Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Maximum # of units w/ properties?
Maximum # of units w/ properties?
Aug 14 2008, 11:50 am
By: Oh_Man  

Aug 14 2008, 11:50 am Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hey guys I got the following error the other while I was happily mapping:

Starcraft X-tra Editor (Special-Mode)
You have created the maximum number of units with propeties possible.
You will not be able to create any additional units until you delete the old ones.

PLEASE tell me there is a way around this?




Aug 14 2008, 11:55 am Brontobyte Post #2



Way around your error.



None.

Aug 14 2008, 12:57 pm Moose Post #3

We live in a society.

Yeah, identical properties can be re-used in SCMDraft and StarForge.

Alternatively, for things with different HP/Shield/Energy amounts or Invincibility, you can just use triggers to modify those instead of Properties slot.




Aug 14 2008, 1:18 pm Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

I am using properities for the burrow effect I am afriad. And yes I am having problems with my SCMDraft which I have raised in a seperate post. Still trying to fix it at the mo. :S




Aug 14 2008, 1:58 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You might be able to place them burrowed via triggers, instead of preplaced on the map




Aug 14 2008, 2:14 pm Brontobyte Post #6



Quote from NudeRaider
You might be able to place them burrowed via triggers, instead of preplaced on the map

How is there a limit to how many units you can preplace in the editor with selective properties? Lethal_Illusion made me some map that had ~1250 burrowed units in it and it works fine. All preplaced in the editor.



None.

Aug 14 2008, 2:36 pm Demented Shaman Post #7



Quote from Brontobyte
Quote from NudeRaider
You might be able to place them burrowed via triggers, instead of preplaced on the map

How is there a limit to how many units you can preplace in the editor with selective properties? Lethal_Illusion made me some map that had ~1250 burrowed units in it and it works fine. All preplaced in the editor.
Read the other posts in the topic :rolleyes:
Quote from Mini Moose 2707
Yeah, identical properties can be re-used in SCMDraft and StarForge.

Alternatively, for things with different HP/Shield/Energy amounts or Invincibility, you can just use triggers to modify those instead of Properties slot.




None.

Aug 14 2008, 5:06 pm Brontobyte Post #8



Quote from name:devilesk
Quote from Brontobyte
Quote from NudeRaider
You might be able to place them burrowed via triggers, instead of preplaced on the map

How is there a limit to how many units you can preplace in the editor with selective properties? Lethal_Illusion made me some map that had ~1250 burrowed units in it and it works fine. All preplaced in the editor.
Read the other posts in the topic :rolleyes:
Quote from Mini Moose 2707
Yeah, identical properties can be re-used in SCMDraft and StarForge.

Alternatively, for things with different HP/Shield/Energy amounts or Invincibility, you can just use triggers to modify those instead of Properties slot.

I was using StarEdit. Stop jumping to conclusions. :-_-:



None.

Aug 14 2008, 5:12 pm Demented Shaman Post #9



Quote from Brontobyte
Quote from name:devilesk
Quote from Brontobyte
Quote from NudeRaider
You might be able to place them burrowed via triggers, instead of preplaced on the map

How is there a limit to how many units you can preplace in the editor with selective properties? Lethal_Illusion made me some map that had ~1250 burrowed units in it and it works fine. All preplaced in the editor.
Read the other posts in the topic :rolleyes:
Quote from Mini Moose 2707
Yeah, identical properties can be re-used in SCMDraft and StarForge.

Alternatively, for things with different HP/Shield/Energy amounts or Invincibility, you can just use triggers to modify those instead of Properties slot.

I was using StarEdit. Stop jumping to conclusions. :-_-:
I'm not jumping to any conclusions because clearly you'd have the answer if you read Moose's post. You're the one jumping to conclusions if you did read Moose's post and didn't find an answer because you'd then be assuming that Lethal uses StarEdit. Owned. :rolleyes:



None.

Aug 14 2008, 5:15 pm Brontobyte Post #10



Quote from name:devilesk
Quote from Brontobyte
Quote from name:devilesk
Quote from Brontobyte
Quote from NudeRaider
You might be able to place them burrowed via triggers, instead of preplaced on the map

How is there a limit to how many units you can preplace in the editor with selective properties? Lethal_Illusion made me some map that had ~1250 burrowed units in it and it works fine. All preplaced in the editor.
Read the other posts in the topic :rolleyes:
Quote from Mini Moose 2707
Yeah, identical properties can be re-used in SCMDraft and StarForge.

Alternatively, for things with different HP/Shield/Energy amounts or Invincibility, you can just use triggers to modify those instead of Properties slot.

I was using StarEdit. Stop jumping to conclusions. :-_-:
I'm not jumping to any conclusions because clearly you'd have the answer if you read Moose's post. You're the one jumping to conclusions if you did read Moose's post and didn't find an answer because you'd then be assuming that Lethal uses StarEdit. Owned. :rolleyes:

I was using StarEdit. Lethal was most likely using Scmdraft 2. Noob. :lol:



None.

Aug 14 2008, 8:33 pm Heimdal Post #11



Stop being asses and actually try to help each other.

There's no limit to preplaced units with properties.

There's a limit to how many different properties you can have with the Create Unit With Properties (CUWP) Trigger Action. This limit is 64. StarEdit and its variants use a different CUWP slot every time you use the CUWP action, while SCMDraft and StarForge allow you to reuse slots.

If you can't use SF or SCMD, then the only workaround is preplacing the units or setting invincibility/hp values with follow-up actions (and of course, you can't burrow units like this).



None.

Aug 15 2008, 10:19 am Oh_Man Post #12

Find Me On Discord (Brood War UMS Community & Staredit Network)

OK guys well I have finally got SCMDRAFT2 working (read other post) and thus this problem is now null and void. Thanks anyway guys but yeh I think I will be moving away from X-Tra editor for good now. too many limitations!




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-02. : 1:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[2024-5-02. : 1:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
[2024-4-30. : 7:43 am]
NudeRaider -- Vrael
Vrael shouted: if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg
[2024-4-29. : 6:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[2024-4-29. : 4:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[2024-4-29. : 12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[2024-4-29. : 11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
Please log in to shout.


Members Online: eksxo