Ok, i need to know which Conditions & Actions cause the most laag on SC basically
cuz i have this map right? and there are 8 players... each with a BUNCH of triggers... and sometimes, if the game is full the map laags a lil... there are a lot of units on the map too but i don't think its only unit laag... bcuz sometimes if most of the units are killed or w/e the map still laags... and laag just makes things not fun =\
ok but yea, i need to know which of my triggers could be causing this laag... so maybe i can delete a few or optimize 'em or sumthin
imma list laagy stuff as its said or as i think of it and edit this post so i can keep track of it
edit:
Source of all laag on b net, playing this map:
http://www.mediafire.com/?m5xx2nlhjom (thx falk
)
Post has been edited 2 time(s), last time on Jun 16 2008, 7:20 pm by ZzEzZ.
None.
I can't find the topic Tuxlar made a while back on trigger lag, but I have the map showing all the tests, make sure you play it in multiplayer:
http://www.mediafire.com/?m5xx2nlhjomBasically, anything involving units will lag more than anything else.
None.
Modifying death counts is one of the fastest actions.
The slowest ones are the ones that deal with units (create, kill, etc).
?????
oo, aight... thx ppl (lol i love the response time at this place) imma try that map out righ now
edit: holy... now that was sum crazy laag lol... thx 4 the map falk, i think i found out wat i gotta change 2 delaagify ma map : )
Post has been edited 1 time(s), last time on Jun 16 2008, 7:19 pm by ZzEzZ.
None.