Great work on the editor. Most of these are suggestions for improving terrain creation. I'm not sure if some of these qualify as small.
Tileset indexed & rectangular terrain. Clicking the terrain type in the left sidebar will not allow me to place it in the map whilst in tileset indexed.
The tileset index window. I think it's good that widening it increases the resolution now. When making custom terrain I often have to scroll to multiple areas in the window. Would it be possible to have a window with multiple columns as well as the option to narrow the window to clip off the right null tiles?
Palette pop up window. In older versions of SCMD the tileset indexed window would pop up when selecting it from the top menu. In this version I only found that it could be access through the window menu. It'd be good to have it pop up like in older versions or have a hotkey for it.
Animation frames for units/sprites. In older versions (floor) traps would be displayed as down. In this version they are up. Whilst you can distinguish the type of trap while its up, it's hard to create floors or walls with them in the editor. I think it'd be good to either have them down (including wall traps/doors) or their doodad state toggleable through preview.
Similarly having damage animations will help users know the correct placement of buildings without having to view it in game. It doesn't need to be animated but having the correct size of the fire/blood depending on health will help a lot. Previewing undetected cloaked units would be good as well.
Pure sprites for doodads. They now display correct colors when placed on a non-native tileset. I think the floor hatch is just buggy.
Selecting sprites. When trying to find doodad sprites from the side menu most of the sprite is covered by the side bar. Having the cursor on the map shift a little to the right when selecting different sprites should correct this.
Custom doodads palette. Instead of having to copy/paste all the time there could be a custom palette where you can save tile combinations.
Not a terrain request but in the classic trigger editor one must always click on the specific option before it is accepted, despite it being highlighted. Clicking anywhere should accept the highlighted option.
Selecting multiple triggers. Having the ability to select multiple triggers by holding control or selecting triggers in a row by holding shift. The same with multiple conditions and actions.
Deleting triggers. When deleting triggers at the top of the list it will select the next trigger down. However when deleting a trigger at the bottom of the list no trigger is selected. When deleting a trigger at the bottom it should select the next trigger up.
Thanks and keep up the good work!
None.