- DIN HILL -
64x64
Jungle
5 Players
Jungle
5 Players
- OPENING WORDS -
"You may recall... it was not so long ago."
"The origins of this land were in peace."
"The keeper had provided us all with many blessings."
"We ate what was good, we were rewarded for our hard work."
"Young warrior... You do not want your hard work to be in vain, do you?"
"The Din appeared... from the East. No one among us had seen anything like it before."
"An endless onslaught of terror pushing mindlessly across the land."
"Seemingly, with no desire other than to destroy... everything."
"So we may know now why we were sent to this beautiful and wondrous place, warrior."
"To preserve it and protect it. We know what is good... don't we?"
"This hill, where families once gathered, may be the breaking point of our conflict."
"If we can just... hold... this... hill..."
"The origins of this land were in peace."
"The keeper had provided us all with many blessings."
"We ate what was good, we were rewarded for our hard work."
"Young warrior... You do not want your hard work to be in vain, do you?"
"The Din appeared... from the East. No one among us had seen anything like it before."
"An endless onslaught of terror pushing mindlessly across the land."
"Seemingly, with no desire other than to destroy... everything."
"So we may know now why we were sent to this beautiful and wondrous place, warrior."
"To preserve it and protect it. We know what is good... don't we?"
"This hill, where families once gathered, may be the breaking point of our conflict."
"If we can just... hold... this... hill..."
- DESCRIPTION -
Din Hill is a 5 player Defense/RPG hybrid. The objective of the game is to survive numerous waves of grunt like enemies.
Players assume the role of an inhabitant of the peaceful land of "Eschereau". You are a recent recruit of the "Legion of Eschereau",
that is, the united military power of the land. At "The Battle of Din Hill" players have the capacity to turn the tides on a devastating conflict
between the Legion of Eschereau and "The Din", a mindless and seemingly reasonless wave of creatures that appeared from the East.
Players assume the role of an inhabitant of the peaceful land of "Eschereau". You are a recent recruit of the "Legion of Eschereau",
that is, the united military power of the land. At "The Battle of Din Hill" players have the capacity to turn the tides on a devastating conflict
between the Legion of Eschereau and "The Din", a mindless and seemingly reasonless wave of creatures that appeared from the East.
- TERRAIN -
- MECHANICS -
Code
COMBOS:
Players try to achieve high combos by killing as many of The Din in as short a period of time.
Players lose their combo if they fail to kill something within 3 seconds after the last kill.
Why do this? Combos grant bonuses to your Attributes and Skills. The principle is simple;
The higher the Combo, the more effective the player is at surviving/fighting.
ATTRIBUTES:
Players possess 3 attributes; Brawn, Accuracy, and Nerve.
Brawn determines how tough the Player is; The regeneration rate of his shields and the amount they regenerate to.
Accuracy determines how much damage the Player does with his melee attack as well as critical hit chance and effectiveness.
Nerve determines the amount of Energy the Player possesses, and the rate that it regenerates.
SKILLS:
Players have the capacity for different kinds of skills.
Passive Skills:
Passive skills are skills that happen automatically without the Player's input. The player can possess three different Passive skills,
one from three different categories; Offensive Passives, Defensive Passives, and Passive Auras.
Offensive Passives: Passive skills with the main purpose of dealing damage to The Din.
Defensive Passives: Passive skills with the objective of keeping the Player from dying.
Passive Auras: Passive skills which have a continual "Area of Effect". Either to the detriment of The Din or the advantage of surrounding Allies.
Active Skills:
Active skills are skills that require the Player's deliberate input.
The categories for Active Skills are the same as the ones for Passive Skills.
ITEMS:
Items have yet to be fully fleshed out. They will consist of Various Weapons, Potions, and Rings.
More details will be added later.
Players try to achieve high combos by killing as many of The Din in as short a period of time.
Players lose their combo if they fail to kill something within 3 seconds after the last kill.
Why do this? Combos grant bonuses to your Attributes and Skills. The principle is simple;
The higher the Combo, the more effective the player is at surviving/fighting.
ATTRIBUTES:
Players possess 3 attributes; Brawn, Accuracy, and Nerve.
Brawn determines how tough the Player is; The regeneration rate of his shields and the amount they regenerate to.
Accuracy determines how much damage the Player does with his melee attack as well as critical hit chance and effectiveness.
Nerve determines the amount of Energy the Player possesses, and the rate that it regenerates.
SKILLS:
Players have the capacity for different kinds of skills.
Passive Skills:
Passive skills are skills that happen automatically without the Player's input. The player can possess three different Passive skills,
one from three different categories; Offensive Passives, Defensive Passives, and Passive Auras.
Offensive Passives: Passive skills with the main purpose of dealing damage to The Din.
Defensive Passives: Passive skills with the objective of keeping the Player from dying.
Passive Auras: Passive skills which have a continual "Area of Effect". Either to the detriment of The Din or the advantage of surrounding Allies.
Active Skills:
Active skills are skills that require the Player's deliberate input.
The categories for Active Skills are the same as the ones for Passive Skills.
ITEMS:
Items have yet to be fully fleshed out. They will consist of Various Weapons, Potions, and Rings.
More details will be added later.
- TEST THE MAP -
Soon...
Post has been edited 7 time(s), last time on Jan 29 2016, 7:34 pm by Butch.
None.