Staredit Network Global Shoutbox
Members in Shoutbox

Shoutbox Search
You may search for a phrase in the shoutbox.

Search for:

/w [name] Whispers.
/r Answers to whisperer.
/me Marks as action.

Shoutbox Information
Moderators may delete one or more of your shouts at any given time without notice and reason.
The Shoutbox may be good to ask for small pieces of advice, but for real questions, you still want to use our Forums
Global Shoutbox
Please log in to shout.

[10:11 pm]
Mini Moose 2707 -- :wob:
[10:06 pm]
Jack -- :wob:
[09:59 pm]
Mini Moose 2707 -- DevliN must make some fat stack$$$
[09:49 pm]
Generalpie -- "DevliN has donated $1500.00." owo
[09:49 pm]
Generalpie -- Damnit.
[09:48 pm]
Generalpie -- Eh, I'm not poor anymore, I may as well try a box
[09:39 pm]
Mini Moose 2707 -- Congratulations to all the zero boxers, we worked hard for them.
[09:35 pm]
Wing Zero -- Congratulations on your 0 box!
[09:16 pm]
payne -- .
[09:16 pm]
payne -- .
[09:14 pm]
Mini Moose 2707 -- You could try running it through a lossless codec like Lagarith or something until you want to do final compression. IDK if that's even good anymore, but it might help.
[09:09 pm]
Mini Moose 2707 -- Actually, wait, I shouldn't talk out of my ass before I look things up
[09:07 pm]
Generalpie -- /joke
[09:07 pm]
Generalpie -- It's 4k ultra-res gameplay
[09:06 pm]
Mini Moose 2707 -- Unless that's uncompressed video at a gigantic resolution, no, lulz.
[08:44 pm]
Generalpie -- nvm about nevermind
[08:44 pm]
Generalpie -- nvm
[08:39 pm]
Generalpie -- IS that normal?
[08:39 pm]
Generalpie -- And I have a 2 minute recording that's 3.62 GB big
[08:15 pm]
Mini Moose 2707 -- Dabtoes forward and the dustmen aft, sittin' there a pickin' at a chicken on a raft
[08:15 pm]
Mini Moose 2707 -- Chicken on a raft on a Monday morning, ah what a terrible sight to see!
[08:00 pm]
jjf28 -- (static ref: )
[07:59 pm]
jjf28 -- consider your and johnny's boxes a donation to kame
[07:36 pm]
Sand Wraith -- FUCK!
[07:36 pm]
Sand Wraith -- why 0 boxes
[07:11 pm]
Generalpie -- Brb, going to go kick and scream at a Food Network article
[07:10 pm]
Generalpie -- Sacrieur
Sacrieur shouted: Generalpie :D
I absorbed phil fish's soul, and can sense when my name is on the internet :P
[07:10 pm]
Sacrieur -- Fire_Kame
Fire_Kame shouted: fighting gaem with SAO characters
but then so many kiritos
[07:09 pm]
Sacrieur -- Generalpie
Generalpie shouted: Sacrieur?
[07:03 pm]
Devourer -- Oh wait I have some more but some were gifted and some are like trial versions steam pumps into my account or something :lol:
[07:03 pm]
jjf28 -- unitIDs were what i thought was ambiguous, I was remembering the wrong category :P
[07:03 pm]
Devourer -- 5 games, and when I want to play I always find one I actually enjoy then.
[07:00 pm]
Generalpie -- 443 games, and I have no idea what to play
[06:56 pm]
Roy -- Create Unit doesn't include P9-P12 when using All Players, so it's probably the same for deaths, if I had to guess.
[06:55 pm]
Roy -- I should say it's no more ambiguous than creating or giving for a group of players.
[06:48 pm]
Roy -- jjf28
jjf28 shouted: which I take to be good design as it's very ambiguous how that would work
Not ambiguous at all: for each player, apply the action. It works this way for everything. But my question is if it includes P9-P12 like other actions (such as Kill Unit).
[06:43 pm]
Generalpie -- Sacrieur
Sacrieur shouted: does it pie?
[06:38 pm]
Fire_Kame -- fighting gaem with SAO characters
[06:38 pm]
Fire_Kame -- sacface
[06:22 pm]
jjf28 -- I mention it because you suggested SCMD text trigs be an 'assembly language' for trigs, and it's about 1 hour for me to make that lib, 30 hours for someone starting from scratch; don't really want to spend that time if no one plans on using it :P
[06:20 pm]
jjf28 -- wut
[06:19 pm]
Sacrieur -- does it pie?
[06:05 pm]
jjf28 -- would anyone be interested if I made a library for compiling text trigs into a trigger chunk/map?
[06:05 pm]
jjf28 --
[06:00 pm]
jjf28 -- nvm, I know nothing about players xD
[05:59 pm]
jjf28 -- oh yeah, "Deaths of [any unit] cannot be set, deaths of [men], [buildings], and [factories] can be set, but will only change the 'total' entry."
[05:59 pm]
jjf28 -- but that doesn't sound right, where are my notes...
[05:57 pm]
jjf28 -- which I take to be good design as it's very ambiguous how that would work
[05:57 pm]
jjf28 -- pretty sure setting deaths for "All Players" has no effect
[05:43 pm]
Roy -- Does setting deaths for "All Players" affect the deaths for P9-P12?
[05:25 pm]
jjf28 -- :wob:
[05:20 pm]
KrayZee -- :wob:
[05:11 pm]
FlameViper -- I see, thanks for the info.
[05:11 pm]
O)FaRTy1billion[MM] -- anyway, I need to get ready for work.
[05:10 pm]
O)FaRTy1billion[MM] -- you can't run triggers for them, so you can't make them ally other players .. but you can make other players ally them.
[05:10 pm]
FlameViper -- About that create unit(hostile) any idea to whom it belongs or if I can force it to ally with the players?
[05:09 pm]
Roy -- Preplaced units will never show if the player is not in the game. You either were using unit sprites or creating them via triggers.
[05:08 pm]
jjf28 -- FlameViper
FlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear.
I see that effect with sprite-units, don't think any normal units have that behavior
[05:08 pm]
O)FaRTy1billion[MM] -- so like if P1 is present but P2 isn't, and P1 runs a trigger that says create a unit for P2, that unit will be created (and hostile)
[05:08 pm]
O)FaRTy1billion[MM] -- FlameViper
FlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear.
Units created by triggers for a player that isn't present may also happen if the trigger is owned by a player that is present
[05:07 pm]
FlameViper -- There were some cases where empty slots still had their pre-set units appearing rather than disappear.
[05:06 pm]
O)FaRTy1billion[MM] -- ... Not that it mattered, since they were patched like a few days later or something. :P
[05:06 pm]
Roy -- Deaths don't get transferred to the neutral player, FlameViper.
[05:05 pm]
O)FaRTy1billion[MM] -- Conditions have no such limitations, actions have always been limited to <= Player 8... So if your EUD Action happened to call for P9-12, you were just out of luck or had to find another table to overflow
[05:05 pm]
O)FaRTy1billion[MM] -- There's a reason they are 'EUD's and not 'EPD's. :P
[05:04 pm]
jjf28 -- not sure what you're asking there flameviper
[05:04 pm]
O)FaRTy1billion[MM] -- That's always been the case with EUD Actions. EUD-Enabled actions are far more flexible than natural EUD Actions ever were. :P
[05:04 pm]
Roy -- Oh, that's kinda neat.
[05:04 pm]
O)FaRTy1billion[MM] -- It's just the action limits you to players <= P8

Members Online: Mini Moose 2707, Roy, Echo, Jack, rockz