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Yesterday, 5:55 pm   Collapse
August Map Contest Results
Payne has tallied the points, and the results are in for the August Map Contest!

1. Temp: P5 (+2), P12 (+2), P13 (+2) = 6
2. Roy: P2 (+2), P9 (+2), P13 (+1) = 5
3. Devourer: Waterfall bonus level (+2) = 2
4. shmeeps: P13 (+1) = 1
5. Centreri: Answered textually to 5 problems (+1) = 1


Congratulations to those who participated.

Posted by: DevliN

Aug 27 2010, 5:45 pm   Collapse
StarCraft II - Patch 1.1
From http://us.battle.net/sc2/en/blog/692221
Quote from Blizzard Entertainment
Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we're extremely excited to witness the amazing community that's come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA's 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.


Balance Changes
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.


Maps
We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.


Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.


Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper bunker, or fast marine bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, 15 vs. armored; to correspond with this, damage upgrades will be changed from 5 to 3, 2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.


Zerg
Ultralisk damage is being decreased from 15, 25 vs. armored to 15, 20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.


And Beyond...
We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!
tl;dr, chat channels, balance changes and improved support.

Posted by: [Vi3t-X]:]

Hello fellow SENers;
I have concocted a nice News with hundreds of links all around for you. :)

- StarCraft II Wiki Project -

The StarCraft II Wiki Project has started. Help this community to build up one of the greatest Wiki out there!
A good way to contribute is to thank people that have helped you out with a problem in the Assistance forum by creating an article showing how to solve your problem (example). Moreover, it'll help you assimilate this new matter.
If you are the one that helps, you might as well create a new wiki article, write the solution in there, and post the link to the Wiki as a reply to the problem of someone (example).

Here's a link to our Wiki.


- SEN StarCraft II August Map Contest -

The SEN August Mapping Contest is ending very soon and there aren't many submissions. While it is kind of a sad news, you can try to see the optimistic side: if you post some material to be evaluated, you have very high chances of winning (remember the rewards include real money! ;) ).


- Blizzard's Custom Mapping Contest -

Only 11 days are left! :crazy:
Hurry up, finish your projects and submit them!
... And of course, advertising StarEdit Network is always appreciated! :)


- StarCraft IDs -

We strongly encourage you to share your StarCraft (1 and 2) IDs via this link.
There's also a "compilation thread" kept organized by BioAtk to give a quick access to a lot of IDs.

Note: Your submitted IDs are displayed to the public.


- SEN Features -

Just a little reminder for our blind members, here is a list of some new features that were implemented recently:
  • The Encase "special" BBCode. It actually existed for quite a long time, but Devourer finally added it to the drop-down list of the "special" BBCodes. They increase the organization of a thread while being very aesthetic and providing minerals (compared to quotes, when those were used stylistically). For a visual reference, every black box of this news are 'Encases'.
  • The SEN Store is back online, along with minerals and SEN Games (Magic Boxes and Raffle).
  • The "Smilie of the day", listed to the left of the Reply field.
  • Skins are slowly coming in. To change your current SEN Skin, click here. Currently, you only have the choice between Epic and Turtle, but there's around 3 new skins that will be implemented relatively soon.


- Custom Icons Service -

Jack is proposing his help to create custom icons for your map (in exchange of minerals :P ).
Submit a request in his thread.


Posted by: payne

Aug 18 2010, 7:20 am   Collapse
Free SC2 Name change, Movie contest
- Free Battle.net 2.0 name change -

That's right folks, Blizzard is being nice and giving everyone with a StarCraft II battle.net account a free name change. However, they've also said that future name changes will cost an undisclosed amount of money. Is this a precursor to Blizzard charging money for every little thing online, similiar to XBox Live? Let's hope not.

Quote from Blizzard's blog
We wanted to let everyone know that in the near future we'll be allowing everyone a chance to change their chosen StarCraft II character name for free.

In some cases, people chose character names that don't represent their usual multiplayer nicknames, as they were unaware of how the character names were being used. It's important to us that everyone is represented by a name of their choosing in their multiplayer games, ladders, and on the forums and community site.

In addition, beyond this initial free name change, we'll be launching a service similar to the one we offer for World of Warcraft which will allow additional character name changes for a fee. We'll announce more details on how the free name change and additional paid character name changes will be implemented in the near future.
See more at http://us.battle.net/sc2/en/blog/572264



- Blizzcon 2010 Movie Contest -

The Blizzcon Movie Contest is back! Basically, you have to make a movie up to 3 minutes long, using footage recorded from a Blizzard game. You can use SC1, 2, WoW, D2, WC3, etc. and go wild! The prizes are pretty good too:

Grand Prize:
$5,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue
First Place:
$3,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue
Second Place:
$2,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue
Third Place:
$1,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue

Quote from Blizzard's Site
Polish your lenses and ready those editing scissors: The BlizzCon movie contest is back!

Over the years, we've come to expect fantastic flicks from World of Warcraft filmmakers, and with the recent release of the StarCraft II editor, we're anticipating some stunning sci-fi spectaculars at this year's show. To enter, create an original movie (up to three minutes in length) using footage from Blizzard Entertainment games, and submit it before September 27. Winners will be announced and shown live on stage at BlizzCon. The silver screen awaits!

All entries must be received by September 27 and meet the formatting requirements in the official rules to be eligible to win. Check out the prize details below, or read the official rules for more information.
More information at http://us.blizzard.com/en-us/community/contests/blizzcon10-movie/index.html



- StarCraft II sells over 1.5 million in 2 days! -

Blizzard just trumpeted the sales numbers for StarCraft 2: Wings of Liberty, the first instalment in its long-time-coming sequel to the strategy classic. The numbers: "a day-one sales milestone of more than 1 million copies sold worldwide" and "1.5 million copies in its first 48 hours." The context: It's already the "best-selling PC game of 2010 within its first 24 hours of availability" and now holds the "record for fastest-selling strategy game of all time." With a global launch spanning five continents and over a dozen countries, not to mention a dozen years of anticipation, solid sales were to be expected.

A source inside Blizzard confirmed the information with Joystiq, saying that approximately 1.2m StarCraft 2 accounts had been activated - not necessarily sold! - worldwide as of 4pm PT on the 28th, less than two days after the game went on sale. Roughly 620K of those accounts were in the US. Now that we're a full week out from launch, it's anyone's guess how many copies have been sold by now ... though we imagine if sales keep up, it won't take long for Blizzard to share its success again.

Source: http://www.joystiq.com/2010/08/03/starcraft-2-sells-1m-day-one-1-5m-in-first-48-hours-roughly-62/


Posted by: Jack[RCDF

Aug 13 2010, 5:42 pm   Collapse
Blizzard's SC2 Custom Map Contest
Quote from Blizzard Entertainment
You've conquered the single-player campaign and climbed the multiplayer ladder -- but do you have what it takes to be a StarCraft II custom map designer?


In our first-ever StarCraft II Custom Map Contest, we're challenging you to craft the most fun, creative, and polished custom map that the galaxy’s ever seen.

If you think you've got the skills, fire up the StarCraft II Editor that came with your copy of the game and get started. The Editor is a powerful, robust, and complete development tool, and it's everything you'll need to build your creation. Keep in mind that we’re looking for originality, innovation, and fun, so whether you want to make the next DotA, craft a mini-RPG, or concoct a third-person shooter, let your imagination run wild.

Even if you've got some experience creating custom maps, you'll want to kick your efforts into overdrive for this one, because the stakes are high. We’ll be choosing three winners to represent the best of what the mapmaking community has to offer. If your custom map is one of those selected, you'll win a trip to BlizzCon 2010 (including airfare and accommodations), and BlizzCon attendees from all over the world will have a chance to play your creation in the StarCraft II demo area at the convention. Of course, it can't hurt to have some spending cash while you're in town, so we'll also throw in $5,000 prize money for each winner.

Map makers will have until September 11 to submit their entries. For full details, including submission requirements, check out the contest rules and eligibility page.

Read more at http://eu.blizzard.com/en-gb/community/contests/sc2maps/

Posted by: DevliN

(user posted image)

The day has finally come, StarCraft 2 has been released all across the states. We've been waiting a long while for this, and damn is it about time.

StarEdit Network was one of the greatest resources for StarCraft map and mod making. Now that the sequel is here, let's help build SEN back up by creating some incredible projects. We've seen some good work so far by a few members, but I personally hope to see a lot more activity in the weeks to come. Thanks for making SEN so great, everyone.



That said, we have a new contest to announce, hosted by payne!
SEN StarCraft II August Map Contest!
- Finding solutions to problems -


Just like the first contest, the idea is to help promote map making in general for StarCraft 2. There's a little twist with this one, however. Instead of producing a specific map for a theme or concept, you'll have to find solutions to problems. On top of that, there isn't any specific deadline! The point is just to solve the problems, and the more you solve, the more points you earn. Granted the contest can't go on forever, therefore whomever collects the most points by the end of August is our winner.

Specifications:
- If you are the first one to solve a problem, you earn 2 points.
- Once the first solution has been discovered, any different solution is worth 1 point.
- If the problem mentions a "simulation," the most realistic entry earns 2 points. Other submissions will receive 1 point if they were original enough (to the discretion of the judges).
- One can propose multiple solutions for the same problem and earn points for each of them. Just make sure each solution is different enough from the previous ones.
- The problems will be revealed on August the 1st to ensure no one has the advantage of time over others.
- The contest ends as soon as a valuable solution has been proposed for every problem, or by the time the end of the month comes.
- Rewards will be distributed to winners once judges are done evaluating all the materials.
- You must have a SEN account to submit material.
- Keep in mind the point of this contest is to help out map making in general, so please keep submitting solutions even if the contest has ended!


The 'Mapping Problems':
-> Revealed on August the 1st.


Judges:
- payne
- DevliN
- TBA


Rewards:
First Place: $20, 4 Contest Points, and TBD Minerals
Second Place: $10, 3 Contest Points, and TBD Minerals
Third Place: 2 Contest Points, and TBD Minerals

Consolation prizes amounting to 1 Contest Point and/or varying Minerals will be awarded to anyone who has submitted valuable material as well, supposing they don't win.


Please redirect all questions and whatnot regarding the contest to the official contest thread located at: SEN StarCraft II August Map Contest

Posted by: DevliN

Jul 25 2010, 9:28 pm   Collapse
SC2 Midnight Openings
Quote from Blizzard Entertainment
Select retail stores in cities across the world will be open at the stroke of midnight on July 26th to celebrate the release of StarCraft II. Developers from the StarCraft II development team will be on-site to sign copies and meet players. There will be organized activities, competitions and chances to win great prizes. Be a part of this historic event in a city near you!

A list of all the participating cities can be found at http://us.blizzard.com/en-us/company/events/starcraft2-midnight-openings.html

You can also find midnight openings at various Best Buy and Gamestop locations.

Posted by: DevliN



[09:40 pm]
HCM™LoTu)S -- useless shovel :massimo:
[09:40 pm]
HCM™LoTu)S -- Specifically, build a ditch and kick him in.
[09:39 pm]
CecilSunkure -- "Note the use of mass Reapers." lolo
[09:38 pm]
HCM™LoTu)S -- mission failed
[09:38 pm]
HCM™LoTu)S -- i tried to bury him alive
[09:37 pm]
HCM™Aristocrat -- Like snow shovels work well on solid ground
[09:37 pm]
HCM™Aristocrat -- FailTerix
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