I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
- The zombie death animation's scale is twice as big I think.
- Blood Stone's death animation takes the whole screen because it is so big. Reduce the scale. They also reduce the lighting surrounding them and it looks quite dark. Not sure if it's intentional.
I fixed these 2 days ago.
You can use the high model settings to "fix" it for now.
- A player picked up a certain gem and it disappeared and then he got the error message "can't DrawItem because y is 6" everytime he'd do an action, and his inventory was bugged out. When we rm'd, he'd get a red error talking about "error loading item". The bug went away after 1 minute in-game of the rm.
"y" is a coordinate that determines where the item is within the inventory. 6 is not valid. Where did he pick up the gem?
The inventory tries to draw the item and fails. But it shouldn't "bug out" in that case. =/
Anyway, he shouldn't have had an item with y=6 within his inventory in first place...
Was that item in his stash before?
I think with gem, you mean a crafting material (stones & oil)?
Was he able to see it before? What did he do with it?
- One of the players would take the town's portal to Catacombs lvl 1 but would end up in Cathedral lvl 1. It worked fine for the others.
What the hell?
Well, I can try to look into it, but... that's really super strange.
- The "Party" menu still doesn't work.
Can you try to give me a hint what could be wrong with it?
- The Chest Quest in Catacombs lvl 1, the one with "Blood" and something else written in Red when you hover. Once we opened the room behind it (no idea how), the chest never showed its "Open" animation.
It's a placeholder. It's the pedestal of blood. It should be a pedestal that has an increased blood level within it after each added blood stone. Atm, it looks 3 times like a chest.
- I couldn't repair my "Dread Fletch - Composite bow" after a while somehow. (Happened after I applied a stone that changes it from Blue to Yellow item I think.)
You added a curse magic to the item.
- Sometimes my rogue chains about 10 attack animations rapidly after I killed a monster.
Maybe I will look into it and try to avoid it.
- Poisoned water quest couldn't be completed somehow. Maybe the TP counted as a monster?
Never happened before. TP can't count as a monster. It's most likely that you missed the last monster behind some rocks.
I've a global variable that saves the monsters in the unit group. When the dungeon is loaded, the created monsters are added to it. After each kill, the remaining monster count is checked.
- TPs are sometimes bugged because they stack each other. I would click someone else's TP, but yet enter mine.
Hmm, I will see what I can do about it.
- Rogue's "Lightning Trap" spell doesn't work.
How "doesn't work" it?
Atm, it's supposed to set a trap on the ground that has a small prepare time (animation that makes it bigger). Then, after an enemy comes close to it, it charges (animation, green waves around) and then it hits units around. I intended adding a lightning from the trap to the hit monsters, but that was buggy and I didn't make a workaround, yet.
I wish you'd keep updating on WoL.
Here is the Rogue I started a few hours ago. She's simply too overpowered now, haha.
Great bow.
Well, then you will see a few more things in March... like sockets, gems, caves, more reliable spells...
Also, I think I enabled replays... can I have them? It might give me some hints what is going on.
Post has been edited 2 time(s), last time on Dec 31 2012, 10:53 am by Ahli.