- Ling 'n' Rine productions presents
- A map made and remade by Darkling and Dark_Marine (Formally Darkling[ShF] and Dark_Marine_123)
Zombie Outpost
Story: A Group of survivors are trapped in a city, with a large fortress in the center. Those willing to fight gather ammo and supplies and construct barricades, while others not so ready run and hide. Zombies then surround the city and begin attacking the exterior barricades, whilst you and the other survivors fend them off. Slowly the more corrupt and infected attack, from infested bugs, to the Walking dead itself! Can you survive the night long enough for help or anything?
Concepts:
- Barricades made of neutral units. Probably one of the most realistic looking ideas seen, so again it is reused.
- Computer units recive stronger guns as they are unlocked by players, staying efficent as long as the players make them
- Simple yet efficent AI instructing the zombies where to attack, then where to find those who decide to hide
- Some, not so well blended, extended terrain
- Basic kills to cash system, either beneficial to you, or the towns survivors (They will recive units when they have enough minerals as well)
Features:
- RPGish like upgrade system, with a forge in town for customising those guns of yours.
- Buildings as well as some with interiors to make your job for finding better guns harder.
- 9 (Or more) waves of enemy masses well over 100,000 units! Including bosses!
- Banner
- Possible music loop, we'll talk later
- Missions
Specifications:
- 128^2 map
- Space terrain, with city ish terrain
- 5 (or 6) players
Guns:
Screen Shots:
Testers:
- Gonna be needed, this map wont take long though
Post has been edited 2 time(s), last time on Jun 20 2008, 11:33 am by Dark_Marine.