Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 11 12 13 14 15140 >
 

Sep 16 2008, 6:05 pm InsolubleFluff Post #241



I just played a game (2vs2, I won, yay) and the P1 DT kept getting defilers, he got them when casting escape after P4 casted the DT's spell, defiler had swarm, not much help, but hey, there we go.

I got screenshots of it if you really need them :/



None.

Sep 16 2008, 8:33 pm Moose Post #242

We live in a society.

Quote from ClansAreForGays
OMG summoner is totally a temple killer if you just spam the lv1+2.
Indeed, Summoner, like every other hero, exceeds temple armor with 33 upgrades. Most of them need less though.

I was toying with the idea of suggesting that have roughly like 10 armor but 50000 or so HP.




Sep 16 2008, 9:27 pm PCFredZ Post #243



You should really put a map version in the Map Title so we can at least have a good guess upon joining a game if it's a balanced version.



None.

Sep 16 2008, 9:55 pm Doodle77 Post #244



Quote from Mini Moose 2707
Quote from ClansAreForGays
OMG summoner is totally a temple killer if you just spam the lv1+2.
Indeed, Summoner, like every other hero, exceeds temple armor with 33 upgrades. Most of them need less though.
No, he was talking about the lvl 2 spell, which turns your lings into infested terrans, which deal 120 dmg



None.

Sep 17 2008, 1:06 am InsolubleFluff Post #245



Is 1.14 playable public now, because i'm fed up of unit bullshit :D



None.

Sep 17 2008, 3:37 am Thuy Post #246



Quote from Doodle77
Quote from Mini Moose 2707
Quote from ClansAreForGays
OMG summoner is totally a temple killer if you just spam the lv1+2.
Indeed, Summoner, like every other hero, exceeds temple armor with 33 upgrades. Most of them need less though.
No, he was talking about the lvl 2 spell, which turns your lings into infested terrans, which deal 120 dmg

in 1.4 do they 200!



None.

Sep 17 2008, 4:45 pm ClansAreForGays Post #247



Quote from Doodle77
Quote from Mini Moose 2707
Quote from ClansAreForGays
OMG summoner is totally a temple killer if you just spam the lv1+2.
Indeed, Summoner, like every other hero, exceeds temple armor with 33 upgrades. Most of them need less though.
No, he was talking about the lvl 2 spell, which turns your lings into infested terrans, which deal 120 dmg
ty doodle


Quote from name:Shocko
Is 1.14 playable public now, because i'm fed up of unit bullshit :D
Considering that v2.0 will be the next official and possibly final release, I don't see the harm in circulating 1.4

ADDITION: There are bogus 1.4's out there that u might already have. Make sure the file name doesn't have an underscore in it.

Post has been edited 1 time(s), last time on Sep 17 2008, 10:13 pm by ClansAreForGays. Reason: added something




Sep 17 2008, 10:47 pm MNeox Post #248



New Terrain / Suggestions

Ok, I would just like to ask what, in your opinion, you think I should do to improve the terrain for temple siege, due to some balance issues in the previous version versions. If you have any suggestions I'd rather prefer if you PM me than to post on this topic. I will do my best to create a more balanced field for Temple Siege. I hope to assist Urine as much as possible with this part of his map, terrain does play a factor in the game and I do want for this next version to be close to perfect.



None.

Sep 18 2008, 1:38 am Moose Post #249

We live in a society.

I must admit that I'm in love with the improved Mech. I do, however, feel he can be improved a bit more:

1. The tanks don't do enough damage: I will make a mathematical argument:
Mech: 2 Tanks... 55 x 2 = 110 (base) + 5 x 2 = 10 (upgrade), 110 + 10x damage
Light Mage: 8 Templar... 10 x 8 = 80 (base, okay that's less) + 3 x 8 = 24 (upgrade (woah!)), 80 + 24x damage
Archer: 4 Mutas... 35 x 4 = 140 (base) + 4 x 4 = 16 (upgrade) = 140 + 16x damage

Mech's tanks never surpass the Archer's Muta damage, ever. Light Mage surpasses Mech's tanks with 3 upgrades on each with 140 to 152 damage. That gap only gets worse: At 10 upgrades each, it'll be 210 to 320.
Okay. The Mech's tanks have range. That's about the only advantage.
Light Mage's and Archer's L1 both do normal type damage, whereas tanks are explosive. Most full damage from explosive will be against buildings unless Volt is playing, and buildings are a lot stronger, so the damage doesn't go as far. (Okay, 75% damage to medium Hydra. More than balanced by 50% dmg from Vulture.) Light Mage also gets invincibility. Both Archer and Light Mage have some chance of hitting more than once per cast, whereas the Tanks are a one shot.

IMO, Mech's L3 leaves a bit to be desired as well.
L1: 25gas / 2tanks = 12.5 gas/tank
L3: 80gas /8tanks = 10 gas/tank -- This isn't that much of an improvement, factoring in that the tanks will surround and trap you when you cast.




Sep 18 2008, 2:06 am ClansAreForGays Post #250



Suggestion:
Replace mech's terrible Lv4 with -

More than meets the Eye: All of mech's transformations are spit out at once. If any of them die, you die(you can change this). After 1 minute they are whisked away leaving only the goliath. I could see this idea being tweaked some.




Sep 18 2008, 2:21 am PCFredZ Post #251



How about this: in the Hero selection area, also display units that are created from player spells, such as the Defiler's Zerglings -- all with 1 upgrade, so players can tell if the unit stats are reasonable or out of whack.



None.

Sep 18 2008, 2:38 am ClansAreForGays Post #252



hmmm, I can't say I concur.




Sep 18 2008, 3:04 am PCFredZ Post #253



My previous suggestion was to put a version number in the Map Title, but I realized that people could simply edit and stack the map without changing the version number.



None.

Sep 18 2008, 3:18 am ClansAreForGays Post #254



I don't agree because i believe it would be too much clutter, and the player might be confused as to which unit is actually the avatar.

There is already a trick to spotting fake copies. Map stealing nubs ALWAYS forget to edit the version number in the mission briefings.




Sep 18 2008, 3:32 am InsolubleFluff Post #255



Assault is way too underpowered now. 12 upgrades to 1 hit broodlings as opposed to the Warriors 2 upgrades to 1 hit broodlings.
Assault has less HP then the Warrior
Assault L1 though no longer effects himself, he still cannot attack underneath the dweb...
Assault L2 though more helpful then I previously imagined, needs to stun for a little bit longer, considering it takes 5 seconds to set off the bomb, and it can be killed... you would hope that it stunned a little bit longer, but for a L2 spell it mostly serves its purpose
Assault L3 yeah sure transportation (not really a bomber) is helpful in many situations where ground units without AA can't hit you making for great "invincibility" vs stuns and the likings....
Assault L4 still is strong as always, but considering the huge nerf on his damage, his pathetic 1st two spells, he really has become useless in my opinion, only benefit is splash, but hey, 12 upgrades vs 2 upgrades, warrior would have way more EXP start of the game, which could lead to a significant edge.

Summoner L1 I love the fact that you summon two, I love their damage, that's perfectly balanced IMO, however 12 max is shit to be quite blunt.
Summoner L2 I think they are a bit weak vs buildings, but i say meh... they serve their purpose...
Summoner L3 I still find completely useless, since a Summoner never actually needs to leave his base, I find that it's useless, I imagine mid combat you'll definitely have enough mana to conjure an ultralisk and consume it...
Summoner L4 Well, by this time, you would of proven L3 to be kind of weak...

I am no summoner pro, definitely not in fact, but hey, I think the zerglings need to be higher max, infesteds need to be only zerglings within range (so you can continue to feed EXP whilst also use infesteds) Food for thought needs to be fixed IMO... Abbysal Demon is fine, except maybe slightly higher max... 3 or 4 would do it for me, seeing as this guy is conjuring an army, you'd think an army be more then a total of 26 units (most of which can be one hit by melee units)

LM needs a bit more HP, still...



None.

Sep 18 2008, 4:31 am PCFredZ Post #256



Quote from name:Shocko
Assault L1 though no longer effects himself, he still cannot attack underneath the dweb...
There's really nothing anyone can do to change that. :bleh:

Quote
Summoner L3 I still find completely useless, since a Summoner never actually needs to leave his base, I find that it's useless...
This brings up a legitimate point. How about a system to keep the Zerglings in a respectable range of the Defiler. E.g. every 5 seconds give all the Zerglings to P12, give only Zerglings in a 20x20 location back to the player, and order P12 Zerglings to move toward the player. I've seen this in some RPG, it greatly reduces the invincibility feel of the summoner.



None.

Sep 18 2008, 4:49 am ClansAreForGays Post #257



Quote from name:Shocko
infesteds need to be only zerglings within range (so you can continue to feed EXP whilst also use infesteds)
The only thing I would endorse with you.




Sep 18 2008, 5:03 am Oyen Post #258



Here's an idea: For Assault's lv 1 spell, if Assault is under the dweb with and enemy, he gains half the gas that the enemy loses while in the dweb. Would that be too powerful? Would that be hard to trigger?



None.

Sep 18 2008, 5:19 am ClansAreForGays Post #259



Maybe if the bat was Dracula, but it really doesn't fit the assault theme.




Sep 18 2008, 6:10 am InsolubleFluff Post #260



Maybe a sensitive dweb, so if there's buildings underneath it will remain there so to provide shelter from building fire, however if it's strictly enemy units, then remove the dweb, but keep the spell effects?



None.

Options
Pages: < 1 « 11 12 13 14 15140 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[05:41 am]
Ultraviolet -- 🤔 so inf is in you?
[04:57 am]
O)FaRTy1billion[MM] -- my name is mud
[04:35 am]
Ultraviolet -- mud, meet my friend, the stick
[10:07 pm]
lil-Inferno -- nah
[08:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
[05:25 pm]
NudeRaider -- there he is, right on time! Go UV! :D
[05:24 pm]
lil-Inferno -- poopoo
[05:14 pm]
UndeadStar -- I wonder if that's what happened to me. A returned product (screen) was "officially lost" for a while before being found and refunded. Maybe it would have remained "lost" if I didn't communicate?
[03:36 pm]
NudeRaider -- :lol:
Please log in to shout.


Members Online: 9alicee132yB2