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Oblivion RPG 2013
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Filename: Oblivion_RPG_1.2.scx
Filesize: 18995.64KB

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File Information
General
Uploaded on:May 11 2013, 3:28 pm
Uploaded by:MetalGear
Author:Not Given.
Downloads:856

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Imperial Soldiers
Human (Protoss)
Human (Protoss)
Human (Protoss)
Daedra of Oblivion
Computer (Protoss)
Released: 12 May 2013
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Force 4

Map-Statistics
Units:653
Triggers:10799
Locations:170
Strings:963
File Description
  • Lots of big quests.
  • Fun boss fights (with spells).
  • 24 purchasable spells
  • 30 different passive skills
  • 41 attainable items
  • Carefully designed interface
  • Interactive NPCs & objects
  • Complex battle system
  • Creative sound & visual FX.
  • DDS.

My advice for new players, especially if you play this on your own, is to get upgrades on Strength & Endurance to start with. Also, the skills "Alchemist", "Safeguard", "Infused Light", and "Physician" are very good early game. Don't forget to buy yourself some supplies as soon as you get to the first city. Go to see Ormil, he lives on the west side of Imperial City. Get yourself some "Medicines" and "Guard Potions". Take it slow. Don't take on too many enemies at once. Finally, I recommend the spell "Blood Lust" for early game. Have fun, good luck!

Updates: 1.2

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Comments
Sato wrote on Dec 2 2014, 3:25 pm:
This and Morrowind are incredible. Props on them, I still play once a while.

[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
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