In a way I'm tempted to make it harder to avoid that, but in the other hand, the fact that this strategy work is quite fun, so I think I'm gonna leave it at is.
Post has been edited 1 time(s), last time on Mar 22 2022, 5:05 pm by Zergy.
Note: the hang at the end of the phase has been fixed. The reason for it was pretty asinine, the game did not like a TRANSMISSION from a goddamned Flag with which the achievement for harvesting three KCFs at once was announced. Don't ask me why - and it has worked in other maps all right - but making it use a different unit resolved the issue.
Minor points of contention have been duly noted and are up to be amended (or have been amended already). Eagle eyed viewers might remember that I posted my own video of a WIP version of this same mission some time ago, but back then it was more of a tech demo for the ZB9E/ZB9F monster AI Script combo. Now the map is given purpose and became a legitimate challenge.
Kudos to Alex for the effort and for the sterling performance when beating the map in a non-standard but entirely legitimate way.
Also, "Volkov Gorovitch"? What kind of name is that? Alright, it's all 500 years from now, so stranger things might've happened.
Ahah, sorry, when I started this campaign I still was using dialup internet, and if I remember, I map the first map on a computer without internet access, so, I just made a name that sound Russian by myself.
BTW, look like my maps aren't foolproof enough...
Score text translated in English in the English version of the map. I try to use SCMDraft's string editor to have all the texts in one go, but it look like it sometime doesn't save the change I made, so, I get back on directly editing the triggers.
The Terran Beacon is removed once you bring all the Civilians. (Only occur on the English version)
Prisoners (and yes, the Protoss are counted as prisoners) are now invincible, a trigger will remove there invincibility once you own them. (Same problem occur on "Prologue 07.scx", also corrected)
Oh, before in forgot, "Prologue 04.scx" use the sound "Unauthorized Entry Detected", but I only have the French version of this sound, so, if someone have the English version, I could put if inside the English version of this map.
Post has been edited 1 time(s), last time on Mar 24 2022, 9:10 pm by Zergy.
Issues and suggestions duly noted. Some have already been (seemingly) addressed, like that error with the crashed battlecruiser not being created - it really had to be made more robust.
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[2024-4-26. : 6:50 pm]
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[2024-4-26. : 6:49 pm]
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[2024-4-26. : 6:48 pm]
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