Other than the major height problems, I like it!
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I prefer to think of it as a really big backwards ramp.
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Backwards ramps have height problems, but it's not possible without them
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Sure it is! You just need to have Warcraft 3
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Well, if you make backwards ramps really short, and curve downwards, then they kinda look like they are without height problems, until a unit walks on it.
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Other than the major height problems, I like it!
Lol which basically means that if you pretend there's nothing horribly wrong with it, then it's good lol! it could use some work and I'm sure you'll fix it though
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(Not for the ladder) Backwards ramp attempt, trying to adhere to a warcraft 3 backwards ramp look.
An image for comparison:
It ended up looking more like a sideways ramp.
The angles are correct, but the lack of a shadow makes it not look backward.
There needs to be a shadow right where that red circle is for it to appear backwards.
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I have yet to see it in game, but from the editor, it seems like the shadow might be too big. Cloaked air units?
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Possibly the "Unit in the Air" trick, then disable that building. (it wont interfere with the way a unit moves and it adds shadows)
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What trick is that? Is it an invisible sprite?
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Its a disabled, lifted off building with unit in transit (hard to understand, I know).
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Here is my map. Space Chaos is a custom terrain featured map. There is really nothing spectacular, but it all fits in well. There are extended skinny and wide bridges, small space areas, large ramps, small elevated catwalk ramps, tiny pylon areas, close plating designs, and a bunch of other things.
Here is the image. Enjoy!
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That's actually a nice melee map, I like. I'd suggest posting the map itself under whatever section's here for melee maps.
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That's actually a nice melee map, I like. I'd suggest posting the map itself under whatever section's here for melee maps.
Thanks. Its in 1v1 + obs format and I told lil-Inferno about the map and he said to put a picture up so thats what I did. I cant pm him because my messenger seems to be on the fritz as well as his.
I'm glad you like it.
Their is nothing really mind blowing in their just a lot of little things that sets the whole map off.
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Just another random addition lol. This was a shop for a Zelda map I was making:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/KokoriShop.pngI'll find some other stuff and post it:)
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do i send pieces one by one
or send all my pieces at once?
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do i send pieces one by one
or send all my pieces at once?
All of them at once, and you can send them one by one as time goes by as you create more batches of screenshots. Also, feel free to send in Terrain maps as well, if you're doing open source, that is.