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Filename: Five Triggers.scx
Filesize: 37.57KB
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Dec 20 2008, 5:48 pm |
Kaias |
Not Given. |
359 |
Human (Zerg) | Neutral (Zerg) | Computer (Terran) | Neutral (Zerg) | Computer (Terran) | Human (Zerg) | Human (Zerg) | Human (Zerg) |
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Five triggers is a quick and short puzzle map that I made for a 2 hour mapping contest. It is named Five triggers because that's how many triggers the map uses (Not including Hyper triggers). The real source of the map's name, however, is it's simplicity. There are 4 trigger actions constantly running; these four actions are all you have to get you where you need. The map appeals to map makers in that if you know how SC works, you will understand how you can use these actions to your benefit.
By all rights, the map should be more complete given two hours to make it. It actually took a lot of testing and to try and make it glitch free.
You have 3 Siege Tanks, you need to get them all to the beacon to win. There are 4 Actions constantly in play: - Move 7x7 to anyunit for Force 1 at 7x7 - Move 5x5 to Tank mode for Force 1 at 5x5 - Move all Siege mode for Force 1 at 7x7 to 7x7 - Give all Flag for Neutral at 5x5 to Orange (Orange is part of Force 1)(5x5 & 7x7 being locations)
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