Staredit Network > Starcraft I Database > File: Great Wizards 1.05

Sunken Treasure
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Great Wizards 1.05
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Filename: GreatWizards 1_05L.scx
Filesize: 153.37KB

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File Information
General
Uploaded on:Apr 6 2008, 1:04 am
Uploaded by:Tank_7
Author:|2301|
Downloads:252

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Great Wizards of the West
Human (Zerg)
Human (Terran)
Human (Protoss)
Made By: Tank_7 (ws-Tank_7)
Computer (Zerg)
Great Wizards of the East
Human (Zerg)
Human (Terran)
Human (Protoss)
[22-Mar-2008]
Computer (Zerg)

Map-Statistics
Units:402
Triggers:1924
Locations:222
Strings:277
File Description
Great Wizards 1.03

2 teams fight (3 Humans & 1 Computer per team)

A forced in-game briefing of about 30 seconds makes the map very friendly to new players.
The briefing is nice, seriously. It clears the chat and just displays one-liners such as "Learn Spells Here"
(Center View trigger in unison). VERY newbie friendly :)

Each human player has a powerful Wizard. Computers have weak NPC fights and base/defense.
The objective is to destroy an enemy HQ ("Magus Archivum") and keep yours standing.
You choose spells to learn, there are 25 total, organized into 5 "tomes".
Spells are cast by dropping units stored in shuttles (5 tomes, 5 shuttles)

Special thanks to Falkoner (terrain compliation use) and ws-Impeached for extensive testing, clan ws in general for testing & feedback.

All Images

Comments
-BW-Map_God wrote on Aug 8 2009, 4:20 am:
I had fun playing this.... online not sure if it was the official version or not, I'll have to check but it's great. Mixes a couple maps I like together well in addition to having quite a few unique ideas.

MetalGear wrote on Nov 21 2008, 5:48 am:
i had a fast go at this. it looks really interesting and very well presented. maybe you could give me a map presentation online, i would like to see the true potential of your spell system.

Zhuinden wrote on Aug 26 2008, 1:21 am:
This map is Epic.

ClansAreForGays wrote on Aug 25 2008, 12:33 am:
There's versions floating around out there that list Life2Death as the author.

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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