So, has anyone played the Open Source FPS Tremulous? It is a first-person shooter like Counter Strike and consists of two sides. Humans and Aliens. Humans are able to buy weapons to get stronger and Aliens evolve into tougher beings. Both sides are able to construct buildings for defense and enhancing your troops. It is somewhat Starcraft-inspired as things like the Alien side has buildings like "Overmind" and "Creep".
It is a great FPS. Perhaps so great that it should be brought to the world of Starcraft. It got the idea this morning and am just writing this from the top of my head.
Instead of writing a great list of features I want in the map, here is a list of features not yet implemented:
TODO:
» Map layout
» Implement Human weapons (Full list and graphics here: http://tremulous.net/manual/#x1-70002.2)
» Implement Alien classes (Full list an graphics here: http://tremulous.net/manual/#x1-30002)
» Random node/egg respawn (nodes/eggs are placeable by Engineers)
» Human weapon purchase (can only be done at Armory)
» Alien evolution (can be done anywhere)
» Human grenades
» Human Medkits
» Balancing
» Frag messages á la: The purple Machinegunner was clawed by the red Dretch (funky, eh?)
...and probably a lot more
FOR LATER IMPLEMENTATION:
» Construction of buildings (quite a challenge since I will have to deal with eggs/turrets)
» Figure out a way for some aliens to walk on walls. (suggesions welcome!)
» Rest of game mechanics.
LEGAL STUFF:
Since Tremulous is open source and all game files licensed under a permitting license I might be able to use some of the sounds for the Tremulous map. I will however contact the devs to check if it is alright with them. Wouldn't want to step on anyone's toes. Also, I'll most likely release the Tremulous map under a free license, so people can poke around and make derivates.
WHAT NOW?
I'm planning to have this done before the end of the year, if something really challenging shows up and makes me unable to complete the map.
As soon as I've got anything graphical done I'll post it here. What is best to start with btw, triggers or terrain?
Post has been edited 5 time(s), last time on Sep 30 2008, 8:16 am by Infinitron.
None.