War Dyne
A Clan CheF Production
Presented by EdAi
In Memoriam of Clan Dyne
Specifications:
-Jungle Tile: 64x256
-6 Humans
-2 Computers
Progress:
-Idea: 99%
-Terrain: 90%
-Unit Settings: 99%
-Locations-0%
-Triggers: 1%
Story: The port-city of Dyne is finally on the map. Nearly all trade passes through Dyne. The city is beginning to bloom as an important trading center. Yet it was never supposed to be so. It was originally founded many centuries earlier, during a time of widespread strife and terror, to act as a defensive barrier between 'civilization' and the 'darklands.'
Now, with those dark times played out to the 'civilized' advantage, the 'darklands' are biting back in the form of a large, organized army of all sorts of dark creatures. They are sweeping the land, razing the cities, and killing the people. This army has finally come to Dyne, the city that thwarted their previous attempts at expansion, so now with much more power the dark army attacks, putting the city under siege. There are, however, 6 warriors within the city who don't plan on going down easy. These 6 heroes will strive to hold the cities defenses until the United Peoples Army can reach them.
Features:
-6 Humans playing as Heroes while triggers conduct the Siege
-Detailed and polished extended terrain
-Health Point system: Starts heroes with a fraction of their maximum health, and as they gain more experience their maximum health will increase.
-Kills to Cash
-Kills to Experience
-Banning: When a player is banned his hero is given at random to another player.
-Dropship Specials
-More to come.
Heroes
Screenshots
Post has been edited 1 time(s), last time on Jul 7 2008, 7:29 am by EdAi.
None.