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Pages: 1 2 33109 >

[09:33 am]
Suicidal Insanity -- I may have helped a little :P
[06:53 am]
O)FaRTy1billion[MM] -- Zoan
Zoan shouted: it's just funny that our site has had an impact like that on Blizz - like int he Blizz launcher it says "Return of EUD maps!" We caused that :3
reminds me of when they patched them out XD
[06:24 am]
Cool-Knight -- LMAO! Zoan
Zoan shouted: should called them MEMEs instead of EUDs
Ah. So it's thanks to Heinermann should called them MEMEs instead of EUDs then blizz coulda been like MEME MAPS HAVE RETURNED!
[06:09 am]
Heinermann -- I had nothing to do with EUDs coming back lol
[05:26 am]
Zoan -- then blizz coulda been like MEME MAPS HAVE RETURNED!
[05:26 am]
Zoan -- should called them MEMEs instead of EUDs
[05:25 am]
Zoan -- Ah. So it's thanks to Heinermann
[05:23 am]
lil-Inferno -- Zoan
Zoan shouted: Didn't we come up with the term EUD thou
Heinermann did, ya, and I'm pretty sure he was talking with Blizzard developers a while ago which is likely how they picced up the name
[05:19 am]
Zoan -- Hyper Fog of War is a relic now
[05:00 am]
Ahli -- blizz re-added euds because they are srs bsnss in kr, afaik
[04:59 am]
Zoan -- Didn't we come up with the term EUD thou
[04:58 am]
lil-Inferno -- the only ones that are actual maps and not just proofs of concept, that is
[04:58 am]
lil-Inferno -- the only ones I've seen are Korean and their map names always start with [EUD]
[04:57 am]
lil-Inferno -- what EUD maps even came out of SEN lmao
[04:45 am]
Zoan -- it's just funny that our site has had an impact like that on Blizz - like int he Blizz launcher it says "Return of EUD maps!" We caused that :3
[04:23 am]
lil-Inferno -- We'd be making fun of them if they didn't tbh
[04:06 am]
Dem0n -- Why wouldn't they use terminology that everyone is familiar with?
[03:54 am]
Zoan -- right? lol
[03:00 am]
KrayZee -- I like how Blizzard is using our terminology...
[02:20 am]
LoveLess -- Voyager7456
Voyager7456 shouted: Not all EUD offsets are supported by the new patch
verssuss
verssuss shouted: i hosted my own eud map i made 2 years ago. it started perfect for few seconds then i see info. "Sorry this EUD map is not supported plz report it at starcraft forum" WTF ???
he spotted me on bnet, he was trying to use EUDs that drop players. These will not work as Blizzard is choosing which EUDs we can use.
[02:07 am]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: jjf is a MESS.
5/7 vintage meme
[02:00 am]
Voyager7456 -- Not all EUD offsets are supported by the new patch
[01:49 am]
verssuss -- i hosted my own eud map i made 2 years ago. it started perfect for few seconds then i see info. "Sorry this EUD map is not supported plz report it at starcraft forum" WTF ???
[12:51 am]
verssuss -- love u blizzard. first good update from years
[12:51 am]
verssuss -- wow here is already so many new euds map available without any lunchers or enablers xDD
[12:40 am]
Suicidal Insanity -- I think win7 had it installed by default
[12:40 am]
Suicidal Insanity -- @loveless, zoan: Added EUD parsing to classic trigedit
[12:39 am]
jjf28 -- I never grab redistributes cause all the resources come with visual studios :P
[12:39 am]
Suicidal Insanity -- Ya don't hav a 64bit build of scmdraft running yet :D
[12:39 am]
jjf28 -- oh cool
[12:37 am]
verssuss -- its x86... i instaled x64. working well. ty
[12:36 am]
Suicidal Insanity -- Pretty sure I have it on my laptop
[12:32 am]
jjf28 -- I don't think that redistributables version supports windows 10
[12:24 am]
Suicidal Insanity -- @loveless I assume unused type 2 is a custom name?
[12:16 am]
verssuss -- here is scmdraft 2 0.9.1 but i cant open it coz of missing file MSVPC.100.dll
[11:59 pm]
Suicidal Insanity -- verssuss
verssuss shouted: i would be happy to use new scmdraft. i try at all ways ;/
Not sure what you mean
[11:06 pm]
jjf28 -- simple as that
[11:06 pm]
jjf28 -- address = deathTableOffset + 4*player
[11:06 pm]
jjf28 -- address = deathTableOffset + 4*player + 48*unit, with EPDs you always leave unit as marine s.t....
[11:02 pm]
Zoan -- Wait, how do you use EPD's? http://www.staredit.net/topic/17510/1/
[10:56 pm]
verssuss -- i would be happy to use new scmdraft. i try at all ways ;/
[10:49 pm]
Suicidal Insanity -- Still am working on merging some changes into my main build, after that I'll take a look
[10:16 pm]
Zoan -- jjf28
jjf28 shouted: chkd's text trigs will accept the unit number/player number and should be compatible with SCMDrafts ;)
Guess I'll try this for now
[10:15 pm]
Zoan -- LoveLess
LoveLess shouted: So unless I use something like Oreo which injects the triggers directly to the map, I can no longer use the text editor once I add EUDs.
I just ran into the same issue
[10:12 pm]
Broflamingo -- Zoan
Zoan shouted: Boutta make a dope map using all these new EUD ^^ I'm so happy lol
Boss
[10:09 pm]
Zoan -- Boutta make a dope map using all these new EUD ^^ I'm so happy lol
[09:46 pm]
Broflamingo -- Mini Moose 2707
Mini Moose 2707 shouted: Broflamingo MinGW is when you decide Linux is better for developing on Windows than Windows is. LMAO
BRONAGE
[09:45 pm]
LoveLess -- Wormer
Wormer shouted: Nice to see you, LoveL!
heyo!
[09:43 pm]
Broflamingo -- Mini Moose 2707
Mini Moose 2707 shouted: Broflamingo MinGW is when you decide Linux is better for developing on Windows than Windows is. LMAO
Tbh fam, I really want to go back to ubuntu but im just too lazy
[09:25 pm]
Wormer -- LoveLess
LoveLess shouted: So unless I use something like Oreo which injects the triggers directly to the map, I can no longer use the text editor once I add EUDs.
unfortunatelly yes :(
[09:25 pm]
Wormer -- Nice to see you, LoveL!
[08:34 pm]
Suicidal Insanity -- PM me a single trigger, help me be lazy :D
[08:33 pm]
LoveLess -- draft
[08:33 pm]
LoveLess -- but
[08:32 pm]
jjf28 -- chkd's text trigs will accept the unit number/player number and should be compatible with SCMDrafts ;)
[08:32 pm]
Suicidal Insanity -- Probably easier to just add the runtime to the installer
[08:30 pm]
LoveLess -- So unless I use something like Oreo which injects the triggers directly to the map, I can no longer use the text editor once I add EUDs.
[08:28 pm]
LoveLess -- Which is a bit of a pain in the ass since I do all of my triggers with N++
[08:27 pm]
LoveLess -- SI: https://i.imgur.com/D85irlo.png It does not accept these as valid unit entries
[08:27 pm]
jjf28 -- and I guess you also have to take care of any other libraries you may have dynamically linked
[08:24 pm]
jjf28 -- VS*
[08:24 pm]
jjf28 -- if you're in VZ I think this is all it takes https://puu.sh/yDz1h/ca95027753.png
[08:22 pm]
jjf28 -- what do you compile with?
[06:35 pm]
Heinermann -- SI: There is an option for the base runtime. Starcraft used it at least up until 1.16.1.
[06:25 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: SI should prolly compile statically so users don't need to deal with that,.. unless he pays for bandwidth
Pretty sure static / dynamic is an ATL and MFC option, but not for the base runtime
[06:23 pm]
Suicidal Insanity -- jjf28 Should be the VS2010 one
[06:10 pm]
verssuss -- im at win10
[06:08 pm]
jjf28 -- SI should prolly compile statically so users don't need to deal with that,.. unless he pays for bandwidth

Pages: 1 2 33109 >


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