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Oblivion RPG 2013
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Filename: Oblivion_RPG_1.2.scx
Filesize: 18995.64KB

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File Information
General
Uploaded on:May 11 2013, 3:28 pm
Uploaded by:MetalGear
Author:Not Given.
Downloads:874

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Imperial Soldiers
Human (Protoss)
Human (Protoss)
Human (Protoss)
Daedra of Oblivion
Computer (Protoss)
Released: 12 May 2013
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Force 4

Map-Statistics
Units:653
Triggers:10799
Locations:170
Strings:963
File Description
  • Lots of big quests.
  • Fun boss fights (with spells).
  • 24 purchasable spells
  • 30 different passive skills
  • 41 attainable items
  • Carefully designed interface
  • Interactive NPCs & objects
  • Complex battle system
  • Creative sound & visual FX.
  • DDS.

My advice for new players, especially if you play this on your own, is to get upgrades on Strength & Endurance to start with. Also, the skills "Alchemist", "Safeguard", "Infused Light", and "Physician" are very good early game. Don't forget to buy yourself some supplies as soon as you get to the first city. Go to see Ormil, he lives on the west side of Imperial City. Get yourself some "Medicines" and "Guard Potions". Take it slow. Don't take on too many enemies at once. Finally, I recommend the spell "Blood Lust" for early game. Have fun, good luck!

Updates: 1.2

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Comments
Sato wrote on Dec 2 2014, 3:25 pm:
This and Morrowind are incredible. Props on them, I still play once a while.

[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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