We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Nice Idea, LosTZealoT. The datadisc can just be passed on from P12 (the player who owns all leaver's units). Preplace it for P12.
It's easier than my dc system, although not completely invisible.
I think you want to do it this way, but I'll mention it to be sure:
Have the dc modifier triggers owned by All Players, then run them only for the player owning the disc and modify P1's deaths.
"Force 1" will cause problems, as it would be affect ALL players under Force 1. If LosTZealoT happened to leave only Player 1 under Force 1, then OF COURSE it is going to cause many problems. If all human players are under Force 1, whoever has a unit of control can be easily used as "Current player". If Player 1 commands nothing, action triggers can give anyone in the highest score or under Player 1 (Which would be Player 2) the control which is very simple.
Don't try and make this sound so complicated.
As LosTZealoT has proven the solution is not complicated, but I still fail at understanding what your solution would be. Simply stating that Current Player is the key doesn't explain how you would implement it. Also your sentences make no sense:
If Player 1 commands nothing, action triggers can give anyone in the highest score or under Player 1 (Which would be Player 2) the control which is very simple.
What is an action trigger? The dc modify trigger?
Who is the "one in the highest score"?
Give the control of what?
And still you haven't said anything about how you intend to stop the other players from running the dc modify triggers.
... wait... Now after reading this sentence
If all human players are under Force 1, whoever has a unit of control can be easily used as "Current player"
a few times and having LZ's solution in mind I understand what you were trying to get at.
You place a unique unit (the "unit of control") which is always owned by a single present player. And this player, Current Player, executes the dc modify triggers...
Yeah thats what LZ will do. But seriously couldn't you express what you mean a little clearer?