's supposed to be a one per click of the item swing. I'll have to check into this and find out the main cause of the glitch.

Zoan wrote on Mar 29 2014, 4:21 am:
Is the sword supposed to CONSTANTLY (every trigger cycle) creat a kakaru above my guy and center my view on it and then kill it? It made my guy go really slow :/ I assume it was a glitch?

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sraw531 -- had a strange idea, I'm sure I'm not the first to think of it. sc1 map where every unit has every individual "best" stat that it ever had in all balance patches (for instance, sunks 400hp+2 armor, even though that was never true because its the same patch)
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