Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detect unit unplaceable?
Detect unit unplaceable?
Nov 16 2019, 4:12 pm
By: GGmano  

Nov 16 2019, 4:12 pm GGmano Post #1

Mr.Pete-Tong

Is there a way to detect if a unit is unplaceable without the use EUDs?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Nov 16 2019, 6:49 pm Ultraviolet Post #2



You can create the unit in a location that you know is placeable, then move it to the questionable location. Then you could confirm existence/lack of of the unit in the questionable place-ability location and act from there. This has the added benefit of avoiding the ugly unit unplaceable error.




Nov 16 2019, 9:14 pm GGmano Post #3

Mr.Pete-Tong

Quote from Ultraviolet
You can create the unit in a location that you know is placeable, then move it to the questionable location. Then you could confirm existence/lack of of the unit in the questionable place-ability location and act from there. This has the added benefit of avoiding the ugly unit unplaceable error.

Yea been that with almost All the create units triggers i have guess i lack something since i saw the unplaceable bug once ill go through the create triggers again for the unit beeing unplaceable i just have so many triggers



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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