Links
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Mar 31 2008, 10:39 pm
By: Dapperdan  
Polls
Keep the current link set up?
Keep the current link set up?
Answer Votes Percentage % Voters
Yes 10
 
77%
None.
No 3
 
24%
None.
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Poll has 13 votes. You can vote for at most 1 option(s).

Apr 2 2008, 8:25 pm Forsaken Archer Post #21



It has been changed up a bit: SEN links no longer add [staredit.net].
Still contemplating scratching the idea all together.



None.

Apr 2 2008, 9:09 pm Centreri Post #22

Relatively ancient and inactive

Can someone tell me what the hell the point of this idea is?



None.

Apr 3 2008, 12:07 am Syphon Post #23



Quote from Centreri
Can someone tell me what the hell the point of this idea is?

Rickrolling.



None.

Apr 3 2008, 12:12 am Forsaken Archer Post #24



It's just nice to know where the link goes to without having to hover over it.



None.

Apr 3 2008, 12:56 am Dapperdan Post #25



Quote from Syphon
Quote from Centreri
Can someone tell me what the hell the point of this idea is?

Rickrolling.

Quote from isolatedpurity
it's not to prevent rickrolls.




None.

Apr 3 2008, 1:16 am Falkoner Post #26



Yeah, but it looks really ugly... CHANGE IT BACK!



None.

Apr 3 2008, 1:18 am Syphon Post #27



Quote from Dapperdan
Quote from Syphon
Quote from Centreri
Can someone tell me what the hell the point of this idea is?

Rickrolling.

Quote from isolatedpurity
it's not to prevent rickrolls.

He lied.



None.

Apr 3 2008, 1:20 am Centreri Post #28

Relatively ancient and inactive

Rickrolling, there's this little bar on the bottom of firefox that tells you the exact address of where the link leads.



None.

Apr 3 2008, 1:22 am Forsaken Archer Post #29



not with redirect urls ;o
and that's seriously not the purpose (because of above and it'll be stupid to do something like that for the sole purpose of preventing rickrolls)



None.

Apr 3 2008, 1:23 am Centreri Post #30

Relatively ancient and inactive

So, what IS the purpose? And does this script actually check if the link redirects somewhere?



None.

Apr 3 2008, 1:27 am Forsaken Archer Post #31



no... but hm i wonder if i could do that



None.

Apr 3 2008, 2:11 am Centreri Post #32

Relatively ancient and inactive

Well, if it doesn't, then its no better then that bar on FX. WHAT IS THIS FOR>?!?!?!!oen1E!!eone11n



None.

Apr 3 2008, 2:16 am lil-Inferno Post #33

Just here for the pie

Quote from Falkoner
Yeah, but it looks really ugly... CHANGE IT BACK!
Especially in a topic like this: Topic .




Apr 3 2008, 2:25 am Forsaken Archer Post #34



right. gone.



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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