Staredit Network > Forums > SC1 Terrain > Topic: Terrain Ladder
Terrain Ladder
Mar 24 2008, 3:20 pm
By: lil-Inferno
Pages: < 1 « 17 18 19 20 2128 >
 

May 1 2008, 4:59 am Falkoner Post #361



Other than the major height problems, I like it!



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May 1 2008, 10:23 pm stickynote Post #362



I prefer to think of it as a really big backwards ramp.



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May 1 2008, 10:27 pm Falkoner Post #363



Backwards ramps have height problems, but it's not possible without them :P



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May 1 2008, 10:59 pm Vi3t-X Post #364



Sure it is! You just need to have Warcraft 3 :bleh:



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May 1 2008, 11:24 pm stickynote Post #365



Well, if you make backwards ramps really short, and curve downwards, then they kinda look like they are without height problems, until a unit walks on it.



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May 1 2008, 11:50 pm Jello-Jigglers Post #366



Quote from Falkoner
Other than the major height problems, I like it!
Lol which basically means that if you pretend there's nothing horribly wrong with it, then it's good lol! it could use some work and I'm sure you'll fix it though :)



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May 2 2008, 12:11 am stickynote Post #367



(Not for the ladder) Backwards ramp attempt, trying to adhere to a warcraft 3 backwards ramp look.

An image for comparison:

It ended up looking more like a sideways ramp.

The angles are correct, but the lack of a shadow makes it not look backward.

There needs to be a shadow right where that red circle is for it to appear backwards.



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May 2 2008, 1:46 am Vi3t-X Post #368



Cloaked buildings!



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May 2 2008, 3:50 am stickynote Post #369



I have yet to see it in game, but from the editor, it seems like the shadow might be too big. Cloaked air units?



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May 2 2008, 4:06 am Vi3t-X Post #370



Possibly the "Unit in the Air" trick, then disable that building. (it wont interfere with the way a unit moves and it adds shadows)



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May 2 2008, 4:07 am stickynote Post #371



What trick is that? Is it an invisible sprite?



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May 2 2008, 5:11 am Vi3t-X Post #372



Its a disabled, lifted off building with unit in transit (hard to understand, I know).



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May 4 2008, 2:50 am Brontobyte Post #373



Here is my map. Space Chaos is a custom terrain featured map. There is really nothing spectacular, but it all fits in well. There are extended skinny and wide bridges, small space areas, large ramps, small elevated catwalk ramps, tiny pylon areas, close plating designs, and a bunch of other things.

Here is the image. Enjoy! :P



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May 4 2008, 6:51 pm JaBoK Post #374



That's actually a nice melee map, I like. I'd suggest posting the map itself under whatever section's here for melee maps.



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May 4 2008, 7:19 pm Brontobyte Post #375



Quote from JaBoK
That's actually a nice melee map, I like. I'd suggest posting the map itself under whatever section's here for melee maps.

Thanks. Its in 1v1 + obs format and I told lil-Inferno about the map and he said to put a picture up so thats what I did. I cant pm him because my messenger seems to be on the fritz as well as his. :crazy: I'm glad you like it. :D Their is nothing really mind blowing in their just a lot of little things that sets the whole map off. :P



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May 4 2008, 8:55 pm Jello-Jigglers Post #376



Just another random addition lol. This was a shop for a Zelda map I was making:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/KokoriShop.png

I'll find some other stuff and post it:)



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May 4 2008, 10:49 pm payne Post #377

:payne:

Zomg, I luv that! :P (Jello ^^)



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May 5 2008, 12:25 am Jello-Jigglers Post #378



Lol thanks. :) Here's another thing I dug out:

http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Bridge_Layers.png

I enjoyed it anyways :D



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May 5 2008, 8:14 pm Number08 Post #379



do i send pieces one by one
or send all my pieces at once?



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May 5 2008, 9:11 pm lil-Inferno Post #380

Just here for the pie

Quote from Number08
do i send pieces one by one
or send all my pieces at once?
All of them at once, and you can send them one by one as time goes by as you create more batches of screenshots. Also, feel free to send in Terrain maps as well, if you're doing open source, that is.




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