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Pages: < 1 2 3 43308 >

[2019-3-13. : 7:43 pm]
NudeRaider -- tabs are more flexible. have as much space as you like with a single char!
[2019-3-13. : 6:44 pm]
jjf28 -- space master race
[2019-3-13. : 6:38 pm]
Ahli -- NudeRaider
NudeRaider shouted: not enough activity. https://sysadminotaur.com/077-creepypasta
personally tabs, but customer uses spaces, so spaces atm...
[2019-3-13. : 4:18 pm]
Suicidal Insanity -- You could try my fog of war feature and let me know what you think :D
[2019-3-13. : 3:55 pm]
NudeRaider -- not enough activity. https://sysadminotaur.com/077-creepypasta
[2019-3-12. : 9:51 pm]
Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/CopyPasteFog.png <- Hidden / Black using every other pixel, visible using grey transparency
[2019-3-12. : 9:36 pm]
Suicidal Insanity -- lol, turn every other pixel black -> barely can tell. Turn every other pixel white -> can't see anything esle
[2019-3-12. : 1:45 pm]
Oh_Man -- nice work on fog of war improvement SI, will hav to test it out at some point but I'm still using your old school build XD
[2019-3-12. : 1:44 pm]
Oh_Man -- utopia
[2019-3-12. : 11:46 am]
NudeRaider -- Oh_Man
Oh_Man shouted: 35 degrees fck me dead
the most we got was 15-18 this year so far :(
[2019-3-12. : 9:53 am]
Suicidal Insanity -- Did you check if it was changed?
[2019-3-12. : 9:29 am]
Moose -- Just update the build date in Help / About and called it a day
[2019-3-12. : 9:27 am]
Suicidal Insanity -- I don't know if they did anything to it besides add support for the SC:R doodads.
[2019-3-12. : 9:24 am]
Moose -- I would guess the staredit.exe source code is a total disaster that hasn't been refactored in decades and that they just did the bare minimum to get it to run on modern Windows ...ie you probably didn't want it anyway lmao
[2019-3-12. : 9:01 am]
Suicidal Insanity -- No source code access - that would make amny things much easier ;(
[2019-3-12. : 9:00 am]
Suicidal Insanity -- Dem0n
Dem0n shouted: Or at least gave him access to their stuff to help improve it
News to me
[2019-3-12. : 6:58 am]
razorback9423 -- How's the CIS Conversion mod? Have you checked it out yet?
[2019-3-12. : 4:41 am]
Oh_Man -- Lmao just parrot me demon
[2019-3-12. : 4:41 am]
Oh_Man -- Oh_Man
Oh_Man shouted: Blizz gives zero shits bout the custom scene. They make only perfunctory gestures towards us. Because it isn't a moneymaker for them. Thats why they only care about the esports side of it
[2019-3-12. : 3:40 am]
Dem0n -- Why would they do that when they could get someone to do it for free LMAO
[2019-3-12. : 3:13 am]
Oh_Man -- They should have paid him a wage and officialised it...
[2019-3-12. : 3:12 am]
Oh_Man -- Like I said - perfunctory
[2019-3-12. : 2:52 am]
Dem0n -- Or at least gave him access to their stuff to help improve it
[2019-3-12. : 2:51 am]
Dem0n -- MTiger156
MTiger156 shouted: Blizz needs to understand how weak of a tool StarEdit is for modern mapping. They ought to sponser SCMD and SI himself. You can't use the "3rd party software is evil" explanation cuz it has existed for nearly 2 decades and has proven beyond a doubt to be superior and non-malicious.
They literally worked with him to update it for SC:R
[2019-3-12. : 2:48 am]
Oh_Man -- Blizz gives zero shits bout the custom scene. They make only perfunctory gestures towards us. Because it isn't a moneymaker for them. Thats why they only care about the esports side of it
[2019-3-12. : 2:48 am]
MTiger156 -- Call me weird, but I fondly care about the future of mapping. I want it to evolve more. Gone are the days of Monopoly, Minigame Party, and other highly sophisticated maps. EUDs are opening back up, and they should be used to the greatest degree. BUT, our progeny needs to know that our tools exist, and be able to master them...
[2019-3-12. : 2:42 am]
MTiger156 -- Blizz needs to understand how weak of a tool StarEdit is for modern mapping. They ought to sponser SCMD and SI himself. You can't use the "3rd party software is evil" explanation cuz it has existed for nearly 2 decades and has proven beyond a doubt to be superior and non-malicious.
[2019-3-12. : 2:38 am]
Oh_Man -- 35 degrees fck me dead
[2019-3-12. : 2:13 am]
O)FaRTy1billion[MM] -- IDK why they did race restrictions in staredit, it's really dumb
[2019-3-12. : 2:12 am]
O)FaRTy1billion[MM] -- I liked undo in StarEdit because you could give units from a different race to a player and place doodads anywhere
[2019-3-12. : 1:13 am]
Suicidal Insanity -- What's more annoying is I noticed the copy + paste brush always draws units, even if it is not placing them :( And that probably has been in there for half a year and nobody noticed
[2019-3-12. : 1:12 am]
Suicidal Insanity -- Lots of subtle things you have to watch out for though when implementing it
[2019-3-12. : 1:11 am]
Suicidal Insanity -- So the current "bug" in fog copy paste is you need to hit undo twice because it isn't combine fog + terrain into one undo step when you place both at once - fairly trivial and doesn't really cause problems
[2019-3-12. : 1:10 am]
Suicidal Insanity -- and current scmdraft uses a refinement of those ideas
[2019-3-12. : 1:10 am]
Suicidal Insanity -- Then at work I needed to implement undo / redo, and I took the basic ideas behind the scmdraft code and reworked em to make it much simpler to manage
[2019-3-12. : 1:10 am]
Suicidal Insanity -- My first iteration of undo / redo in scmdraft was very complex and bug prone - it worked, but was not easy to maintain
[2019-3-12. : 12:59 am]
jjf28 -- NudeRaider
NudeRaider shouted: for me, undo always had some mystical / scary aura. Even as a child I was wondering how you would properly implement such a thing (without running into bugs left and right) and even now it's hard to wrap my head around executing a function "in reverse" and cringe at the other approach to take snapshots of the entire state of the program after each action.
there are undo-redo fails in so many products lel
[2019-3-12. : 12:56 am]
NudeRaider -- for me, undo always had some mystical / scary aura. Even as a child I was wondering how you would properly implement such a thing (without running into bugs left and right) and even now it's hard to wrap my head around executing a function "in reverse" and cringe at the other approach to take snapshots of the entire state of the program after each action.
[2019-3-12. : 12:37 am]
Suicidal Insanity -- Undo isn't synced yet :(
[2019-3-12. : 12:29 am]
Suicidal Insanity -- Suicidal Insanity
Suicidal Insanity shouted: So first release will have it implemented in the cut/copy/paste layer, and custom brushes, etc. Second version will have it in the fog of war layer as well
So that is working. Still fine tuning though
[2019-3-11. : 11:05 pm]
Suicidal Insanity -- But testing UI stuff is more challenging, need to abuse the disablilty API
[2019-3-11. : 11:04 pm]
Suicidal Insanity -- I added access to locations and strings and so on, but don't think even the people who asked for it are using it
[2019-3-11. : 11:04 pm]
Suicidal Insanity -- but ... meh... cost benefit
[2019-3-11. : 11:04 pm]
Suicidal Insanity -- If I were going to write tests, then I'd try to use an external interface into scmdraft for them because then anybody else could use it to automate mapmaking
[2019-3-11. : 10:41 pm]
jjf28 -- in C++ / visual studios that is
[2019-3-11. : 10:39 pm]
jjf28 -- tbh it's reasonably challenging to setup empty test suites :P
[2019-3-11. : 10:28 pm]
Suicidal Insanity -- Ya, thats easy, cause they are empty xD
[2019-3-11. : 7:16 pm]
Moose -- It's okay, it passes the automated test suite xd
[2019-3-11. : 5:52 pm]
Suicidal Insanity -- The users hate it: with this one simple trick you can release builds faster!
[2019-3-11. : 5:50 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity but those are the best builds :P
Ya I know, you never know what you will get !
[2019-3-11. : 4:24 pm]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: In a day or two - I had it almost done at 1:00AM, but decided to go to bed instead of releasing an untested build
but those are the best builds :P
[2019-3-11. : 3:05 pm]
Suicidal Insanity -- But still looking for feedback on how it deals with current player vs. all players, and switching between copy paste and the normal brush
[2019-3-11. : 3:05 pm]
Suicidal Insanity -- So first release will have it implemented in the cut/copy/paste layer, and custom brushes, etc. Second version will have it in the fog of war layer as well
[2019-3-11. : 3:04 pm]
Suicidal Insanity -- In a day or two - I had it almost done at 1:00AM, but decided to go to bed instead of releasing an untested build
[2019-3-11. : 2:47 pm]
Oh_Man -- What are you saying, we can copy paste fog of war now?
[2019-3-11. : 9:44 am]
Suicidal Insanity -- http://www.staredit.net/371606/ <- Anyone has input / ideas?
[2019-3-10. : 11:41 pm]
jjf28 -- /w [NudeRaider] when is the orgy?
[2019-3-10. : 10:53 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Why do you have to be so contrary? :teach:
alright, lets say they're both fantastic mapping tools, okay? The best! I've seen it myself.
[2019-3-10. : 10:51 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Roy so 2 options: a) pick one and slam it into the wiki (but who's gonna decide which one?) b) combine them into a new wiki post. The problem with a) is that at the moment we're not sure what to make of either explanations in terms of how they don't reflect what we're seing in the test map, so it's kinda hard to pick the right one. Problem with b) is kinda the same. If you wanna pick the best parts of each source, you'd have to fully understand the problem to do it correctly. Although we could just slam them both into the wiki and put a not below that explains the inconsistencies.
*a note
[2019-3-10. : 10:50 pm]
NudeRaider -- /w [Roy] no, you're just very adept at avoiding to whisper.
[2019-3-10. : 10:49 pm]
Roy -- /w [NudeRaider] I'm bad at whispering.
[2019-3-10. : 10:48 pm]
NudeRaider -- Roy
Roy shouted: Anyway, my general point was that it'd be nice if the link being shared was a central resource, instead of each of you feeling some obligation to post one whenever the other is referenced. That's all I meant by it.
so 2 options: a) pick one and slam it into the wiki (but who's gonna decide which one?) b) combine them into a new wiki post. The problem with a) is that at the moment we're not sure what to make of either explanations in terms of how they don't reflect what we're seing in the test map, so it's kinda hard to pick the right one. Problem with b) is kinda the same. If you wanna pick the best parts of each source, you'd have to fully understand the problem to do it correctly. Although we could just slam them both into the wiki and put a not below that explains the inconsistencies.
[2019-3-10. : 10:26 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Roy when I did that, it indeed felt like a silly epeen show. But I think Heinermanns post is entirely unsuited to school someone on the problem. I am convinced the other post does a better job of explaining the problem and so I felt this silly act was necessary to actually help sethmachine.
not to mention, my link was just an optional source. I explained what he had to do within my post.
[2019-3-10. : 10:22 pm]
NudeRaider -- Roy
Roy shouted: Anyway, my general point was that it'd be nice if the link being shared was a central resource, instead of each of you feeling some obligation to post one whenever the other is referenced. That's all I meant by it.
when I did that, it indeed felt like a silly epeen show. But I think Heinermanns post is entirely unsuited to school someone on the problem. I am convinced the other post does a better job of explaining the problem and so I felt this silly act was necessary to actually help sethmachine.
[2019-3-10. : 10:18 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: That's the nice thing about glass. When glass breaks it's always obvious. Does that mean glass is the better mapping tool?
Why do you have to be so contrary? :teach:
[2019-3-10. : 10:17 pm]
Ultraviolet -- Roy
Roy shouted: Instead of trying to figure out which old post tucked away in different threads contains the better explanation on the Bring/Command quirks, that time is probably better invested into making the best reference for it on the wiki.
I would be so happy if the wiki was still being updated... Of course, I say this, and am myself completely unwilling to contribute :P
[2019-3-10. : 9:03 pm]
Roy -- Anyway, my general point was that it'd be nice if the link being shared was a central resource, instead of each of you feeling some obligation to post one whenever the other is referenced. That's all I meant by it.
[2019-3-10. : 9:00 pm]
Roy -- Quirk*
[2019-3-10. : 8:59 pm]
Roy -- Kudos should go to sethmachine for at least trying to move the Bring quick into its own Assistance topic.
[2019-3-10. : 8:57 pm]
Roy -- NudeRaider
NudeRaider shouted: Roy not sure that exactly applies to the situation I'm discussing with Lanth currently, but the main problem we're having atm is that neither explanation explains what's going on in my test map. So if you have it all figured out and would be able to explain it, please do so. Kudos to you if you make the wiki post as well, but I might just do it myself when we actually have full understanding.
I'm more referencing the fact that you both have gone into multiple topics to share your personal favorite posts on the topic. Taking a discussion beyond the original topic's inquiry to the point of being off-topic to discuss undocumented anomalies is not something I was particularly criticizing.

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