Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: making an in-game help file or user manual?
making an in-game help file or user manual?
Aug 20 2008, 6:21 pm
By: Zwo  

Aug 20 2008, 6:21 pm Zwo Post #1



I made a make your own bound kind of map and I'm as good as done, but I'm sure hardly anyone will know how to play the map. So I figured I'd make a small in-game help file to guide the players. I thought of using the in-game mission objectives, but it only holds 8 lines of text and i need at least 30. I thought you could scroll through the mission objectives but i guess i was wrong. Any ideas on how to make such an in-game help file?



None.

Aug 20 2008, 7:03 pm SiN Post #2



well you could use a display text trigger.

or you could just reset the mission objectives every once in awhile but that wouldn't be practical.



None.

Aug 20 2008, 8:41 pm FoxWolf1 Post #3



I suggest you use a display text system for each page of "detailed" help, and use the mission objectives for a summary. Many battle.net users are too dumb to understand the concept of reading mission objectives to get help.



None.

Aug 20 2008, 11:41 pm Zwo Post #4



I've decided to use in game text messages. No need to reply with suggestions as I won't need them anymore.

Many thanks!



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Aug 21 2008, 12:01 am Madroc Post #5



Just fyi, one of my maps featured a thing where you could "put on" different suits and each did separate awesome things. If you had one suit on, then it would display what it was about and directions. Then if you changed suits, the mission objectives would change to the directions for THAT suit, etc.

To alert people of this fact, I would constantly display for the player: "Look at your mission objectives." Then in the mission objectives it would explain the help system and then at the bottom explain that you need to lift your engineering bay to stop the annoying display messages.



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