Created (not preplaced) addons will be given to Player12, so check player in your remove action.
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So I would then what, have to do player 12 triggers to remove the addons? If that is so, is that possible in the P12 mode of SCXE?
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Just make the trigger remove the Machine Shop for P12 (Neutral in SCMDraft), since the addons are given to P12. I'm not sure about SCXE, but I suggest you use SCMDraft instead.
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SCMÐraft is the only program for that complex stuff... {+ SCM is way better then SCXE}
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SCXE is very very bad for p12.
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Relatively ancient and inactive
I think there were some player 12 SCXE triggers lying around somewhere, but I don't even know how the hell you install them, let alone where they are. SCMDraft is your best option.
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I remember those from old SeN... The best way would be just to make the triggers in SCM then port them over, or you could just stick with SCM..
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Okay well I figured it out using the SCMDraft Trigger system and moving the trigger to Remove all "Units" for "Neutral" at "location" for all players...
Thanks for your help guys!
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